The woman spent the next few hours trying to find a way to escape her confines. She pulled at her restraints, pushed against the walls, and searched for any hidden panels or secret doors. But nothing worked. The ropes held fast, the walls were solid, and there was no way out.
As she sat back against the wall, exhausted and defeated, she heard a faint sound coming from outside the room. It sounded like someone was sobbing. She strained to listen, but the sound was too muffled to make out any words.
She called out, "Hello? Who's there?" but received no answer. The crying continued for a few minutes before stopping abruptly.
The woman sat in silence, unsure of what to do next. She felt a sense of dread wash over her, knowing that the game had already begun and that someone was out there, possibly hurt or in danger.
She decided to try to get a better view of the situation. She shuffled towards the door, pulling at her ropes to see if she could catch a glimpse of the corridor outside. As she moved, she felt something in her pocket. It was a small object, about the size of a coin.
She fished it out and saw that it was a small key, with no indication of what it opened. Hope surged through her. This could be her chance to escape.
She looked around the room for anything that the key might fit. She checked the door, but it had no visible keyhole. Then she noticed a small panel on the ceiling, barely visible from where she sat. She pulled herself up and reached towards it, but it was too high for her to reach.
She remembered the tray of food the madman had brought her. She crawled towards it and found a fork, which she then used to pry open the panel. Inside was a small air vent, just large enough for her to crawl through.
She took a deep breath and began to squeeze herself through the vent. It was a tight fit, and she had to push herself inch by inch, but eventually, she emerged on the other side.
She found herself in a narrow, dimly lit corridor. The sound of crying had stopped, but she could hear the distant echoes of footsteps. She realized that she wasn't alone. The other players were out there, somewhere.
She looked around, trying to find a way to move forward. There were no doors or windows, only more corridors stretching in both directions. She knew that she had to be careful, that one wrong move could mean the end of the game. But she also knew that she had to keep moving. Her life depended on it.