"Well, can you give me a tutorial, please?" asked Ariel
The main system replies, " Yes, let's start with your stat board. Your stat board shows your stats in a point system, your name, and your level. I'll open it up for you. "
Stat Board
Ariel
LVL:1
XP:1/125
Stat points:0
Strength:5 (Average -These are compared to the average in level-)
Agility:10 (Quick)
Dexterity:3(clumsy)
Magic:0(magic less)
Luck:24(Very Lucky)
Charisma:3(Stands out in a bad way)
Endurance:7(quite durable)
Constitution:5(Average)
Sense:25(sensitive)
Intelligence:4(less than average)
"As you can see these are your stats, your XP increases when you do something that requires skill but increases fastest when slaying something, your Level increases when XP maxed out giving you 5 skill points and do to your species 5 extra skill points get added randomly to your stats" says the main system
Ariel asks, "Speaking of my species, what is it?" The main system replies," your species is a vullarian, a big lizard like creature with 6 arms, 2 legs, a big mouth, and 4 eyes. They are usually spotted alone or with their mate and hatchlings." Ariel replies."Oh... well, can we continue with the tutorial."
The main system opens a new panel labeled Skill panel
Skill Panel
Skill points:2
Skills:plot-armor(10), system(5)
Unlockable skills:Rush(1SP), Summon Water(1SP), Distant Defense(1SP),Basic Fireball(2SP),Crafting(2SP)
The main system says "This is your skill panel, it shows your skills, unlockable skills, and skill points, you can unlock skills by using skill points that you get by leveling up, right now i would suggest to get the Crafting Skill, and you can also level up skills with Skill Points" So Ariel gets Crafting for 2 Skill Points and instantly learns ways to create simple things like a wooden cup, a wooden spoon, a wooden fork, etc...
"Woah, that is not bad. Now, is there more?" Asks Ariel The main system replies "not for now, but I will let you know when there are changes."
Ariel clicks his Plot-Armor(10) skill, showing the description "subtlety bends reality if something bad will happen to the owner of this skill can be activated every 10 days(-9 days) Unless..." The description just ends there leaving him confused about the 'unless...' part but decided to ignore it, he then looks at the definition of his skill Crafting(1) which is "poorly makes simple craftable items which have a 0.01% chance to be blessed and be improved (need 10k luck to guarantee chance)"
*huh, that seems useful. I think I should use it soon*