'Fuck!!'
'Where am I?'
It was at that point Creed opened his first set of eyes in the world of Ludum. It was a laborious task that resulted in seeing a dark cave. Despite the lack of natural light his eyes quickly adapted allowing him to see a 3ft tall hunched figure greenish yellow figure walking with a cane and counting as he walked past swathes of green babies. It was at this point Creed realized two things, one he was a goblin baby in a cave and two he could understand what the figure was saying despite never before hearing the language. As Creed was realizing his situation the figure walked up to Creed revealing a small angular head with a flat top and black hair, his eyes were sharp but more noticeably orange aside from the pupils, his nose was curved at the ends but turned downwards into a point towards the middle, his ears were long and curved into a point at the end. The rest of his body however was similar to that of a human. As Creed took in the elders appearance the elder walked in front of Creed, turned and said "7" before continuing, counting up as he went. It took him a couple minutes to realize the elder was naming rather than counting them, his only clue however was his status.
'Alright so I'm obviously a goblin baby let's try that status thing.' 'Status'
Name: 7
Race: Goblin
Level: 0
Strength: 10
Dexterity: 13
Constitution: 11
Wisdom: 10
Intelligence: 10
Charisma: 10
Skills: Darkvision Lv 1, Iron Stomach Lv 1, Ludum Language Lv Max
Origin: Green Mountain Goblins
Character Traits: Fearless, Irascible
Legacies: Criminal Emperor, Protector of Children
'Alright most of that looks similar to the system except the level and character traits. I notice that old bastard named me 7 and that my Dex and Con went up along with a couple new skills. I can probably credit a goblin's racial bonuses for that the Ludum Language one seems unique though. Let's see if I can get a description.' Ludum Language'
Ludum Language: The ability to understand all spoken and written languages of Ludum, unique to interesting individuals.
'Damn that's useful I never got the chance to learn multiple languages before. The character traits seem troubling though' 'Fearless'
Fearless: The innate ability to ignore your fear, you are more likely to adapt in stressful situations and are immune to effects that cause fear. You are also prone to recklessness and will be able to fight even in the face of death.
'Irascible'
Irascible: You are prone to anger and don't accept humiliation or insults without taking revenge. It's easier to intimidate others but harder to persuade them.
'I guess they're not entirely bad plus I don't know how much of an effect they'll have. I guess I might as well just figure everything out first.' 'Origin'
Origin: The place you're from, those with similar origins will have higher initial affinity. Your origin represents your nationality or allegiance to a group.
'Green Mountain Goblins'
Green Mountain Goblins: The goblin gang living on green mountain, they mostly hunt for food and raid travelers or merchants near Green Mountain. Green Mountain was named after them as a warning to travelers several centuries ago. Since then the goblin gang has diminished in size and other monstrous races have moved in.
'Level'
Level: Measure of one's experience in a class or skill goes from 1-100 for classes and 1-10 for skills with 0 representing the lack of a class, skills however will not become visible until 1 level is gained in them.
'Goblin'
Goblin: Small humanoid creatures that range from green to yellow in color, they stand between 3 and 4 feet tall, have orange eyes, angular faces, long ears, and flat pointed noses. They are born with low levels in Darkvision and Iron Stomach along with an innate understanding of the Goblin Language. Goblins are also naturally dexterous and resilient receiving bonuses to both Dexterity and Constitution. Goblin's are a typically short lived race reaching maturity at the age of 4 yet are expected to be self sufficient as early as 3 months old. Their short lived description is due to their propensity for violence and stupidity as no goblin has ever been known to die of old age, as such their maximum life expectancy remains a mystery.
'Atleast me suddenly talking won't seem unusual.'
'Strength'
Strength: Measure of one's physical ability to accomplish demanding tasks, affects how much weight one can lift or carry and the force they can put into actions.
'Dexterity'
Dexterity: Measure of one's physical agility and ability to react suddenly, affects speed and subtlety.
'Constitution'
Constitution: Measure of one's innate resistances, endurance, and stamina. Has a comprehensive effect on everyday life.
'Wisdom'
Wisdom: Measure of one's common sense, the application of common knowledge, and the ability to understand one's circumstances, affects everyday life and aids perception.
'Intelligence'
Intelligence: Measure of the ability to learn and store information, affects experience gain, the rate at which skills improve, memory, and the ability to understand complex topics.
'Charisma'
Charisma: Measure of one's ability to influence others, affects physical appearance, public speaking, persuasion, deception, and intimidation.
'Skills'
Skills: Innate or learned abilities that have a positive or negative effect on some aspect of existence. Skills are either passive or active in nature but many passive skills have active applications.
'Darkvision'
Darkvision: The ability to see clearly in either dim or total darkness, the level of which affects the range and clarity of one's vision in darkness.
'Iron Stomach'
Iron Stomach: The ability to digest hazardous or toxic materials, the level of which determines the quantity and severity that can be safely digested.
'Legacies'
Legacies: Permanent buffs that represent the achievements of past lifetimes, unique to one interesting individual.
'Criminal Emperor'
Criminal Emperor: Granted for controlling the criminal activities of an empire. Provides criminals with a favorable impression and improves the rate at which crime related skills and classes grow.
'Protector of Children'
Protector of Children: Granted for providing safe haven or protection to a large number of children. Provides a favorable impression to caretakers and those who haven't reached maturity for their race.
'Whew. Alright that all seems to make sense hopefully I have an interesting life ahead of me.'
After gaining his bearings upon a new world 7 was quickly overcome with fatigue, sleeping until a new day. The first experience in his new world thus came to a close.