[About Aura.]
anything here is concrete and i shall not change.
Potential points are to rank how far one can go in a stage. If you rank 5 you can go up to the stage that is equivalent to 5 potential points. one can be considerated a prodigy if they have 15 potential points and 15 talent points.
Talent points increase the speed you progress through the stages. each point grants 10% faster progression.
Enhancer: Created the Aura Vessel on the body and is able to enhance the body with aura and elements. Enhancers are rarer than Casters since there is a 30% chance of death on failure while Casters have nearly 0%. Enhancers are one man army, they alone at Aura Vessel stage have enough strenght to lift over 90-700 kg when they are in an enhanced state.
Casters: Created the Aura Vessel on the spirit, most common since there is no chance of death, while they are weak alone, in groups they are devastatingly powerfull, being able to completely obliterate a small town if there is atleast 5 of them at the Aura Vessel stage with good potential. They can manipulate the Elements outside of their body while Enhancers can only use the elements to strenghten their body's and while they dont have access to Pure Aura, they do compensate with numbers.
=Creation of Aura Vessel=
An Aura vessel measures 3 milimeters, although it is small it can hold up to 2L worth of Aura in the most initial stage. On this stage one can only use 5% of the maximun capacity of aura at once without damaging the vessel
Minor stages go for Creation of Aura vessel.
Perfect Location - 1 Potential Point
Refinement of Aura Vessel - 2 potential points
Creation of Aura Veins - 5 potential points
Growth of Vessel - 10 Potential Points
Transformation of flesh to aura - 20 Potential Points
Pseudo Elemental Affinity - 40 Potential Points
Multi-Gate Elemental Refination - 80 Potential Points
Multi-Gate Elemental Augmentation - 160 Potential Points.
Perfect Aura Body - 500 Potential Points
Perfect Aura Vessel - 1500 Potential Points
Complete Multi-Gate - 5000 Potential Points
Complete Aura Vessel - 10000 Potential Points
=Minor stages for Elemental Awakening=
The Aura Vessel reacts with the elements in the surroundings, the element is chosen by the personality of the individual.
Elemental Source - 2 Potential Points
Awakening Pure Aura through the Elements - 5 Potential Points
Greater Elemental Conduct - 15 Potential Points
Elemental Body - 30 Potential Points
Aura & Element Fusion - 100 Potential Points
Vessel Transformation To Perfect Elemental Vessel - 300 Potential Points
Elemental Spirit (Casters Only) - 1000 Potential Points
Second Elemental Awakening(Enhancers Only) - 1000 Potential points
Complete Elemental Spirit (Casters Only) - 5000 Potential points
Superior Elemental Awakening (Enhancers Only) - 5000 Potential Points
Inner World - 20000 Potential Points
=Minor Stages for Aura Strenghtening=
After the Aura Vessel is trained to handle the awakened element(s), it will start to grow and consecutively the aura will also grow stronger. On this stage one can only use 3% of the maximun capacity of aura at once without damaging the vessel, it may affect the growth of the vessel.
Perfect Growth Cycle - 4 Potential Points
Refination of Pure Aura - 20 Potential points
Reflextion of Spirit & Body - 200 Potential Points
Aura Sublimination - 400 Potential Points
Natural Enhanced Senses - 700 Potential Points
Duality (Casters Only) - 1000 Potential Points
Aura Rebirth (Enhancers Only) - 1000 Potential Points
Grand Opening of the Inner World - 20000 Potential Points
Aura Gate - 25000 Potential Points
Complete Understanding of Aura - 30000 Potential Points
=Full Aura Minor Stages=
After the Aura Vessel fully grows to 40 milimeters, it is capable of 24 Liters worth of Aura, the main characteristic of this stage is that one is able to cover oneself with aura nonstop for more than 3 days. 10% is the most a full aura can use at once without damaging the vessel.
Completed Aura Flow - 5 Potential poitns
Aura Receptor - 10 Potential points
Foundantion Strenghtening - 170 Potential points
Ancestral Call - 600 Potential points
Minor manipulation of Light - 7000 Potential points
Light Veins - 15000 Potential points
10 Crystals Aura Gate - 25000 Potential Points
Hope (10% Chance) - 50000 Potential points
Joy (10% Chance) - 50000 Potential points
Love (10% Chance) - 50000 Potential points
Will Power (10% Chance) - 50000 Potential points
Pride (10% Chance) - 50000 Potential points
Glory (10% Chance) - 50000 Potential points
Mercy (10% Chance) - 50000 Potential points
Emphaty (10% Chance) - 50000 Potential points
Wisdom (10% Chance) - 50000 Potential points
Ambition (10% Chance) - 50000 Potential points.
...
There is 2 types of aura, personal aura and outside aura.
Personal aura is the aura that everyone naturally has, changes with emotions and later on is refined into pure aura if you are an aura practicioner. Although this type of aura is more effective than outside aura, the excessive use of this type of aura can lead to negative mental states/mental illnesses, such as depression, dementia, schizophrenia and others. Even the least bit use of this type of aura can lead someone into a state of extreme sadness, unwilingess, lack of motivation of living and negative thoughts, to normal living beings personal aura usually only degrades if one suffers too much mental strain or experiences something traumatic but it naturally fix itself with enought sleep only leaving a scar behind, now spent personal aura can only be recovered through two methods, the first one is to absorb the personal aura of other people wich would lead one to thread the path of the devil to become one with the chaos, the second is to live good moments, have a nice time with your friends and be happy, the feeling of extreme joy or someone that would hear about your problems and help them will cause the personal aura to naturally recover. Everyone only has a set amount of Peronal Aura for their whole life, if somehow you were to use all of the Personal Aura then there is no coming back unless you take it from someone else. The amount of Personal Aura that someone has dictates if they are going to become an Aura Practicioner or not. Personal Aura is used to ignite the start of the Aura Vessel but besides that it would never be used again besides to refine Pure Aura.
Personal Aura can be directly linked with the talent of an individual, the more they naturally have the more is their talent and natural understanding of aura.
Outside aura is the aura that is everywhere, outside aura usually comes from large constelation body's Such as stars. Plants and animals can also in rare cases create Outside Aura but that only happens when said plants or animals experience extreme joy, when they feel happy to be alive. Aura Practicioners can't expell Outside Aura though, any Outside Aura they create is directly put into their Aura Vessel or is used to fix problems in the body, in case both the Aura Vessel and the body are fine, the created Outside Aura is absorbed by the Personal Aura wich then a small quantity of dopamine would be liberated for the brain. If the Personal Aura is damaged, Personal Aura is created together with Outside Aura. Outside Aura is also used to refine Pure Aura.
Pure Aura is the perfect mix of Personal Aura and Outside Aura. This perfect mix creates a 'fuel' that has 7x more destructive potential and utility than Personal Aura. After a strand of Pure Aura is created the Aura Practicioner would feel a great mental impact due to the loss of the Personal Aura, the more Personal Aura someone has the less impact they feel.
Absolute rules.
The Absolute rules is something that all aura practicioners have to follow, those rules are created by the Outside Aura and the Aura Flow, they exist to enforce the integrity of all aura warriors as fighters of good who sacrifices themselfes for the mortals and order of reality. The absolute rules do change after one surpass the mortal/lower stages to the major stages. (Speck of Light, Light, Light of Hope etc..) Devils do not have to follow any rule as their source of aura comes from other living beings not the Aura Flow.
-One must not harm any mortal with aura under any circumstance.
-One must not copulate.
-Deceiving people will cause punishment.
-If a reality warper(Abyss Child) invades thou world, one must secure the mortals first before confrontation.
-Always help another Aura Practicioner.
Aura Flow
The Aura Flow is everywhere, although one can't see until they are near the end of the major stages the Aura Flow moves constantly like an ocean that covers the entire cosmos but can only be truly used by Mortals. The Aura Flow is sapient but can't communicate, it's objective is to protect the cosmos from the Abyss, like mana.
Changes the Aura Flow causes on the body.
-Once one reaches Elemental Awakening the body changes. It doesn't become more strong or durable but gains a regenaration factor, they are able to regrow any organs, regenerate any limbs and regrow any bone. Of course, it would take a few months to regenerate a limb and a few weeks to regenerate organs but they can do it as long as their heart doesn't stop/head still connected into the body.
-Seronium, when one reaches the first stage by creating an aura vessel, a small new organ is also created inbetween the lungs. Usually after extreme extress or getting rid of a reality warper(Abyss Child), Seronium is liberated wich then causes a warm feeling in the body, numbs pain, make someone feel extreme joy and satisfaction. -Better Blood Flow, happens when one creates an aura vessel, the blood will flow smoothly through the veins, immunity to heart diseases and blood related diseases. -Energy Conservation & Energy Consumption, Makes one spend less energy on daily activity's and also gains the ability to consume Outside Aura for nutrition. Still recommended to eat actual food once every month. Activates on Aura Strenghtening.
=-=-=-=-=-=
Informations about the Overworld.
Adventurers. While they are not aura practicioners, they use Mana through Draconic speech, an adventurer is ranked by how good they speek the tongue of the dragons.
Aura Guilds, or also known as Aura towers are usually located at the center of every city, they provide protection to mortals and never participate in wars. They take the responsability of protecting the world of abominations of the space, diffrent planes or corrupted aura warriors.
Aura Warriors/Practicioners, those who have chosen to suffer to protect their world, their sanity dwindles as every night they must keep the mental barrier of their world from breaking, they are unable to rest, unable to feel safety and in most times they die young. But even so they find joy in what they do.
Devils, Aura practicioners who have gone insane and now absorb Life Essence to progress, everything they see is slaughtered and absorbed by then.
Lost Flow, those are the aura practicioners who stopped their aura flow, they now have a normal life span and retain their powers, they usually work as royal guards or commander of troops, their mind also isn't constantly invaded every time they dream
Kaijins, =will write about 'em once we get at that part=
Asura(Divine Destruction) Church, =Will write about 'em once we get at that part=
More about Mana once the first volume is done.
I am writting this so that i dont keep changing concepts because until chapter 26 i changed the concepts of Aura Practicioners over 3 times. Tell me if i wrote something that contradicts anything in here so that i can fix it up B)
More about rituals later.
Tell me something you wanna know and i will write about it!