* CONTENT
- Healing Items
- Revival Items
- Status Removal Items
- Damage Reducing items
- Damage Boosting Items
- Special Items
- Training Items
- Interpretation Of Moves
- Abilities
- Nature
.
.
.
* Healing Items.
- Items such as oran berries, sitrus berries, potions and super potions don't have an instant effect, taking up to 15 to 30 minutes for its full effect.
- The stronger the healing item the faster the results will be.
- Manmade healing items are made using herbs, berries and even Pokemons and Pokemon moves(although not common).
- Items such as Full Restore heals the Pokemon instantly.
- Note: healing items don't heal broken bones nor illnesses and status effect(Unless it's something like Full Restore).
.
.
.
* Revival Items.
- Items such as Revive, Max Revive and Revival Herb don't actually revive Pokemons.
- These items heal broken bones and other physical traumas within an hour, instantly if it's similar to or is a max revive.
- The only true revival item is the Sacred Ash, able to revive Pokemons and even Humans, cleaning them from all injuries and illness, including mental (Good luck getting one though).
- Note: Revives and max revives aren't manmade, they're found in areas a Legendary or Mythical Pokemon resided or battled. However, Silph Co had eventually found a way to produce them, so although rare, they're not as difficult to get like during the war.
.
.
.
* Status Removal Items.
- Antidotes, Awakening, Lum berry, all these status removal items don't take no more than an minute to cure the target... unless the target chose to swallow a toxic orb or flame orb, in that case they're scr*wed.
- Note: most items shouldn't be swallowed. Come on, you aren't kid... well most of you are 10, but that's not the point.
.
.
.
* Damage Reducing Items.
- These items are mostly berries and it's effects are although weaker than in game, are much better in reality.
- For instances, the berries should be eaten before the battle and it effects would last for 15 minutes, the berries also slightly increases your resistance to the specific type it counters.
- Items such as assault vest no longer has the restraints given to it and the effects are much better when the attack hits the vest.
- Note: Focus Sash and Focus Band keeps their effect, unless they messed with something double their level, in that case, you're f*cked.
.
.
.
* Damage Boosting Items.
- These items, although look manmade aren't. As for how they're made, let's blame the legendaries and mythicals.
- Here's some of these items and their effect.
-- Life Orb: Lose health per seconds in return for UNLIMITED POWERRR! (jk)
-- Choice items: Damage boost only occurs to the move that was used first.
-- Type boosting items(charcoal, nevermelting ice, etc): 2 times boost to respective types.
-- Special items for specific Pokemons: if there's a boost let the boost be x3, other thing won't change unless explained in the story.
-- Arceus Plates(mimicks): 5 times boost to respective type. These were made in ancient times.
-- Special items for specific legendary & mythical Pokemons: If there's a boost let the boost be x10. other things won't change unless explained in story.
-- Arceus Plates(Original): 20 times boost to specific type, practically a training guide to the specific type.
[Missing any category?]
.
.
.
* Special Items.
- Items like Balloon, Focus Sash, Toxic Orb, etc. won't have any changes unless mentioned in the story.
.
.
.
* Training items.
- I can't remember the name of them (I think one was called Macho Brace), but their effects are real good compared to the games.
.
.
.
* Interpretation Of Moves
- For moves I read the description online and write them based on that. This may lead to moves doing things the anime didn't show.
- Advance moves are the perfection of the move and are mostly capable using the effects we know of.
- For example, Shadow Sneak before Advance can use your shadow to attack the enemy. At Intermediate you can use the enemy's shadow and at Advance you can use your own shadow as a movement move.
.
.
.
* Abilities
- There are 3 types of abilities and 4 grades an ability can be.
- The types are, Regular, Innate, and Special, Racial.
-- Regular Abilities are abilities you can google to know that they have it, or a type of Racial Ability they aren't guaranteed to have
-- Innate Abilities are abilities that came from your soul, meaning even if you reincarnate it won't disappear.
-- Special Abilities are abilities given base on the user's Title or an ability the user gained due to special events, like ice Resistance.
-- Racial Abilities are abilities often unique to that Pokemon, Pokemons often have 3.
- The 4 grades a Pokemon's ability can be is.
-- Iron = From cripple to useless, for example, Defeatist, Slow Start
-- Bronze = Minor Effects, for example, Rock Head, Run Away
-- Silver = Decent Effects, for example, Pure Power, Snow Warning
-- Gold = Broken as f*ck effects, for example Desolate Land, Torrential Rain, Beast Boost
- Note: Most abilities are applied base on their description. Gold Tier however, I'm buffing.
.
.
.
* Natures
- Nature can slowly change a Pokemon behave as stated if the user has his/her past life memories.
- Nature also makes a Pokemon better at specific style and weaker at another, there are cases where it doesn't affect you at all.