Chereads / One Last Knight. A Series of Short Stories. / Chapter 16 - Character Dive! Part 4.0

Chapter 16 - Character Dive! Part 4.0

Welcome back, loyal readers!

CRAAAAAZY NEWS!

My view count hit 2.5K this past Monday!

I am forever grateful!

You all have been so amazing and loyal, that I have no words.

I will continue to do my best in my telling of my tales, just as long as y'all keep coming back to read them! lol

I have been very busy as of late with not only several new chapters but Character Bios to match. Thank you all for being so patient with me, I know my posting days can be… random to say the least. I will do my best to keep new, cool, and fresh content coming as often as I can. Keep an eye out for Tuesdays and Thursdays though!

Anyway!

I won't keep y'all any longer lol

Thank you all again for coming back time after time, and I hope you continue to do so for the foreseeable future.

I love you all!

And off we go!

————————————

"Inheritance. Part 1."

Character: Dunda.

Species: Dwarfym.

Class: Fighter

Nation: Gren. Noordania.

Age: 16 HLS -roughly 5 in Dwarf years.

Weapon: War Mallet.

-Diamond headed: Infused with Anti-magic.

-Extendable handle: Range, 1 Foot- 10 Feet.

Origin:

Born during war times, and raised in a war-torn, sea-side dorpie, Dunda is tough and dependable. Losing his parents at a young age has left him with a bit of a chip on his shoulder, as he sees life in general as not very kind, nor fair. Being raised by his abusive Aunt and Uncle did very little to help with the boy's opinion of humanity, nor the greater world.

Dunda has no idea of the amount of wealth that was left behind to him by his parents, as his Uncle wanted and planned on keeping it for himself. On the morning of his 16th birthday, a strange man arrived, and upon dispatching his unruly Uncle, took Dunda away from the life of labor and despair that he was being subjected to. His life would forever be changed as he left for Garth Verlore, never to look back.

Unfortunately for him, both the achievements and sins of his father are eventually bound to catch up to him.

Abilities:

-Rapid Adjust: Combat awareness rises as the battle goes on.

-Pain Conversion: Very high pain threshold,

Can convert some portion of the pain that he feels into extra Aether. This extra Aether is then converted into raw strength. (Can convert pain into power.)

-??????????: Yet to Manifest.

-??????????: Yet to Manifest.

Stats:

Strength: 6.5/10

Stamina: 7.5/10

Agility: 6.5/10

Dexterity: 6.5/10

Intellect: 7/10

Aether: 6.5/10

Resilience: 8/10

Resistance: Low- 8/10 High- 6.5/10

——————————

"Inheritance. Part 1."

Character: Urik.

Species: Human.

Class: Fisher/Farmer-Conman.

Nation: Gren. Noordania.

Age: 39 HLS.

Weapon: 3-5 concealed daggers. Light chainmail undershirt.

Origin:

Urik served in the war between Grengia and Vessmense as a basic fighter-class soldier. His training was never used, as he was used primarily for passing logistical information along between higher-ups. A glorified messenger boy essentially.

His elder brother had always been physically superior to him in nearly every way. This envy and hatred led him to treason and betrayal of his people on more than one occasion during war times. With the wars end and Grengia's victory, Urik was left to assist with negotiations of peace as an Ambassador on the newly formed Counsel of Gren, a position that her would then use to cover all of his tracks, and solidify his own safety, He also made sure to afford himself a "modest" fishing operation, and a spot of land…

Urik is a spiteful, cruel, cunning, and greedy man.

After his brother's suspicious death on the field of battle, Uric was named the next of kin to his Nephew Dunda. He only took the boy in order to have access to his brother's considerable wealth, which he planned on taking for himself and his wife through exploitation.

A plan that was felled by the sudden arrival of a Knight from the LAST place that Urik wanted Dunda to go: Garth Verlore.

Abilities:

-Low magic dissipation: Can negate some forms of minor spells.

-Conman.

-Business acumen.

-Counsel Influence.

-Low mental manipulation magic.

Stats:

Strength: 5/10

Stamina: 5.5/10

Agility: 6/10

Dexterity: 7/10

Intellect: 7.5/10

Aether: 5.5/10

Resilience: 6.5/10

Resistance: Low- 4.5/10 High- 3/10

——————————

"Inheritance. Part 1."

Character: Sir Ivin Rue.

Class: Senior Knight Instructor.

Species: Elf.

Age: 84 HLS - roughly 21 in Elf years.

Nation: Lustrian Cape. Lustria.

Weapon: Damascus Stiletto Daggers x2 known as Fox and Faux.

-These two mythical daggers have the uncanny habit of appearing suddenly back within their wielder sheath -A similarly mythical weapons belt known as the Shadow Sheath- Thus he can never truly be unarmed unless the belt itself is somehow removed. If either dagger is not in hand for more than a 5-second window, it automatically materializes into its matched sheath, granting Ivin instantaneous usage once again.

-It is not known for certain if the sheath is summoning the daggers, or if the daggers simply return to the sheath on their own magical accord.

Origin:

One of the original 100 students chosen from among his people to attend Garth Verlore every 100 years, as a part of the post-war, multi-kingdom initiative known as C.A.P or the Cultural Acclimation Doctorate.

Ivin grew up among the sprawling hills and dense forest of Lustria.

His Elfin kin were both loving and kind, yet far too dictatorial by nature for his free-spirited taste. At the young age of 42 ( Just over 10 years old in Elfin years.) He joined the caravan of 100 that departed for the school grounds to the North and East and with his parent's blessing, set out to make his own path in the wide world.

In a strange and terrible turn of events, the caravan was set upon by a tribe of Ogres just past the Northern border of Lustria, and just West of the Lorendey Swampland. Ivin was one of the only 10 survivors of the nightmarish ambush…

Despite how staunchly strict his parents and people had been, and despite further the fact that that by-the-book lifestyle had been what ultimately drove him to leave home, this singular event -his survival- had inspired him to enlist in and serve loyally within the ranks of the Knights of Naeri for nearly 2 decades before he took back to his first goal: Teaching for Garth Verlore.

By 84 HLS Ivin was a renowned Knight Instructor for the Grounds known as Hellinbrachyn School of Squires. Having both taught and mentored countless youth and alumni in his tenure, he is also an Ambassador for Garth Verlore itself.

Abilities:

-Bonded with the Shadow Sheaths.

-Wields the mythical Stiletto Daggers: Fox and Faux, a pair of Damascus-style forged blades that seem to have minds of their own.

-Aetherial Double Technique: Can create a flash clone of himself to assist in task or combat.

-Battlefield Tactician.

-Matter manipulation: "Stop point" magic allows him to stop and hold any item he focuses on, forcing it into a stasis-like hold exactly where it is. The item cannot be moved for as long as Ivin can denote Aether to the spell.

Stats:

Strength: 7.5/10

Stamina: 9/10

Agility: 8.5/10

Dexterity: 9/10

Intellect: 8.5/10

Aether: 8/10

Resilience: 6.5/10

Resistance: Low- 8.5/10 High- 7/10

——————————

Hey!

How was that for a loot drop? lol

I hope you all have enjoyed this deeper dive into our amazingly talented cast!

The stories will roll on!

The plots will thicken!!!!!!!

And above all, I hope ALL OF YOU READERS are here in Enverdolmol to witness it with me!

I am forever grateful for EACH AND EVERY ONE OF YOU 2.55K READERS!

I can't wait till you all get a hold of the next string of chapters, and character bios. I know, I know. I have yet to post for:

-Himora and his crew of two.

-Captain Gideon and his crew.

-Pirate Captain Windrow and his crew.

-And several other supporting characters!

I assure you and promise you that these are on the waaaaaay!

Thank you all for constantly believing in me.

Till next her meet, here in Enverdolmol:

Stay safe.

 Stay healthy.

 Stay Vigilant.

-Redd.