Leveling Guide

***Spoilers for Chapter 44 and beyond***

Stats are as of Chapter 44. For updated stats (as of the most recent live chapter), please check the end of the document - updates will be included there.

Name: Barnacles

Species: Human (Irregular)

Level: 2 (0/100)

Strength: 15

Vitality: 15

Agility: 17

Intellect: 14

Control: 2

Charisma: 17

Luck: 20]

Name: Clancy

Species: Crab (Irregular)

Level: 37 (2780/4450)

Strength: 37

Vitality: 48

Agility: 19

Intellect: 14

Control: 14

Charisma: 32

Luck: 10]

Term Definitions:

For all stats, '10' is considered the value of a baseline human. For each point in a stat above 10, that attribute is increased by 10%. As such, a human with a strength of '20' would be 100% stronger than a human with a strength of '10'. 

Strength: Affects power and carrying capacity. Affects the damage dealt by all physical attacks. 

Vitality: Affects health and damage resistance. As this value rises, more attacks can be taken safely, and they will cause less harm.

Agility: Affects speed, dexterity, and balance. This combines with Strength in determining physical damage. At high values, Agility grants an uncanny ability to avoid attacks.

Intellect: General intelligence. Higher values lead to stronger magic damage. At high values, Intellect can also provide magical resistance, such as the ability to resist curses and enfeeblements.

Control: Represents the capacity for learning and manipulating Secret Arts. Many techniques require a certain level of Control to be utilized.

Charisma: Increases overall likeability and affects the sexual attraction of those around. Those with high values of Charisma find that others around them become more agreeable to any suggestion.

Luck: One never knows when it will come in handy. This value never increases with leveling - all are born with the luck that they have. 

Experience: Upon defeating an enemy, experience commensurate to that enemy's power is granted to the victor. Upon reaching certain thresholds, experience will trigger a 'level up'. For each level gained, two attributes will increase by 1. At higher levels, more attribute increases are possible.