[This chapter provides a comprehensive overview of the novel's world. While the details unfold gradually throughout the story, this section consolidates them for convenient reference. Please note that it may contain minor spoilers.]
-General Information-
● TRINKETS
Trinkets are specially cultivated substances designed to harness and enhance specific types of power. They often require years, or even centuries, of cultivation to reach their full potential. Trinkets grant their bearers unique bloodlines or paths to power and are classified into two types: Spirit Trinkets and Physical Trinkets. Spirit Trinkets are bound to the bearer's soul, imbuing it with extraordinary abilities. These powers cannot be taken or removed and are often hereditary, passed down to future generations through birth. Physical Trinkets, on the other hand, are tangible substances that have been cultivated over eons. They act as reservoirs of specific abilities, serving as a direct source of power for their users.
NB: Trinkets affects everything on a general scale, the force of a ranker, bloodline or path of ranking, classes ,gears and everything. It can be said to be the most rare and important aspect of a Ranker's journey.
● RANKERS
A ranker is an individual who possesses a soul ore, a unique substance that allows them to harness and manipulate mantra energy. The presence of a soul ore is what sets rankers apart from regular humans. Rankers can cultivate and refine their abilities through the use of this energy, enabling them to perform extraordinary feats, whether through physical prowess or magical capabilities.
● RANKING
Please, I know some readers will get confused about the ranking and rankers lol. They are not the same, the ranking is likely the power system for the individuals called rankers. In this world, power is structured into ascending stages called Ranks. There are two stages, the early stage and the ascension stage. Each stage enhances an individual's abilities and mantra energy. The early stages comprises of five levels, only after unlocking all these levels can a ranker truly rank-up.
•Iron Star early ranker
•Bronze Star early ranker
•Silver Star Intermediate ranker
•Gold Star late ranker
•Diamond Star late ranker
Once a Ranker achieves all these five stars, they combine all the stars unlocked to aid them in rebirth for the Ascension stage. It also comprises of five Ranks but it is difficult to rank up.
•Elite Rank [requires fifteen stars to ascend]
•Imperium Rank [requires fourty stars to ascend]
•Mystic Rank [requires eighty stars to ascend]
•Ancient Rank [requires one-fifty stars to ascend]
•Semi-Divine Rank [requires five hundred stars to achieve true godhood]
● SPECTRAL WINGS
Spectral wings are ethereal, ribbon-like trails of energy that allow Rankers at the Elite Rank and above to fly (Ascension stages). These plumes resemble flowing, feather-like strands of light that shimmer in celestial colors based on the rankers aura. When activated, Spectral wings enhance agility and speed but require continuous energy, making prolonged use tiring. They symbolize high status and are personalized to reflect each Ranker's unique aura. As Rankers advance, the plumes become more intense and may gain additional shapes or even combat capabilities, like energy shields or projectiles, marking them as powerful and elite.
● MANTRA ENERGY/ MANTRA FORCE
In this world, Mantra is a vital, mystical energy that fuels the very existence of life, it also serves as the energy that fuels the abilities of Rankers. It powers everything from combat skills to magical spells, acting as the essence behind a Ranker's strength, endurance, and special powers. Stored and regulated by the Soul-Ore within each Ranker, mantra can be harnessed, accumulated, and manipulated to achieve extraordinary feats. Its potency grows with the Ranker's level, and mastery over mantra energy signifies both power and status in the world. This force comes in three types, two of which are foundational forces; Demonic Mantra Force and the Divine Mantra Force, with the last one being a neutral energy which can be used by any Ranker of the two foundational forces; Soul Mantra energy.
● SOUL-ORE
Soul Ore is a unique crystal-like substance that allows Rankers and myths to channel and manipulate mantra energy, enabling abilities such as magic and enhanced combat skills. Growing opposite the heart, soul ore is essential for becoming a Ranker. There are three types:
•Green Soul Ore: Found in non-physical combat class users like the mage, cleric etc, it also enables the ranker to manipulate mantra on a higher level which helps them cast powerful spells, healing because it has high energy capacity.
•Blue Soul Ore: Common in physical combat type classes such as warrior, Ranger, Assassin, Body enhancers etc. It also provides a constant energy release for enhanced physical strength.
•Golden Soul Ore: Extremely rare, combining the strengths of both, granting limitless energy and unparalleled power, marking the bearer as a legendary figure.
● THE MORTAL REALM (Specifically Earth)
The mortal realms consist of six mortal races that live on earth. Aside from humans who inhabit the human continent, there are other five races out there in the vast world. These are the Phoenix-Elf race, Dragon-dwarf kind, Demi-beasts, Barbarian race and the frost-giant race. Together, these makes up the mortal races on earth, although there are several billions outside of earth in the vast novel lore, but our main focus would be on earth.
● MYTHS / MYTHICAL BEASTS
In this world, Myths are ancient, horrifying beasts that have survived from a time long past, their power undiminished by the ages. These creatures are embodiments of destruction, causing chaos and disaster wherever they roam. They inhabit various realms—land, air, and seas—each with their own catastrophic influence. Some ravage the earth with their immense size, while others soar through the skies, spreading storms and terror. Those that dwell in the seas bring devastation to coastal regions, drowning entire civilizations. These Myths are symbols of primal chaos, their presence a harbinger of ruin and despair.
● CLASSES
The class system defines individuals' roles, skills, and societal status, with each class offering unique powers, strengths, and abilities essential for survival, combat, and control. Society places a strong emphasis on these classes, often measuring a person's worth and rank by the strength of their class and its potential for advancement.
Here are the main classes in the novel
1. Warrior Class
2. Mage Class
3. Cleric Class
4. Ranger Class
5. Assassin Class
6. Body Enhancement Class
7. Beast Tamer class
8. Esoteric Class
9. Alchemist Class
10. Craftsmanship Class
These classes form the foundation of power dynamics and influence in the world, with each contributing to the strength of societies and organizations like S.T.E.E.L.
● MYTH / MYTHICAL BEAST RANKING
Myth / Mythical Beast ranking was designed by the 'Wolrd S.T.E.E.L organization' to scale the destructive capabilities of Myths or Beasts. The destructive abilities of Myths varies base on it's rank, Myths from the Ravager Class-III rank, possesses intelligence to either speak to humans or control lesser ranked Myths. The ranks are as follows.
•Vermin Class-I Myths/beasts
•Predator Class-II Myths/beasts
•Ravager Class-III Myths/beasts
•Cataclysm Class-IV Myths/beasts
•Apocalypse Class-V Myths/beasts
•Annhilator Class-VI Myths/ beasts
● ARTIFACTS GRADE
weapons and some artifacts are graded to see and know the capabilities of each weapon. The higher the weapon or artifact, the better the performance of it. Each grade has ten levels of perfection also known as 'Tiers ', before an artifact can upgrade to a higher level. Weapons and artifacts commence from
•Special grade artifacts
•Legacy grade artifacts
•Divine grade artifacts
•Cosmic grade artifacts
•Beyond Plus artifacts
● CLASS AWAKENING
Class transformation/awakening is the evolution of a Ranker's abilities and identity within their class, marked by dramatic visual changes, enhanced powers, and new abilities. It symbolizes mastery and growth, often tied to pivotal moments in the story, with transformations unique to each class's theme (e.g., warriors gaining energy armor, mages becoming elemental avatars, Beast Tamers fusing with their beast to gain their abilities). It's the ultimate expression of a character's progression and connection to their class/ role.