Chereads / king of cards / How the status is set up, and a bare-bones explination on everything inside it.

king of cards

Mauritany_DL
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Synopsis

How the status is set up, and a bare-bones explination on everything inside it.

[Name; Here would stand the name of the status's owner.

Normal skills; Here would be normal skills, this pretty much just a inspection of the status's owner and setting with it skills and their levels

Innate traits; Here would be traits that are inherent to the person, they are not all of their innate traits per se, new ones could appear if the 'time is right.'

Aquired traits; Here would be traits which come from the environment, life experience, and such things. If an aquired trait and an innate trait overlaps, that means that through the trails of life an innate trait was strengthened for one reason or another.

Titles; These would be titles, some have effects, some don't. They're all reprisentations of your present and past actions and achievements.

Paths; Paths, you can only choose one from 12 years old and beyond. Most people only have one, and the few that have two, have two bad paths, or at best, average.

Path skills; Skills that come from your path, pretty simple to understand, they can be supplimented by the exp bank

Equipment; Here would be where everything you have on you appears, though you won't get more info than the names.

Stats: Pretty self-explanitory, stats are the statistical reprisentation of your 'basic attributes.'. Basic attributes are called 'Common attributes', there are those that are not shown, a lot actually.

Strength; your muscles in basic terms, if your vitality isn't high enough when you increase your strength, there could be some problems

Vitality; your basic health, or 'hp' in game terms, if your endurance isn't high enough when your increase your vitality, you could explode.

Dexterity; In basic terms, your speed, your proficiency with using your body, more control specifically. If your put too much into your dexterity, while not buffing intelligence, your could become an out of control missile without any controls.

Endurance; pretty basic too, pretty much your natural defense, but also loosely tied to weight, how else could a small human stop a lion's claw without taking a step back? If you don't increase dexterity enough with this one, then you may not even be able to move, or in extreme situations, even fall through the ground and into the center of the planet.

Magic; extremely self explanitory, the basis of mana and magic, without it you can't do stuff with either. If your endurance is too low, you could explode, or you could be in contant pain and suffering. Or you could get lucky and get a trait and become a magical genius. all possible.

Intelligence; Less self-explanitory than the rest, pretty much how good your brain works, it has the common 'Perception' stat loosely tied to it. If you go overboard with this one without adding on vitality, your body could be deprived of life due to exhaustion and starvation in minutes.

Charisma; pretty much how good you talk or look, can be both, or one of the two. It pretty much depends. There's not really a problem with putting this one too an extreme without care for the other stats, though there's a chance you become so charismatic that some sadist takes a liking to you and brings you too his dungeon, or something.

Here's where you put the 'exp bank', pretty much free exp where you can put into things that ask for it.]