Chereads / New Orbis Online / Chapter 11 - Character Creation

Chapter 11 - Character Creation

As the figures of the races came around Zel observed each one he had thought about what race to play but he wanted to see them all it had technically been 200 years since he had used Orbis and with how choatic the world Orbis is races some small races going extinct or new races being created was definately possible.

the first race he looked at was the Humans the most basic choice and one of the ruling races in the world

Human- Versitale Race with a spread attruibutes able to bring any proffesion to the highest level with hard work gain free attibutes per level depending on Rank 3rd tier Energy Affinity natural element affinity equal between all elements growth dependent on Profession.

this was pretty normal Humans being a jack of all trades race was what most people would expect the real benifits came from how many humans were already on Orbis with citys and Kingdoms spread all over the world you'd have more access to different things like quest and teachers easier than some other Races.

The next race Zel looked at was Elves.

Forest Elves - this race looked like typical elves high pointed ears with fair skin - this is a Race with high nature affinity living in forest communities they lack strenghth but make up for it with their speed and affinity to nature based proffession and skills gain attibutes in agility and intelligence every level depending on Rank 2nd teir Energy Affinity natural Elemental affinity spread between water earth and wind

Dark Elves - this race looked like typical elves but with a grey skin tone - Chaotic Race of Elves living in Nether Forest Communities higher strentgth and speed than other elves they excel in physical combat proffession and skills gaining attributes in strength and agility every level depending on rank 2nd teir energy Affinity natural elemtal affinity with fire and Darkness

Moon Elves- this race has fair skin and silver white or black hair with a cresent moon symbol on their forehead -The most spirtual elvish race worshiping the Moon Goddess makes communites on by water in known for being mystical and mysterious excel in the arcane and illusions gaining benifits during the night time gaing attibutes in agility and intelligence every level depending on Rank 2nd teir Energy affinity natural elemental affinity with water and wind

Sun Elves - This race has dark brown or tan skin sporting red or black hair with a sun symbol on thier forehead a warrior race amoung the elves that worship the Sun God making their communites on top of mountains agressive race of elves that thrive off military tradition combat it where they excel gaining benifits in the sun gaining attributes in strength and intelligence every level depending on rank 2nd teir energy affinity natural elemental affintiy with fire and earth

Although Elves were a powerful and beautiful race they werent exactly what Zel was looking for so he kept going through the possible races.

Next he looked at Dwarves - a small muscle built race known for their crafting and violence in combat making communites in side of mountains known as the best crafters and one of the fierest warrirors they gain strength and dextarity every level depending on rank 2nd tier energy affintiy natural elemental affinty in earth and fire

then he looked at the Dragonkin a human like race with scales adorning their body and claw like hands their traits are very dependent on the dragon they grown up under as draggons are beings that are a peak existants they comand alot of power in the world their communites are spread throughout the continents and clans are made based around leader dragons gaining atrributes in strength agility and intelligence every level depending on rank 1st teir energy affintiy natural elemental affinty desingated by dragon element they grown under.

Zel liked the dragonkin as a race but due to their sheer power while they might start off with more advantages than every other race their progression was extremely harder while their end result gave major rewards but the idea that they were undeafetable at the later stages seemed likely it was far from truth as every race could reach the peak dragonkin just had alot less flexiblity in how they got there with it being harder at every stage due to the benifits gained.

the last race Zel looked at was the Fae this was the race he wanted their were other races in Orbis some of them needed to be found because of how secluded they were in the world and racial changes were complicated but possible along with being half races but this all had to be done in game.

the Fae were a mysterious race looking like humans they seemed like nothing special they were nothing like fairies they lacked wings but they sported tattoos on their face they lacked set communites and because of this not much was known about them due to their lack of a country to call their own choosing to be wanderers they gainned free atributes every level and their energy affinty started at the 3rd teir while they had no element affinity and most players would think the race was pretty trash but Zel knew a secret that no player knew at the time that even though they started off really poor they had the most explosive growth possible due to their nature while others struggled to raise their energy affinitiy theirs raised based on level and rank but due to this they were harder to level but their was a secret benifit that wasn't explained that only Zel would know right now and as soon as he saw this option he picked Fae as his race.