Chereads / The Rise of Extraordinary Powers in the Apocalypse / Chapter 13 - Professions and Skills (1)

Chapter 13 - Professions and Skills (1)

(In the setting, only professions related to magic have magic abilities. However, professions like warriors also have skills that consume stamina and are not unlimited. These skills can increase their power, agility, or defense for a short period of time.)

Warrior:

Initial skills:

Heavy Strike (Increases the power of the current attack, not limited to arms but can be applied to the whole body)

Accelerate (Briefly increases the body's agility and speed, slightly improving neural reflexes)

Block (Briefly increases the hardness of a specific body part, and can also increase the hardness of a weapon. When using a weapon to block, the body will not lose balance.)

Obtainable skills:

Combo (Increases the attack speed of both arms and attacks the enemy multiple times in a short time. However, the power of each attack will decrease slightly)

Thrust (Quickly stabs forward with a weapon, and the attack power is increased)

Roar (A shocking shout that temporarily paralyzes the enemy)

Rolling Blade (Uses techniques to deflect the opponent's weapon in a different direction during a weapon fight)

Frenzy (Greatly enhances the body's strength, endurance, agility, and reduces pain perception for a period of time. However, after the duration ends, the user will enter a period of weakness.)

Endurance (An always-active skill that enhances the user's endurance attributes, including resistance to strikes, the ability to continue fighting, and recovery ability.)

Charge Strike (After a period of accumulation, unleashes an attack that surpasses the limit)

Priest:

Initial skills:

Healing (Consumes a lot of magic power, heals the target's injuries, and makes them feel as good as new. It also has some effect on internal and hidden injuries)

Regeneration (Consumes less magic power, increases the target's self-healing speed, and dissolves physical fatigue, soreness, numbness, etc. However, it is ineffective for wounds that cannot be self-healed)

Dispel (Consumes moderate magic power, dispels minor toxins, curses, or evil spirits on the target, and also resolves some abnormal mental states)

Obtainable skills:

Activation (Temporarily enhances the physical abilities of a designated target, including strength, endurance, agility, etc.)

Light Barrier (Summons a light elemental wall to block attacks from the other side)

Flash (Summons a flash that blinds the people around, closing the eyes can avoid it)

Protection (After using on a designated target, it gains a shield that can resist a certain amount of damage. However, the same person can only receive it once a day.)

Rain of Healing (Summons a rain with a healing effect, giving a healing effect to a large area of teammates. However, the healing effect for a single person is slightly weaker than the Healing skill)

Magician:

General Skill: Magic Missile (universal, does not include elemental power, condenses magic into a shape to attack enemies, the power changes according to the amount of magic condensed, but too little magic makes it difficult to form, and too much magic will cause it to uncontrollably disperse, except for those with strong magic manipulation abilities)

Meditation on Fire Element:

Initial Skills:

Fireball (medium magic consumption, uses magic and fire elemental power to attack enemies in a spherical shape, in addition to the initial impact, there is also corresponding high temperature and subsequent burning damage)

Fire Wall (large magic consumption, uses magic and fire elemental power to form a wall of flames in front of oneself, causing nearby people to suffer from high temperature and flames. Although it has no impact, it has a large range and a certain duration)

Obtainable Skills:

Resistant Fire Ring (forms a ring of flames around oneself and spreads rapidly to the surroundings, knocking back nearby enemies while inflicting flame damage)

Fire Rocket (an arrow made of condensed fire elemental power, with the speed, penetration, and burning damage of an arrow)

Flame Meteor (a huge ball of fire elemental power that falls from the sky quickly, causing huge damage to enemies in a large area)

Fire Resistance (reduces damage and effects from flames)

Meditation on Ice Element:

Initial Skills:

Freezing Spell (medium magic consumption, uses magic and ice elemental power to freeze water at a specified location, causing low temperature damage and restricting movement)

Ice Ring (low magic consumption, fills the area around oneself with cold air, which has no effect on oneself, but affects others. Freezing spells around oneself will have lower consumption or greater power)

Obtainable Skills:

Ice Arrow (an arrow made of condensed ice elemental power, with the speed, penetration, and freezing effects of an arrow)

Ice Armor (an armor made of ice elemental power surrounds a specified target, defending against enemy attacks and causing a cold effect. Teammates without cold resistance will also be affected to some extent)

Ice Pillar (a pillar made of ice elemental power can last for a period of time, forming an obstacle while causing a cold effect to those around it)

Cold Resistance (reduces the impact of cold temperature on oneself)

Rogue:

Initial Skills:

Ambush (use tricks to offset the direction and reduce the force of enemy attacks from the side)

Backstab (attacks enemies from behind, causing higher damage)

Acceleration (briefly enhances the body's agility and speed, slightly improving nerve reflexes)

Obtainable Skills:

Armor Piercing Strike (the next attack can ignore part of the enemy's defense)

Breakfall (when subjected to impact, such as falling from a high place and being attacked, reduces the impact and damage on the body through special movements)

Silent Movement (uses tricks to move silently for a period of time)

Breath Concealment (uses tricks to reduce one's presence, such as body shape, breathing, sound, and almost achieving invisibility)

Rolling (quickly rolls a distance in one direction without losing balance)

Entanglement (by using limbs to entangle the enemy's back, making it difficult to move, and attacking the enemy's vital points)