Hey all!
And welcome back to Enverdolmal!
I hope you all have been well, safe, and healthy. πͺβ€οΈπͺ
Man oh man has it been a year! π«
All of you amazing and loyal readers have inspired me to be better and push myself as an Author. I don't have enough words to express how much that really means to me. π₯°
So I will do so in the best way I know how!
NEW CONTENT! βΊοΈπ
Here are a few new character Bios to comb over till the next thrilling chapter arrives! Enjoy! and feel free to comment and such! I will ALWAYS do my best to reply as soon as I take notice!
and off we go!π
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"Blood. Leaf. Stone."
Character: Chip Oakenmaul.
Species: Dwarf.
Class: Druid/King.
Nation: Naeri. Oakenhall.
Age: 65 HLS. About 25 by Dwarf count.
Weapon: War maul
-Enchanted wooden stump.
-Shield.
-Throwing axes.
-Short bow.
Origins:
The current standing King of Oakenhall.
The 5th in his generational line for the crown. Chip's term as King came suddenly and without warning when King Roary fell in battle. Nonetheless, he took to the role with humility and grace.
Chip battles with feelings of inadequacy, constantly comparing himself to Roary and those before him. Little does he know that he is bound for greatness beyond even that of his ancestors.
Chip's clan -Clan Oakenmaul- was founded by his great-great-great-grandfather Roary Oakenhill, one of his greatest inspirations, and his greatest source of anxiety at times. Bold, brave, and rather fashionable to boot, Chip's sense of morality and integrity often see him raising his mighty maul in defense of any and all who cross his path.
Be they KIND that is.
Abilities.
-Plant life manipulation.
-Poison resistance, very high.
-Animal empathy (non-verbal communication with a stable emotional link.)
-Skilled physical combatant.
-Vast plant and animal knowledge gained in his Druid studies.
Stats.
Strength: 8/10.
Stamina: 6/10.
Agility: 5.5/10.
Dexterity: 7/10.
Intellect: 8.5/10.
Aether: 8.5/10.
Resilience: 9/10.
Resistance: High Magic: 7/10. Low Magic: 9/10.
*Roary's Bio will be posted AFTER we conclude his battle with Great Horn in order to avoid spoilers.
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"To carry"
Character: Vander.
Species: Human.
Class: Warrior Monk.
Nation: Suidelain
Age: 42 HLS
Weapon: Three-bladed grieves. Bear fur cloak. Morning Star with chain.
Origin:
Born to a hardy mountain folk, Vander was an only child which made his life much, much more challenging. In the mountains, parents dictated chores to their children, spreading the load evenly.
But as a single child, Vander and his father did everything between the two of them. This resulted in Vander growing up to be distant and detached from his peers. He was faster, stronger, and better built. But without siblings, he was not very social in nature. As soon as he hit his teen years, he was chosen to be trained as an Atlas Warrior Monk.
He gave his life to the training and vowed to protect not only Atlas but all of its inhabitants as well. The people of Atlas would be the sisters and brothers that he never had.
Abilities.
-Can turn off his pain receptors.
-Summon spiritual Atlas bears to assist in combat.
-Can channel spirits to boost his own strength, stamina, and resilience.Β
-Ice and cold spell resistance.
Stats.
Strength: 8.5/10.
Stamina: 7.5/10.
Agility: 6.5/10.
Dexterity: 6/10.
Intellect: 5.5/10.
Aether: 7.5/10.
Resilience: 9/10.
Resistance: High Magic: 4/10. Low Magic: 5/10.
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"In the name of love"
Character: Davien Jakon.
Species: Human.
Class: Tinkologist.
Nation: Suidelain.
Age: 45 HLS
Weapon:
-Short Sword and Buckler combination.
Origin.
Born and raised out on the wind swept sand dunes in a small village, Davien was always extraordinarily gifted intellectually, and he was also a bit more inclined to Aether manipulation than the average desert bound human. Aether users were a rarity in his part of the world, and most of the folks who were, tended to seek out employment by the Counsel of Bant. The very same counsel that he would come to join himself in time.
A bit excessive, and always detail oriented, Davien is the inventor of the modern Gatemen Automaton, a Master level Herbalist, and a renowned Tinkologist. When he isn't working, or seeing to Counsel matters, all of his time and attention are on his wife Amoura.
Abilities.
-Aetheral Push/Pull. He can gather Aether and use it to move objects with his mind or hands.
-Master level Herbalist.
-Perception manipulation. He can slow or speed up his and others perception of time and their immediate surroundings.
-Tinkologist. He can construct Automatons of varied shapes and functions.
Stats.
Strength: 5.5/10.
Stamina: 7/10.
Agility: 7.5/10.
Dexterity: 6/10.
Intellect: 9.5/10.
Aether: 8/10.
Resilience: 5.5/10.
Resistance: High Magic: 7.5/10. Low Magic: 9.5/10.
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I hope this is enough to hold you hunger readers over for the next few days lol. I have several new chapters in the works as you read this, and I will have them out just as soon as they are completed!Β πͺβ€οΈπͺππͺππͺπ€πͺππͺπ€
My word.π
Until we meet again, here in the world of Enverdolmol!
Stay safe.
Stay healthy.
And as always, Stay vigilant!
-Redd.