Chereads / Evanescent Descent / Learning About the World

Evanescent Descent

🇺🇸TheFirstObenn
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Synopsis

Learning About the World

SPOILER ALERT

(Serules/Seer's POV, MORE LIKE LORE DUMP)

Even after all of the stuff, I learned over the four years my father taught me it was more of economics and a bit of our country's history.

Today he started talking about the continent Cynetra, there is Gavillna the biggest of the five kingdoms of the human race. In the middle of the continent is Gavillna.

Asterius- the second-biggest kingdom it is well known for being near water and having seafood, it is to the east of Gavillna.

Nexteric- third biggest, north of Gavillna, known for its bird dishes, and small floating islands that contain food, water, and some housing.

Qiunlow- fourth biggest, south of Gavillna, known for the jewelry, caves, minerals, and ores.

Terous- the smallest, west of Gavillna, known for its special crops they produce because the soil has more mana in it (The Venticile lines emit more mana around that area because that is where they are close to connecting to Biephermia on the continent)

The Continent to the North- Flownen, It is a continent of air intelligent air creatures like; harpies, angles (rarely seen), and shades(they are not as aggressive as normal fictional shades but they are created because of strong negative emotions), Phoenixes (rarely seen), and Dragons( more common that phoenixes but still kind of rare).

The Continent to the South of Cynetra- Demetrus, (Not discovered yet but it will be introduced so I will talk about it later)

The Continent to the East of Cynetra- Vultes, Contains vampires and they are all united, they do not have different kingdoms but 5 major bloodlines and houses that manage the land and vampires.

The Continent to the west- Welvern, Contains Werewolves are all united the same as vampires but 5 different kings/queens maintain and rule.

All the races had troubled pasts with each other but they all signed a contract they could trade, communicate, and work together with the different continents.

The humans also would give criminals to mainly the vampires and werewolves as part of their agreement. It allows all the races that enter the continent to have the same laws that a normal citizen would have while they are on the continent.

Since humans have different kingdoms they all agreed on the laws that the other races would have, they were given the same law to follow and help protect them in every kingdom.

The werewolves had enhanced physical abilities and took less physical damage, but took more damage from magic.

Vampires were able to use blood, like magic, but can't use magic or make contracts. Regenerated( unless mana got into the heart or mind), they need blood to survive, but people sell blood packs for money and they don't need that much blood to survive. The only time they need extra blood is when they are doing strenuous activities or regenerating a lot.

The citizens of Flowen can use mana but not make contracts with seqguins.

Using mana yourself Pros and Cons:

Pros: You have the choice of what element you want to pursue, can use multiple spells (elemental or not), Can have original spells, spells can be stronger than the spell high-ranking seqguins, and If you have a really good talent for magic you could be one of the strongest beings in the world.

Cons: Using mana yourself means you have to actively study magic, expand your mana pool, get proficient at mana control, have good imagery, and understand how it works to produce the spell, if you don't have good talent with magic you normally will be significantly weaker than your peers.

Making Contracts with Seqguins:

Pros: You don't have to expand your mana pool(it will increase because the seqguin takes care of that), can already use spells, can turn into a weapon that fits you the most, and is considered by weapon masters as the most durable, sharp and lightweight weapons you can have, they are a companion you can talk and share ideas with, can help you in battle by giving tactics or fighting tips, you don't have to handle mana control, you don't have to have talent in magic or good imagery.

Cons: You can't use spells that are not compatible with the seqguins, you need to tell the seqguin how to adjust the spell if needed (which takes longer than doing it yourself normally), and You can't improve the magic to the point where they are stronger than original spells (depends on the original spell and level of the spell), getting the sudden boost of power thanks seqguin can make people cockier or feel superior to people which could lead to them dying or losing a fight because they are ill-prepared.

It might have been mentioned before but phoenixes and dragons can take a human form, and vampires can use their blood to disguise themselves as other races, werewolves can choose when to change form except when there is a full moon( they stay in that form for the whole night).

Magic: The categories of strength go from 1 line to 8 lines being the strongest know magic (of as now could change in the later who knows) :)

All of this is water based but it can be comparable to the other elements

The main elements are- Water, Earth, Fire, Air

Then you have specialty magic- Magma, Gravity, Time, Space, Light, Shadow, Nature, Poison

All examples are water-based but applicable to all the main elements but the specialty has around the same power/usage (Doesn't have to be the same exact move but has to have around the same power, being defensive, destructive, or utility-wise)

1 line- basic magic like a ball of water the size of a baseball

2 lines- Aqua jet, a long stream of pressurized water

3 lines- Water geyser, An extreme stream of pressurized water longer and bigger than an aqua jet erupting from the ground

4 lines- water weapon/ water bullets- Make weapons and bullets made out of pressurized water

5 lines- Water curtain- Make a curtain out of pressurized water

6 lines- Water Pond- Make enough water to fill an extremely large pond

7 lines- Tsunami- Enough to make a Tsunami as big as a kingdom,

8 lines- Enough to flood a continent with water