Chereads / The Rise of Extraordinary Powers in the Apocalypse / Chapter 14 - Professions and Skills (2)

Chapter 14 - Professions and Skills (2)

Knight:

Initial skills:

Charge (select a target and quickly charge in front of them; if attacking, the damage dealt will be increased based on the speed of the charge)

Taunt (taunt nearby enemies, forcing them to attack you for a period of time; this effect is canceled if they take massive damage or are heavily impacted)

Block (temporarily increase the hardness of a body part or weapon; when using a weapon to block, you won't be knocked back and won't lose balance)

Acquirable skills:

Cleave (increase your arms' attack speed for a short time to strike enemies multiple times, but the power of each attack will be slightly reduced)

Thrust (swiftly stab forward with a weapon, accompanied by body movement; the attack power will be increased)

Shield (summon an invisible barrier on yourself, able to withstand a certain amount of damage)

Shield Bash (counterattack with a shield, interrupting enemy attacks and causing damage and knockback effects)

Endurance (a passive skill that constantly improves your endurance attributes, including resistance to damage, sustained combat ability, recovery ability, etc.)

Defensive Aura (create a defensive aura around you for a period of time, increasing the defense of allies within range, including yourself)

Archer:

Initial skills:

Eagle Eye (constantly improves your vision, allowing you to clearly see distant and moving objects; when actively released, this effect is further enhanced for a period of time)

Charged Shot (accumulate power over time, then release an attack surpassing the limit, shooting an arrow with greater force, range, and damage)

Roll (quickly roll in a specific direction without losing balance)

Acquirable skills:

Armor-Piercing Shot (the next shot will ignore part of the enemy's defense)

Split Shot (the current shot splits into multiple arrows, with each individual attack slightly weaker)

Silent Shot (the current shot produces no sound or other noise, making it difficult to detect)

Piercing Shot (the current shot can penetrate obstacles and hit multiple targets)

Lock-on (lock onto a target, making it easier to spot and increasing the accuracy of your shots, making it difficult for enemies to dodge)

Homing Shot (your shots will track the locked target, capable of turning within a certain distance)

Breakfall (reduce the impact and damage to your body when falling from a height or receiving an attack through special actions)

Magician

Meditation Earth Element:

Initial skills:

Stone Bullet (a hard stone made of earth elements, fired with great impact force, causing damage)

Earth Sink (cause the ground in a designated area to sink, trapping enemies within)

Acquirable skills:

Earth Wall (condense earth elements to form an earth wall, defending against attacks from the other side)

Stone Shield (form a hard stone shield around your body, lasting for a period of time, defending against enemy attacks; disappears when shattered)

Earth Spike (raise sharp stone pillars from the ground in a target area, causing piercing damage to enemies)

Earth Bind (enemies trapped in the ground or underground are squeezed and bound by surrounding earth elements, restricting their movements)

Meditation Wind Element:

Initial skills:

Wind Bullet (an invisible magic bullet formed by wind elements, difficult to detect, causing impact and damage)

Wind Blade (a blade formed by wind elements, quickly flying out to cause cutting damage and difficult to see)

Haste (surround a target with wind elements, increasing their movement speed and reducing air resistance for a period of time)

Acquirable skills:

Levitate (allow a target to float in the air and move at a certain speed for a period of time)

Whirlwind Barrier (create a fast-circling wind around you for a period of time, deflecting the direction and force of incoming attacks, reducing enemy attack accuracy)

Wind Path (create a path that lasts for a period of time, significantly increasing the speed of allies moving in the path's direction)

Wild Wind Turbulence (use wind elements to form a wild wind that blows surrounding enemies and attacks away in all directions)