Pokemon Reincarnation System

FryKnight
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Synopsis

Info Dump Part 1

* CONTENT

- Talents

- Power Level

- Move Mastery

- Territories, families, etc.

- Mythical Pokemons

- Legendary Pokemons

- Ancient Bloodline(aka permanent mega evolution)

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* Talents

- Red: Max level 20 = trash (can be seen almost everywhere)

- Orange: Max level 30 = common (1 in every 10 pokemons in a family)

- Yellow: Max level 40 = uncommon (1 in every family)

- Green: Max Level 50 = rare (1 in every Overlord family)

- Blue: Max level 70 = epic (multiple in every family of a Deep Wild Zone, for example, Cerulean Cave)

- Purple: Max level 100 = legendary (Only possible through resources or being a child of a legendary)

- Silver: Possibility of mastering 1 or more Type Laws, for example, Fire, Water, Grass = Mythic (Rarely ever a Pokemon that's not Legendary/Mythical)

- Gold: Possibility of mastering 1 or more Type Laws and Natural Laws. Example, Space, Time, Life = Exotic (Few Legendary/Mythical Pokemons, there's no known regular Pokemon that is one)

- Note: Bronze is from level 1 to 100 (The colors)

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* Power Levels

- Youth: LVL 1-19

-- These are mainly non-sentient Pokemons

- Junior: LVL 20-29

-- You're now barely useful, aka low-life cannon fodder

- Senior: LVL 30-39

-- Big boss of a small family in a route, no one special.

- Junior Elite: LVL 40-49

-- These are Gym Leaders (or candidates), Old Era style (Wartime)

- Senior Elite: LVL 50-59

-- These are Elite 4 (or candidates), Old Era Style

-- These are Gym Leaders of the New Era (Ash's Era)

- Junior Champion: LVL 60-69

-- These are Champion (or candidates), Old Era Style

-- These are Elite Fours of the New Era

- Senior Champion: LVL 70-79

-- Trainers at this stage often choose to forfeit their title as Champions, Old Era Style

-- Champions of the New Era

-- Note: The first to reach this rank is Professor Oak.

- Guardian: LVL 80-89

-- Trainers at this stage often choose to forfeit their title as Champions, New Era

-- They ere often seen training in Deep Wild Zones.

-- Pokemons/Humans that become legendaries have a strong life energy that does the change the environment around them and significantly raises their life span.

-- Note: The latest person to receive this title is Professor Samuel Oak, who acts as the Guardian of Kanto.

- Pokemon Master: LVL 90-100

-- Few trainers reached this stage in the New Era

-- There is only 1 human in history who has reached this stage even without the use of their Pokemon.

-- Pokemons/Humans who become a master have exceptionally long life spans, comparable to legendaries.

-- Note: This title is given to those who have reached the summit of the world. The first human known to gain this title is Red Ketchum.

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* Move Mastery

- Beginner

--These are moves that you just learned.

-- The time is taken to learn a move depends on its difficulty and can range from a day to a year.

- Intermediate

-- These moves don't require too much focus and can be used while moving or dodging.

-- Most physical moves can be used while moving, before reaching intermediate, like Brick Break.

- Advance.

-- These moves can be used in conjunction with other Advance moves or fuse 2 or more Advance moves.

-- How well the moves fuse depends on the talent, for example, a perfect fusion of 2 moves requires green talent.

- Expert.

-- Expert moves can change its shape freely, turning an offensive move into defensive, a physical move to a special, etc, while maintaining the move's original effects. For example, by turning Sludge Wave into Acid Rain, the Pokemon would receive damage in the rain and a chance of getting poison.

-- Only Pokemons at and above Purple talent can learn Expert Skills, with few exceptions.

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* Territory, families, etc.

- Territory.

-- The base of a family.

-- Family tend to choose are territory based on the number of berry trees residing there or based on the enemies/preys available.

- Family.

-- Do I need to tell you this? The family could be a male with a harem, a female with a reverse harem, or just a regular family with kids.

-- Pokemon that are gay are extremely rare, and there are only a few documented in history.

- Routes.

-- There's an unspoken rule that Routes are safe zones. Battles can occur, but no deaths are allowed.

-- Most Pokemon that hoped to be caught, tend to stay on these routes, while others used it as resting places or used mark preys.

- Overlord.

-- Overlords are usually the pokemon that control the route.

-- The Deep Wild Zones are usually large causing there to be multiple Overlords.

- Deep Wild Zones.

-- Areas trainers, at the bare minimum must be a Senior Elite for exploration, but for deep exploration Senior Champion is recommended.

-- These territories can be deemed as forbidden grounds for trainers, and there's usually a Legendary Pokemon hidden there.

-- Each family there have a few Junior Champions and rarely a Senior Champion. The Overlord's strength can range from Guardian to Master.

- Unexplored Zones.

-- It's recommended that trainers who explore these areas be at Junior Elite level for the bare minimum.

-- The overlord of these areas can range from Seniors Champion to Guardian, but because there's no legendary Pokemon inhabiting the area, there are few Pokemons at the champion level compared to the Deep Wild Zone.

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* Mythical & Legendary Pokemon differences.

- Strength-wise, they can't compete with main Legendaries, excluding Mew and a few others. But compared to Legendaries they have larger populations.

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* Mythical Pokemon.

- You would need multiple Pokemon of the same level to challenge them.

- Unfortunately, most are unaggressive and would rather run away before spotting you, others like to tease but they're mostly peaceful.

- Most Mythical Pokemon are Gold talents and mastered special laws, making it so that only other Mythical and Legendary Pokemons are a threat to their existence.

- There's no specific location for them, as they're usually traveling.

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* Legendary Pokemon.

- Pokemon in their presence will often suffer from the ability Pressure, making them weaker or even only lose their will to fight.

- They aren't peaceful like most Mythical Pokemons, if you mess with them you're likely to die.

- The energy released just by their existence can increase Pokemon's potential and change the territory it resides in.

- They're the ones that keep the world safe from the foreign invaders.

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* Ancient Bloodlines.

- Ancient era ended and Pokemons no longer needed to worry about the foreign invaders. As time progressed they devolved, allowing for a faster level speed, but weakening their base strength, leading to them becoming the Pokemons we know and love.

- Nowadays, finding a Pokemon that possess his/her's ancient bloodline has become rarer than shiny Pokemons, and the difficulty of a Pokemon awakening its bloodline is even harder.

- To awaken the bloodline there are 3 ways.

-- Have an Ancient Pokemon mate (preferably two).

-- Carrying a small percentage of the bloodline, and doubling the level required for evolution before finally evolving. (High chance of success)

-- Lastly, using a large number of resources that are compatible with the Pokemon's type before evolving. (Low chance of success unless the resource came from a Legendary/Mythical)