Parameters

* Contents

- Grade Representation & Stats

- Energy

- Health

- Physical Attack

- Physical Defense

- Special Attack

- Special Defense

- Mobility

- Control

- Ability

- Support

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- Notice: I can't remember why I needed notice :P.

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* Grade Representation & Stats

{Everything within this means temporary}

(Everything within this equals the value of '--', '++' or more)

- '+' = above the halfway mark of the stat: 31 = E+

- '-' = below the halfway mark of the stat: 7 = E-

- E = 1 - 50st (Stats)

- D = 51 - 100st

- C = 101 - 150st

- B = 151 - 200st

- A = 201 - 250st

- S = 251 - 300st

- SS = 301 - 500st

- SSS = 501 - 3000st

-- Separated into:

-- Low (SSS = ≤1000)

-- Mid (SSS¹ = 1001 > 1500 ≤ 2000)

-- High (SSS² = 2001 ≥ 2500)

-- Peak (SSS³ = 2501 ≥ 3000)

-- Beyond (SSS⁴ = 3001 ≥ 5000)

- EX = > 5001st

- Note: Stat boosting moves don't give a multiplying effect. The stronger one is the weaker, no the stronger one is the less impactful it is.

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* Energy

- This is the total amount of energy you got.

- The values of B, A, S, SS, and SSS for energy are different compared to other stats.

-- B+ is 4 times the number of other stats. A twice boost in Junior Champion and another twice boost in Senior Champion.

-- A is 10 times B+ of energy. (Guardian)

-- S is 10 times A of energy. (Champion)

-- SS is 10 times S of energy. (Pseudo-Legendaries and some L&Ms)

-- SSS is 100 times SS of energy. (Top L&Ms)

- Once out of energy most would faint. Only those with a strong will can stay standing and they will be burning their life force to do so.

- E average is level 1-19, D average is level 20-39, C average is level 40-59, and the rest was said earlier.

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* Health

- the Health stat is equal to 110 plus twice the species' base Health stat. This extra stat point is slowly added in as a Pokemon levels up.

- Health at zero = game over. You're now a lamb ready to be slaughtered.

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* Physical Attack

- The body's base physical strength.

- Manipulation of energy in the body to strengthen one's attacks.

- How effective a Physical Attack move will depend on one's base Physical Attack.

- Physical Attack moves are hard for foreign targets to manipulate and are especially good at tearing apart Special Attacks.

- Few Physical Attack moves are range attacks.

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* Physical Defense

- The body's defense against a Physical Attack.

- Can further be strengthened through moves.

- How effective the defense boosting move depends on your base Physical Defense.

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* Special Attack

- How well one can manipulate their energy to release attacks, mostly range attacks.

- Unlike Physical Attacks, this can only be used with moves/abilities to deal damage.

- How effective the Special Attack move is, depends on your base Special Attack.

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* Special Defense

- The body's defense against Special Attacks

- Can further be strengthened through moves.

- How effective the defense boosting move is, depends on your base Special Defense.

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* Mobility

- How fast one can move from point A to B.

- Speed boosting, evasive, and teleporting moves can affect mobility.

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* Control

- How well one can restrict the enemy.

- Flinch, Charm, Confuse, Status moves, Block, all moves that can cause some form of restraint in the enemy counts as Control.

- Grade representation for Control depends on how effective your Control is. A grade can restrict stats below A.

-- Meaning, if one uses Psychic with a Special Attack at A one needs a similar A grade Physical Attack move to break out, or A grade Special Defense to not be affected by it. Of course, this is only if your A grade Special Defense is your base Special Defense and not with a move, otherwise, you're likely f*cked.

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* Ability

- How your abilities affect the battle.

- Calculated similar to Control.

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* Support

- How your moves and/or abilities affect a team fight.

-- Can you aid an ally with your move/abilities?

- Calculated similar to Control.