Chereads / Tree Growing Bones: Birth of a Necromancer / Chapter 29 - Skeleton grotto ... (3)

Chapter 29 - Skeleton grotto ... (3)

Skeleton pawns marched forward as instructed. I could sense what the pawns were seeing, it was like the live feature in many app that lets veiwers see what their favourite creator was doing in real time.

I needed to focus on either skeleton soldier, archer or rider to clearly sense the surrounding as all the things the skeletons see were coming to me in real time. Brain is like a computer, it might crash due to the overload of data so I needed to select a suitable skeleton pawn to keep track of so that I get updated of everything that might happen inside the dungeon. Mechanical voice said that the dungeon was of 100% favourability but being a little more cautious would never bring harm.

Focusing on skeleton soldier might cause a mayhem if anything unexpected happened at the back and I could not relay orders at time. Similarly focusing on the skeleton rider at the middle would still create some blind spots that might become lethal to my exploration team. Thus skeleton archer was the best choice, I could watch over them in real time as well as order them to react if any thing out of expectation happened.

Skeletons arrived infront of the dungeon and cautiously entered inside. Skeleton archer followed the skeleton soldier and skeleton rider in. Skeleton grotto lived up to its name, it was a dark, murky cave with lingering deathly aura.

Skeletons got stronger in such environment. Even though the cave was dark and could not be seen properly, navigating the cave was not a problem for the pawns. Deathly aura was like a gift to them. It was like challenging a fish to swin in water.

Moving in a orderly manner the skeleton pawns arrived infront of a group mob. It had not even been that long and my dungeon exploration team had already encountered the dungeon mobs. Two skeleton soldiers and a skeleton hound was patrolling the area when my skeleton pawns saw them. They were not very vigilant against my skeleton pawns. I ordered skeleton soldier to go near them while skeleton rider was ready to rush and skeleton archer stretched the bowstring with a bone arrow. They were ready to attack at the slightest hostile movements.

Skeleton soldier could approach them without any problems. The skeleton soldier further moved, the distance between mobs of the dungeon and skeleton soldier decreased rapidly. Skeleton rider and skeleton soldier also moved keeping a distance from the skeleton soldier.

Suddenly the skeleton hound pounced along with the attacks from two skeleton soldiers that were patrolling. Skeleton soldier blocked the hound, skeleton rider intercepted the two skeleton soldiers and skeleton archer shot arrow.

They skillfully subjugated the situation and killed all the mobs. I was surprised to see how weak the mobs were. They were killed effortlessly by my skeleton pawns. It was like bullying the weak rather than killing the dungeon generated mobs. As soon as my skeleton pawns killed the mobs, mechanical voice also announced the obtaining of exp points.

25 EXP POINTS ACCQUIRED...

25 EXP POINTS ACCQUIRED...

20 EXP POINTS ACCQUIRED...

25 exp points were given for the skeleton soldier and 20 were given for the skeleton hound. It didnt even budge the number required to reach the next level but it was progress nonetheless. Just entering the dungeon provided 70 exp points, exploring dungeon will surely bring other benefits. Even levelling up would be a great thing.

Just the entrance brought me some benefits. It was not a lot but I have to understand that it was just the entrance and the whole skeleton grotto still had to be explored.