This is a Beta Test?! - A Literally Broken System

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Synopsis

Moriya's Stat Sheet

Updated as of 36.2

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[GLAM]

[GLAMOUR PLATE]

[WEAPON: Blanc and Noir]

[HEAD: N/A]

[BODY: Cotton Shirt iLvL:1]

[HAND: Wolf Glove iLvL:5]

[LEGS: Cargo Shorts iLvL:2]

[FEET: Slippers iLvL:2]

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[INVENTORY 1][INV2][INV3]

[Wolf Glove iLvL: 5]

[Room Six Key]

[INV1][INVENTORY 2][INV3]

[EQUIPMENT][AVERAGE ITEM LEVEL: 2]

[WEAPON: Blanc and Noir]

[HEAD: N/A]

[BODY: Cotton Shirt iLvL:1]

[HAND: Wolf Glove iLvL:5]

[LEGS: Cargo Shorts iLvL:2]

[FEET: Slippers iLvL:2]

[INV1][INV2][INVENTORY 3]

[Kattleynan Leafs: 53055]

[Marquean Chips: 0]

[Vestygian Obliques: 0]

[INSIGHT: 6]

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[Moriya: Level 33]

[EXP TO NEXT LEVEL: 2100/716800]

[HP: 319/319]

[MP: 261/261]

[0 STAT POINTS AVAILABLE FOR ALLOCATION]

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[STATS SCREEN 1][SS2][SS3]

[Somatic: Moriya]

[Level 33/99]

[HP: 319/319]

[MP: 261/261]

[STR: 5+3]

[AGI: 18]

[DEX: 27-4]

[VIT: 34+3]

[INT: 8+3]

[LUK: 5]

[AVAILABLE STATS: 0]

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QUIRKS:

[SS1][SS2][STAT SCREEN 3]

[QUIRKS]

[Strong Willed: +3 VIT]

[Power Eater: Food give more bonuses]

[Kattleynan Ally: Kattleynan NPCs are more tolerant to you]

[Strong Aim: +3 DEX]

[Back Strain: -1 DEX for every 5 VIT]

[Sharpshooter: Increases chance for Ranged Attacks to deal Critical Damage]

[Natural Healer: Increases Regen Rate by 1 per VIT]

[Flesh Heap: Adds +1 VIT for every Boss defeated]

[Strong Back: +3 STR]

[Strong Mind: +3 INT]

[Day Lover: Prevents degenerative effects of Light by 20%]

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MANIFEST QUIRKS:

[SS1][STAT SCREEN 2][SS3]

[MANIFEST: Blanc and Noir]

[MANIFEST LEVEL: 4/10]

[MENTAL FORTITUDE: 2]

[MANIFEST POINTS: 3]

[MANIFEST QUIRKS]

[Blood Bullets: [Blanc and Noir] utilizes the [Somatic's] blood as ammunition. Drains 3% of Max [HP] per shot.]

[Negative Damage: [Blood Bullets] can heal Allies for the amount of [HP] expended per shot.]

[Anemic: [Manifest] usage has made the [Somatic] prone to weakness. -5 [VIT]]

[Hemoglobinology: Continued use of [Blanc and Noir] has made the [Somatic's] blood thicker. +10% of Current Health is added as [ATK] per shot]

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[MOV]

[MOVES]

[Level 4: Bloodwork: Passive. Causes the Somatic's blood to thicken. Adds the amount of [HP] drained every shot to damage.]

[Level 8: Blood Shot: Fires off a thicker bullet of blood at the target. Costs 10 [MP] and 20 [HP]]

[Level 16: Blood Screen: Showers the Somatic with a thin sheen of their own blood. Costs 50 [MP] and 100 [HP] Reduces bullet [HP] requirement by 10% for 15 seconds.]

[Level 20: Shroud: Covers the Somatic with a barrier of blood. Costs 80 [MP] and 20 [HP] Gives Invulnerability for 5 seconds] Requires Manifest Point

[Level 24: Iron Spread: Combos with Blood Shot. Fires out a barrage of blood out in an arc. Deals 80% of normal shots]

[Level 28: Marked for Death: Debuff. Marks an Enemy for death. Killing the marked enemy will recover 20% of the Somatic's [HP]]

[Level 32: Hemolysis: Combos with Iron Spread. Fires out a stream of blood at the target, dealing consistent damage. Lasts 2 seconds.]

[Level 36: Hematopoiesis: Passive. Increases Somatic's [HP] regen by 10% of current [HP]]