Imperial Republic Not literally, but that's a good way of summing it up. You do have direct rule over all of Ponykind, but everyone still essentially does their own thing until you tell them otherwise. Basically, it amounts to everypony on top of the political food chain having a boss of their own now that they have to take marching orders from. They will largely obey your decrees and laws even if they don't agree with them. Depending on what they are and which nations, said rulers may try to undermine your decrees while technically enforcing them; Like if you reinstate the death penalty in Equestria, Celestia will avoid using it at all costs. So this means you might have to have your own eyes and ears in the nations, along with being willing to travel to and enforce your own laws by example in the more stubborn cases. On the upside, outside the four Alicorns, Pony Rulers are likely to sell out their peers if they discover insubordination in another's land. Again, this is to get in your good graces. All nations still maintain their own armies, but you have the right to call as many and as much of them as you desire to arms when and if the need arrives. Direct Rule All the pony nations of the world have now been reorganized into one large Empire, with the former rulers "demoted" to being the governors or the ruling noble of their old lands. You may dispose of any of them, or even rewrite the map to redistribute lands as you see fit. This gives you unilateral control over everything. nopony legally able to make a large change or reinterpretation without your approval. This also turns whatever home you chose into your capital. All the armies, royal guards, militia, and other military forces are required to swear loyalty to the Imperial Alicorn Army, giving you a very vast force that is unorganized at first. On the downside, while you're in charge of everything, you're in charge of EVERYTHING. You can expect everyone to come to you about every issue and problem for the first year or two. Between delegating, precedents you set, and everypony getting a better sense for what you do and don't give a buck about, they'll temper off a lot after that. Mainly just the important stuff and things you've been known to take a direct interest in. emperor Consolidation This is Direct Rule taken one step further, completely dissolving and reorganizing the old governments into a single brand new one. You may even remove all the other Alicorns from power. Twilight and Cadence will unhappily but ultimately acquiesce to this, while Celestia and Luna will be harder sells: Luna is just starting to feel redeemed as a Princess and Celestia will be concerned about your intentions. In fact, I'd be curious of that myself. Perhaps you'd prefer them leading the armies? As your personal guards? Or perhaps they're actually getting promotions to vice-royalty over quarters of the Empire? Or maybe you just wanted to incorporate them into your immediate circle? If you've done it just because you've found their reigns wanting, there will be some bitterness and if you've gone to the darker ways, the Alicorns likely be the leaders of a rebellion. Ironically, said rebels will be easily appeased as they're not protesting you taking their power so much as how you are using your own. I'll help them if they or certain others might actually die- doesn't mean I'll help them win though. Unless you're just a figurehead or possessed, then I will definitely help them win. Don't worry, if you lose, that won't go too bad for you- again, these
Ohh, that's what you're going for? My, my, what are you planning, Kingy? No, don't tell me, I don't want spoilers! Anyway, moving this ship along, we come to the "final" section. No, there's no reason why I'm doing air quotes, nothing at all. Anyways, consider this my "Welcome to Our World" grab bag. You get to pick from this list, simple as that. And here's the interesting part. These things are semi-ordinary for this world, but I can, shall we say, upgrade them into "Royal Artifacts" as I'll call them. These are a bit more special and will come to be recognized as symbolically representing you. But you can only get Royal Xtem by giving up another normal one-so either 4 regular items, 2 Royal items, or royal 2 regular and Not counting towards those, you also get red royal (eg, but that is based on your Queen. Think of it as a dowry if you want. Item: Leaf This is essentially a knockoff magic carpet. Whi- le not fast, it holds a lot of weight- specifically, a and has a mild charm to make it less notice- fourth of whatever you can. It will also repair from all damage with time, along with a bit of sunlight and water. Comes when whistled for. Item: Sword This is a military grade Equestrian sword, complete with enchantments to be durable, long-lasting against use and the elements, and works as a decent defense against most spells if you can hit them in mid-air. Item: Dagger A simple little thing that can easily be hid away able. It won't get past skilled searches checking your body, but few would suspect the Alicorn King to carry such a plain and sneaky weapon Royal Item: Western Leaf (Free With Nightmare Moon) Royal Item: Arisian Dagger (Free With Novo or Skystar) Somewhere atop Mount Aris is a giant dagger that no one can remove from the ground, even Dragons can't lift it. I can but I used a complicated bit of magic to cheat its fail-safes. Anyway, I(or Novo) can key it to you. It can shrink down to a normal size and be held by you like it weighs nothing, but will have the same impact power as its maximum size. More interestingly, you can will it to become brittle and its fragments can be used to fertilize something near an acre in size per blade. After that, it'll turn into a regular dagger and slowly regrow its size and weight over a few weeks Royal Item: Dragon Sword (Free With Ember) A rare plant far in the Undiscovered West gives rise to these sentient leaves that bond to individuals of vast enough strength. They move at the speed of sound, faster if you channel magic into it. As long as you live, it will regrow within a day on a tree in or near your home after taking too much damage. They are also intelligent, sapient with age, and can navigate anything without your input, but can be blindsided like any creature. I'd suggest naming it to help develop its personality. It can also hold any weight if the item can fit on its back. Nightmare Moon has been using this to get around in her spectral state. Dragons spend their young years in small forms, often favoring two legs over four. While not common anymore, this led to many "Dragon Knights" who wielded swords forged in the Dragonlands in volcanoes with Dragon Magic. These are indestructible save against a God's full might and are one of the only effective weapons against non-physical creatures, especially the Windigos. Dragons Lords always have a sword and if this came from Ember, it is actually very meaningful: Giving you her sword is the closest thing Dragons have to giving a wedding ring.
Item: Cloak Item: Crystal Item: Armor It's always best for royals to have a set of battle- wear. Custom made to your size and design, this is actually above military grade. It tolerates excellent damage from magic and physical, but it can be geared to resistant one more in exchange for being weaker to the other. A very plain piece of cloth that, nonetheless, will keep you warm in the cold and cool in the heat. And make you less noticeable with the hood up. That said, while nobody will notice you are the Alicorn king when using this, they'll still notice a pony or male if he seems out of place in a given place. These seem like a bit a dozen on Equestria, but this is of a higher quality. Use it as a recording device, store mana if you need an emergency resupply, or any other similarly mundane task you might think of. It can do all of those things, but only one at a time. Royal Item: Horned Crystal (Free With Chrysalis) Royal Item: Lunar Armor (Free With Luna) Royal Item: Solar Shroud (Free With Celestia) So, yes, long story short. When Celestia went through puberty, she got hot. And I'm not talking attractively; I mean her mane and tail randomly burst into flames at times. So, to avoid running out of clothes, she had this specially made cloak. It is immune to all fire and heat, can withstand decent damage both magical and physical, and can make two illusionary copies of yourself. It supplies only mild protection from the cold though. This is something I will take back from Chrysalis or put it in her head to give it you. This crystal is interwoven with this artifact that legends say is the horn of a god. They are right. Yes, this is my horn, before I grew a new one. Any way, you don't have to worry, the horn is clean of Chaos magic and simply supercharges the crystal. The bug queen didn't know how to make it work, but I'll show you. It can store and supercharge up to three spells a day for you: imagine your best magic blast can destroy a tree- this will put a new freeway through a mountain. Back in the old days, Lulu had her own set of royal guards and is still rebuilding them these days. This was a set of armor worn by the Captain-General of the Night Guard, but the position and function has been demoted to being a mere captain, if you want it(or took her) she'll find it more useful protecting the King of the Alicorns and Ponykind. Has lower tier Darkness-travel powers within Canterlot and is nigh impervious to damage. Ironically, it also gives a layer of protection against mental powers and possession. The Road Less Traveled Item: Magic Staff Item: Spell Book Spell Books are half learning material and half Item: Sheild Don't be surprised, magic is all over the place. This is basically a high grade training rod for your magic, but it makes your magic more efficient even after you've mastered using it. Can't take much damage of any kind unless magic is actively traveling through it. Royal Item: Staff of the King While armor is all and good, a shield can be more effective at times. After all, if your armor starts to break and bend, taking it off in battle is a bit of a problem. And if you want, you even try using it as a weapon! It is very durable, and magic can potentially be bounced off it at the right angle. secret journal. While nothing you can't find in most magic libraries, it has a few hundred pages worth of blank space that will appear wherever you want to make notes of your progress or own experiments. Not impossible to break the magic lock on the journal, but it'll hold off all but the very talented. Royal Item: Sheild of the Coward (Free With Flurry) (Free With Twilight) Fun story, Equestria isn't the first united Pony nation. One was actually ruled by a very elementally powerful pegasus who wielded this staff. Twilight uncovered it at a historical site and, well, here you go. It works like a reverse- Tirek: you can place any of your powers into the orb atop, even your affinity. You can't use it without the staff unless you remove the power, but using it through the staff becomes effortless and costs no mana at all. It can be destroyed, but reforms in a new design every time. It can be stolen, but it can only actually be used with your permission. Royal Item: Discornomicon (Free With Screwball) Regardless of your intentions to her daughter, Cadence gives you this treasure of the Crystal Empire. Horrible naming aside, It actually is a handy tool. It can turn you invisible, but only when there is a reflection of you nearby. While invisible, no matter how unlikely, everyone will believe the reflection is you until they touch it or you uncloak-attacking will uncloak you, as will moving more than twenty feet from the reflection. Amusingly, this shield is weak to magic attacks, but also easily repaired due to the alchemy that went into its creations. Oh, someone's been snooping in Daddy's things. Don't worry, it's nothing like the Necronomicon. This is just to scare off those that know about that. In truth, it's a book of magic and spells I planned to introduce to this world. Some for laughs, others not. Most are very hard even for an Alicorn King to learn, let alone apply but beneficial in the long run. Ignore the "demonic" voices in your head, that's just the security sys- tem. It's just a distorted recording of me singing "Walking on Sunshine" in Greek while show ering. That'll stop happening after a few times.
Well, that should be about it. Everything sorted out and ready to set off the fireworks. Shall we get serious now? Oh, don't be alarmed, King, it's just that I wanted you to get a good idea of what this world is like before we get to the good part. You see, I am the single most powerful entity in this world. All others need to rally together to oppose me so m rarely, truly serious if I don't need to be. You are the closest, and potentially only thing to this world's Rightful Ruler. Which puts us in an interesting, once in eternity opportunity. Tell me, King, would you like to change the world? Because we can, right here and now. la, this'll be amusing for me to watch no matter The catch? Ha, t what. The catch is not up to me, but you, King Due to your potential, you can make 1 Perk for free. One Everything else after that requires a bit of, shall we say, balancing on the world's part. Each change would normally require you to pick? Contuc, but I can simplify this down, but thanks to my Chaos, it has to be Random Conoverence. Take two you prefer or gamble on a chance. So tell me King, will you shake an old Chaos Lord's hand? Early Drop Humanization Anthro I understand, you like the idea of living I wouldn't call them strictly human. Hmm, Starlight may have stolen Time- among and becoming something a bit Flyers become winged humans, more similar to your old body. With this, unicorns keep their horns, etc. Non- can drop you back to any point before sentient versions of the creatures they now, when Twilight is opening that school use to be can be found now in this of hers, but I can't send you any further world. But far and wide, human forms back than when Nightmare Moon broke are the baseline. Just pointing it out, but out. You'll show up too far to change this also means the portal to the human much if you go back to the beginning, but world becomes an Isekal portal. If you select this perk two times, you can actually make it that they can shift between their human and... let's call them canon forms. If you have Anthro, they can switch between all three. travel, but we can do a one-time jump. most sapient races become anthropomorphic, human-shaped versions of their normal selves. Monsters may or may not be excluded from this and already partially humanoids (Centaurs, Minotaurs, etc) are definitely excluded. Also shrinks larger sapient creatures like dragons down to human size- you can decide if they keep their strength in this form or can turn back into their true forms for full power, you can show up near the end to have a tussle with Nightmare Moon before she gets Rainboomed. Unless you took Nightmare Moon as a Queen, then you'll show up just after. Sorry, Harmony is interfering on behalf of her bearers. Uncapping Magic I find it mildly annoying how little magic has changed since my reign a thousand years ago, but now we can actually do something about it. This takes the limit off magical potential. Mages of Twilight's potential will become rare, several every generation, instead once in a lifetime. This also means that, while unicorns have a natural head start, magic will become something that every creature can potentially learn. This also uncaps yours as well, but the gap between Alicorns and mortals in general will shrink some. Alternate Timeline How should I put this gently? Oh, wait, I'm me: I don't. I am keenly aware of myself across the different timelines. And I can "shift" you over to a different version of Equestria. Perhaps one where Celestia and Luna's histories are flipped, or one where a different groups of friends came together, one ruled by a less evil version of one villain or another, or a peaceful version of the Lunar Republic/Solar Empire gig. You get the idea. Just remember that when you show up doesn't change without Early Drop. Uncapping Technology More sparking than uncapping, but technology largely hasn't changed in this world either. While you can bring tech into this world on your own, this will make it easier for them to reach and surpass the level of modern humans. Who knows, combining it in the right way with magic might even get you to the space age within the next few generations, but don't get too optimistic on that front. Then again, Time is something we have plenty of, so no rush on that front. Godhood Cost 2) Right now, the Gods of this world can be simplified as immortalized mortals with an idealized form and maximized, specialized magic. While relatively few, there have always been a few mortals alive that could go toe to toe a normal Alicorn, even a few that I had to take seriously, if only for a moment. And so real question, King: How big do you want the Gin Godhood to be? You need to spend to get one of these changes, but each additional one you want only requires WPonies may hail and bow to the Alicorns, but outright religion is a rare thing. This deepens the connection between mortals and Gods, the former empowering the latter even more. Answering prayers, which Gods can hear now, helps spread your following This simply gives Gods another layer of magnitude. Who knows, I might even have take you seriously in a fight one day. The nature of Gods is simply to represent some aspect or another. This makes you all more like me: Personifying it. This I recommend, it only for my own curiosity. The Afterlives ARE a thing but completely separate from the living worlds. This removes that barrier, kind of. One can find a portal to the land of the dead in Tartarus now, for example. You have embodying it, BEING it. This has some ups and downs, weaknesses based on your aspects, but doesn't put you any closer to my some influence over the afterlives, as do all gods, where your faithful come to rest eternally and where Gods wait until we are resurrected/reborn/reformed/etc. if slain. There is a VERY good reason I put this at the end: It's a catch-all you should apply after you've decided on everything else. This covers everything from making sure the Anthros or Humanizations have skimpy or nudism as the public norm, fetishes, population ratios(though, Equestria already has a pretty high amount of females), and norms around sex. If you just want to get laid, you're the Alicorn King, you don't need this. If you want the whole world/all ponies to be kinky and forward as the norm, this is what you want. And here we get to the consequences to your choices. Heh, sorry, couldn't resist. As a reminder, for every perk beyond the free one, you need to either pick 2 Cocoques or let chance randomly pick 1 Coequence per perk. These will not happen all at ance, creeping up in their own ways as some of the, shall we say, safety magic innate to this world starts to fail. No one, mortal or immortal, will know that you were the one that invited this to happen. That's between you and me, King And just because I like you, I'll throw in a small bonus: If you roll for any of your Consequences, roll TWO more times. Don't worry, don't worry. You now get to throw out any two consequences. Eldritch Unless you count me, the more unknowable creatures have largely left this world alone all this time. Not anymore. It start slow: Weird religions forming, the homeless go missing, strange creatures start appearing. Then you and the Alicorns are fighting off Elder Gods. I'll get involved if most Great Old Ones and all of the Outer Gods show up. Given most Eldritch are more apathetic than malevolent, this is a weirdly manageable consequence as they're unlikely to seek retribution for the death of their cultists. Monsters This results in some of Grogar's old lost broods coming out of a long hibernation: Great and terrible beasts, small and gigantic, loners and pack hunters. They will start to attack and ravage settlements, especially the small villages. While entire popul ations might disappear overnight, this will force creatures in general to be more self-reliant on defending their own towns and homes. While some of these monsters can be reasoned with or even befriended, most of them have a desire for nothing more or less than destruction and death. Demons Infernal races taking on forms that are terrifying parodies of the mortal races, these things will take up residence in Tartarus as its true citizens. While this means less prisoners getting out of Tartarus, it also means these Demons will constantly be trying to break out and invade the rest of the world. One to-one, they're far superior to the average mortal, but they are actually very weak to the magic of Alicorns and other gods, especially yours: You could slay weak demons in mass just by arriving in the same area as them. Disease Sicknesses in this world exist, but most are curable or survivable, and some are even comical. Not anymore: Deadly plagues and painful epidemic become a true threat. Not a constant one, mind you, but about as much trouble as your old world had with them: Occasionally devastating to the global population, but extinction level risks from these alone are rare. Before you ask, no, this will not make ponies more susceptible to illness due to them eating with their hooves, that little bit stays. Sanity Thanks to the lovely nature of this world, the natives can shrug off War and Death War is rarely threatened these days and Death is easily avoidable evenin dangerous situations as long as you're not extremely stupid. Now, the safety locks are off. Countries are willing to go to war if they think it's worth it the risk and/or they can win. Expect to get your hooves dirty when confronting enemies on the inside and the outside. By the way, there are no war crimes, with or without this. There was no need before and no way to enforce it even then. So, prepare to see the worst mortals can do to each psychologically damaging events with time: Like being invaded by doppelgangers, or a mad god turning your personalities inside out, or being sealed away for a thousand years while still conscious. With this gone, mental scars become more lasting, usually lifelong issues. This extends to grudges and enemies, toning down the capacity for forgiveness in the short term, but not the long term. Chaos Scarring Invasion Well, this makes things more complicated for me. Without my will to keep it in place, any and all changes I make by warping reality are usually easily undone usually by Harmony herself with no lasting damage. If you compare my magic to a disease, then for the sake of the insulting analogy, this comprises the immune system, making the world unable to shrug off my changes sometimes. Which will translate to some "Chaos Lands" suddenly forming in some old playgrounds and battlefields I've been involved with. Not to mention my ability to make Ponies "Discorded" might turn into a contagious effect. Don't worry. you're immune. Probably. This one you get a little leeway on. Here's the thing about this world, why Some far off foreign power has decided to try and invade Equestria. You can decide who and what as long as they're a viable threat. This will result in many small raids and a larger, committed incursion once or twice a year. Counter invading is an option, as is just bulking up your defenses. However, they will have the advantage as they already had a fully trained military ready and prepared for this drawn out war, while you are caught flatfooted and unready for such a foe. I hope you took the War power. I'm so uncommitted to this good guy thing. This world is like a game of Chess with the Good Pieces having a chessmaster and the Evil Pieces just making random moves. As dangerous as some villains are, the whole of history here feels one sided with all the powers that back the good guys. They don't need me or my nigh-omnipotence, not in the long run. Now they might, with this. Evil now has a few higher ups manipulating things. Maybe to their own end goal or just to make the villains win. Either way, well, you'll be happy to know I'll actually put effort into this good guy thing now.
Bad AU Technology Capping Magic Capping/Reduction (Incompatible with Magic Uncapping) Well, this is a rare case of both boring and interesting. You can do three things: The first is lower the roof of Magic potential among mortals. This means that someone of Twilight or Starlight's power level won't just be once in at generation, they'll be practically myth to most. The second is lowering the average among mortals. This won't make Twilight (pre-Alicorn, if you haven't figured that out yet) or Starlight class mages less common, just more astounding. The last is take both, equaling 2 Consequences, making the gap between the averages and peak relatively the same as they both lower. (Incompatible with Technology Uncapping) Not enough Technology to reduce it, short of going back to the days of caveponies, and losing technical advances is harder than losing magic potential. Anyway, this won't stop progress, but it will turn it into a snail, All advancements, even ones you put in place, will likely only have scattered, localized success at best. On the upside, while no one will do much advancing, you lucked out in that we already have airships. And without being able to make new stuff, nations can and will still find new ways to make better, more efficient version of whatever they do have. Magical items and magic-based tech has a better chance of getting around this, by the way. (Incompatible with Alternative Timeline) Again, you get some leeway with this. You're going to end up in a rather bad timeline. Worst part? Not just bad, but bad for YOU. Meaning if you're going the villain route this'll be a timeline where heroes are much less forgiving and more willing to put villains down. Your nature means you'll become a wraith until you have enough power to restore your body in a few decades. If you're not a villain, this is just bad in general: Fallout Equestria, Fall of Equestria, The Alicorn sisters going Nightmare Moon AND Day-breaker, maybe even the ponies are in an unending war with a more twisted version of me. Like I said, you get to pick, just as long as it is BAD. The Setting Scale Okay, okay, THIS is the big one, King. This doesn't just effect the world, but every choice you ever made here, especially the other consequences. This world has an innate and pleasant magic that is interwoven into every atom to keep everything hunky-dory. But you can tone it down, make it less bright, less pleasant. You can make everything worse. If you randomly get this, you can scale down as much as you want instead of having to reroll and get it again. And every time you do bright the scale down you get a new point towards perks. Buck, you get two more each for the lowest two. So, Choose carefully. Comfybright: (Base, not a consequence Okay, let me just put this in context: The adult dragons of this world are several stories tall and enjoy the suffering of weaker, trusting creatures. Despite all that, they haven't gone on a mass burning of Equestria. Buck, they eat gems instead of flesh. So, all your threats will be a thing, but it will be easy(compared to the other settings) to return things to peace and, bleh, normalcy once the threat is either defeated or reasoned with. All in all, most beings are good deep down and can be reasoned with, but some you will have to put a kibosh on if they reject second chances or go too far. Able Think of this as your High Fantasies. Good guys are often moral, albeit some misguided or misinformed, the world is still prosperous and hopeful, but you have to really work for it at times, because when the villains and other nasties hit, they tend to hit as hard as they can. You'll probably have to rescue a princess, Alicorn or otherwise, at least a couple times a decade. bght Like the above, but take one aspect out. Either the world is prosperous and filled with a bright future, but has people of normal dispositions in terms of morality and altruism, or the world is less prosperous and uncertain but everyone is content and working towards a better tomorrow. Nobledore This is very interesting in that the people remain mostly good and steadfast despite how the darkness of a less pleasant world creeps in. Expect all your other Consequences and the native dangers of this world will become a regular problem to watch out for, and potentially a danger to deal with both for you and the creatures of this world. But they can be overcome, without a doubt. Neutral This actually makes it comparable to your world in terms of danger: Think of it as a realistic take on magic, these demons, etc. Threats are less common than a Dark setting, but no less a danger when they occur, and the everyday mortal is also just as likely to help one another as it is to become everyone fending for themselves. Expect a lot less trust and a lot more skepticism if you go outright evil. They can handle a dark king to a certain degree. Grimbright: The grumpy old pessimist of settings. The mortals are very skeptical of it, but the future is a lot more hopeful than they'll give it credit for. Dangers will be less common, but the impact and side effects are much more long lasting than they otherwise would be. com/dankWorth 2 Consequence This is essentially Neutral while making either the world and its future to be less promising or the average mortal to be of a nastier, more jaded frame of mind to one another. Grid(Worth 2 Comeque The worst of the worst. Except for those in power, and for how long is uncertain with them, the world is a crap-shoot and they know it's unlikely to change or get better. Dangers are a regular, constant threat to everyday existence and are rarely dealt with for good. For the record, I'm going to have take things much more seriously the lower you go. Consider me a very handsome safety net. Anyway, here's two little things that might make this change more appealing if you're not fond of any of this. Fluctuating:(Perk Costs 1 Consequence): This is a specially little perk that makes it so that you're not stuck at the lowest setting you picked. You can actually get the world back up to Comfybright, but it'd take multi-generational effort to do so. You also might be able to stop the world from falling at the second lowest setting if you work hard enough. Natural State Park, Requires Fluctuating, Costs half of all Consequences earned from Scoling): So, yes, for compromising the amount you get out of this little worsening of the world, you can designate anything below Comfybright as the Natural State that the world and people naturally try to settle at. A bit too much, King? Well, never say I'm not generous, I have three options, drawbacks I should say, that you can choose from. Yes, Choose, no rolling this time. These only apply to you, but each one you take neutralizes either one rolled consequence or two chosen consequences. Essentially, three more perks without effecting the world. Just you. Twist of Fate Tug Your Alicorn Out Archenemy Somewhere in this world, there will rise a I've mentioned a few times how Me, Lulu This is both the easiest and the hardest in many soul that will do all they can do to oppose as Nightmare Moon, and a few others were ways. Instead of being the Alicom King, you're GOING to be the Alicorn King. But first, you and undermine you. Who it is, you won't sealed away for a thousand years. Well, in have to train up and unlock it. Until then, you some cases, that's a coincidence. Me and Lulu were sealed by the Elements of Harmony, which were turned to stone technically, it didn't have to be that long took Extra hooves, you're an earth pony, extra The same "luck" is in your corner. If you are wings for pegasus, and extra horn for unicom. ever sealed, imprisoned, or magically If you picked more than one or none of those, neutralized, it'll probably last anywhere up you get to decide. You will have some mortal to a thousand years before you can just level powers related to your affinity to start break out on your own, no matter how know and it'll be hard to tell. After all, every ruler has enemies. This foe will be very powerful, very cunning, or both. Regardless, he or she will always be a threat and will either be immortal, a god or otherwise, or a mortal who (likely unknowingly) has a cheat around death: Reincarnation. Thus, killing them would be very hard or ineffective, and you'll be never be sure if they're gone for good. I have eternal youth, but are just as mortal as a pony. You'll also have to learn to use your powers and new body parts when you get themselves until Twilight and company came along a thousand years later. So, them. Speaking of which, your species is determined by your physical features: If you with though. still keep an eye out for mine. Eliminating or befriending them will take a LONG time. powerful you are. And there you go, King. You're ready to meet your new world. Whether or not it's ready for you, well, that's another issue all together. I hope you have fun with your decisions, because I know I will. Arrivederci! Shoutout to everyone on QQ that helped me with this. /Akumakami64