The Restoration of Humanity RTA, which activated Orichar right from the start, has begun!
I'm already feeling a bit anxious about the future, but let's just carry on without worrying about it.
Now we're entering the training period.
(> You used Displacement magecraft to swap the positions of the fork and spoon.)
(> The proficiency of Displacement magecraft increased.)
(> The level of Displacement magecraft has increased.)
(> You gained 1 skill point!)
At the start, we'll be repeating this process until we reach the target skill points, so it'll be a rather uneventful period. With that said, let's speed things up! Super speed!?
Now, while we're speeding things up, let me briefly explain the build.
The story progresses with Homo-kun and Ritsuka-chan heading to Chaldea after the fake blood donation event following their high school graduation, which is about one month after the start of the game.
By the way, although I say they are heading to Chaldea, they are actually kidnapped. Stop it, old man~^
During this time, we'll be using skill points to mutate the Displacement magecraft. If we don't mutate it, the Director will end up disappointed—so it's crucial to develop the skills here.
As for the build, this time we're going for a magic resistance type. Not marijuana or magic ninjas, just pure magic resistance.
Anyone who's played this game probably knows, but honestly, durability and strength stats aren't that important in this game. The power gap between you and the Servants is just too large...
No matter how much you raise your durability, if you take a direct hit from a Servant, you'll almost be on the brink of death in one shot. As for strength, increasing physical attack power doesn't allow you to break through the Servants' defense.
If you go for one of the perverted builds, a "brain-dead Yama grows up in the mountains" build, which is one of the crazy builds, you can break through the Servants' defense, but the return is far too low compared to the effort required. However, I'd recommend that build to brothers and sisters who are good at combat.
For those who want to clear it steadily and consistently, I recommend the Mage Agility type.
Now, the reason we're aiming for a magic resistance type build this time is because it's required for Homo-kun's "Substitution Magic" mutation, and it also allows us to efficiently acquire the "Snowdrop" trophy.
To mutate Homo-kun's Displacement Magecraft, you need to acquire two skills: "Physical Displacement" and "Soul Displacement." Once you obtain these two, Substitution Magic will mutate.
As for "Physical Displacement," in simple terms, it's a Magecraft that allows you to replace a target's body with one of your choosing. After the mutation, you'll primarily use this, so raising this level is crucial.
One of the convenient aspects of body replacement is its incredible versatility, such as simulating teleportation and replacing injuries.
Simulated teleportation can be achieved by replacing it with something that has a magical seal engraved on it, making it a magic suitable for movement or escape, and ideal for speedruns (RTA).
(*Similar to Flying Thunder God technique in Naruto I guess*)
Additionally, since injury replacement is possible, if characters with stress levels including Ritsuka-chan if she gets injured their injuries can be transferred to Homo-kun who has no stress levels, allowing the injuries to be ignored. This can lead to time reduction, so let's make full use of it when possible. However, be careful of Homo-kun's stamina! (8 defeats)
By the way, body replacement almost doesn't work on enemy Servants. So, it's not possible to intentionally take a fatal injury and replace it (2 defeats). Ugh, what a hassle.
Additionally, there are a few points of caution regarding leaving injuries untreated. If certain specific Servants are present, you won't be able to carelessly leave injuries untreated.
Specifically, it's about Nightingale, Asclepius, Carmilla, Vlad III, and Tamamo-no-Mae.
Nightingale goes without saying. If you leave the injury untreated, she will force treatment on you (2 defeats).
Asclepius will try to treat you, even forcefully. He might even encourage and provoke Nightingale to help. Have Mercy on me~^ (1 defeat).
As for Carmilla and Vlad III, these two are extremely sensitive to the smell of blood. Even small cuts, like a minor scratch, will immediately catch their attention. So, if you're not careful, there is a high possibility of being drained of blood (5 defeats).
However, the four mentioned above have countermeasures, so it's still manageable.
The biggest problem is Tamamo-no-Mae. To put it bluntly, there is no countermeasure for Tamamo-no-Mae. She is an absolute powerhouse, thanks to her status as one of the strongest in TYPE-MOON. It's completely chaotic. Especially when it comes to her Master, she is second to none. Moreover, she's a Caster class and possesses EX-level sorcery, so magical tricks won't work. And the most troublesome part is that if her stress level is high, you are very likely to be trapped in a mysterious space (25 defeats).
If her stress level decreases, you'll be released, but it's far beyond just a time loss. (Is it still going to take a while to get out?)
Therefore, the only countermeasure is not becoming her Master, but that's not a fundamental solution.
By the way, it might seem like the same reason applies to someone like Kiyohime, but there's no problem with her. For Kiyohime, as long as you don't lie to her, it's fine, and since Kiyohime's Master is almost certainly going to be Ritsuka-chan, there's no issue.
Next, regarding soul Displacement, this becomes available when you level up the body Displacement skill. To be honest, it's something you'll hardly use. However, it's an essential skill for ensuring the survival of all the main characters. A more detailed explanation will come when you join Chaldea and start using it, so we'll cover that then.
For these reasons, it's absolutely necessary to acquire these two skills before entering Chaldea.
Also, in order to acquire these two skills efficiently, I recommend that you learn healing magic first. The reason is that at the moment, Homo-kun will be using substitution magic on himself to efficiently gain skill points. Also, his HP will be significantly reduced when he does this, so he needs to learn healing magic to recover.
Huh, you're wondering why HP is reduced? It's due to the cost of Displacement Magecraft. Before it mutated, Displacement Magecraft was a crappy skill that got worse every time it was repeated, so inevitably the injuries got worse.
There's one more thing to do alongside your training. That's visiting a shrine. The reason for this is that, through chance, you can acquire a divinity skill. It's kind of confusing why you get a divinity just by visiting a shrine... (perplexed)
What you receive is the lowest level of divinity, E-, but considering future needs, it becomes an essential skill, so make sure to get it.
To summarize what you need to do before entering Chaldea:
(- Gain skill points through Magecraft training)
(- Use skill points to acquire healing magic, body displacement, and soul displacement.)
(- Acquire divinity)
These are the three main tasks.
Regarding stats, the condition for stat increases is simple: just train in ways that correspond to the relevant stat. And if you're using replacement magic, you'll naturally develop a magic resistance type. In other words, this means Homo-kun has to end up broken down, as you can't become an HP tank without it. Basically, we're going to break him down no matter what (will of pitch-black determination).
Oops, while I was explaining, I accumulated the skill points required to acquire healing magic. Now it's even easier to earn skill points! (Damn it)
(> You have acquired healing Magecraft.)
Now that healing Magecraft has been acquired, let's immediately start high-speed leveling with Displacement Magecraft.
(> You lightly stabbed a knife into your arm.)
(> Gradually, blood begins to seep out.)
(> HP has decreased.)
It's enough to injure yourself just a little. After all, when you're not used to it, the cost of replacement magic will quickly worsen the injury into something serious.
(> You used Displacement Magecraft on the arm opposite the injured one to replace the wound.)
(> The proficiency of Displacement Magecraft has increased.)
(> However, since it was an unfamiliar use of Displacement Magecraft, the injury worsened.)
(> HP has decreased.)
Now, just keep doing this until Homo-kun is on the brink of death. By the way, the higher the level of Displacement Magecraft, the less the cost, which means the efficiency increases. Keep increasing the efficiency, IKEA.
........
(> You used Displacement Magecraft on the arm opposite to the injured one and performed the wound Displacement.)
(> Your proficiency in Displacement Magecraft has increased.)
(> However, since it was an unfamiliar Displacement Magecraft, the injury worsened.)
(> Your HP has decreased.)
(> Your vision blurred, you were struck with a severe headache, and the ringing in your ears wouldn't stop.)
Yes, this is the first near-death state. The current condition of our "Homo-kun" has worsened from a minor cut to a severe injury with blood pouring from all over their body. It hurts... this really hurts... (confirmed).
If Displacement Magecraft is used in this state, they will die, so let's cast healing Magecraft instead (1 loss).
By the way, if left unattended, they will die from blood loss (1 loss).
(> You used healing Magecraft and healed the body's wounds slightly.)
(> Your proficiency in healing Magecraft has increased.)
(> Your HP has recovered.)
After this once your HP is almost fully recovered, you will use Displacement Magecraft again to worsen the injury. This will be done until your mana is completely drained. By doing this, you can level up Displacement Magecraft, healing Magecraft, and stats boosting all together, making it a super-efficient training method.
Once your mana runs out, you can go to a nearby abandoned shrine to pray and end the day, and you'll have acquired everything before entering Chaldea. Good luck, Homo-kun~!
Ah, that's right. I forgot to mention something important. This super-efficient training method can only be done very rarely once you enter Chaldea. This is because once you enter Chaldea, you will often be with Ritsuka-chan, the main characters, and the Servants.
If you are caught doing this training method in such an environment, the use of Magecraft will be prohibited. Additionally, you will constantly undergo vital checks, making it impossible to leave injuries untreated (6 losses).
The worst-case scenario is when Ritsuka-chan, in her childhood friend state, directly sees it. Ritsuka-chan stress level is quite unique, and depending on its value, it randomly affects ally Servants. When her stress level hits its maximum, it triggers a chain of events.
This causes an insane number of debuffs.
As a result, there is a high probability that the Human Order will collapse (4 losses).
By the way, in the Human Order collapse ending I saw, when I was participating in an HP chicken race to increase endurance in a common family route, I encountered Ritsuka-chan, and she went into a state of madness, causing Chaldea to collapse. On top of that, Fou-kun awakened...
When Ritsuka-chan, who is in the role of the original protagonist, is affected by the madness debuff, all the Servants she is contracted with will be affected as well, so be careful! (Yusaku's theme song).
While we were talking, my mana ran out. Since I had been adjusting it so that the injury would heal just in time, there's no problem.
Now, all that's left is to visit the shrine. So, let's head to the nearby abandoned shrine! *D-d-d-d-d-d-d! (KAHN)*
■□▪▫■□▫▪■□▪▫■□▫▪■□▪▫■□▫▪
(> You arrived at the abandoned shrine.)
(> On either side of the torii gate, there are dirty fox statues.)
Yes, we've arrived. By the way, the deity enshrined at a shrine is determined randomly, but judging by the presence of the Inari, it seems like they are worshiping the god of abundance. Inari is included!
Well, it doesn't really matter what deity is enshrined at the shrine since it doesn't affect the acquisition of divinity. Oh, but please, no evil gods! (1 loss)
Now, let's go ahead and pray... but before that, let's clean the dirty Inari statues. When there are dirty statues, cleaning them can increase the chances of acquiring divinity, so it's worth doing.
So, it's cleaning time, damn it!
(> You started polishing the dirty fox statues.)
(> The fox statues seem to be subtly pleased.)
(> The fox statues have been cleaned.)
It's gotten really white, you can clearly see it now.
After cleaning the statues thoroughly, there's no doubt about it—we'll definitely acquire divinity in one go... absolutely. Plus, with the lucky bonus modifier in effect, the multiplier goes even higher.
Now then, it's time for everyone's favorite activity: shrine visits (*gacha* time)!
Ossu! Alright, here we go! Please grant me your blessing! (*Two bows*)
Please bestow divinity upon me~ I'm begging you~ (*Two claps*)
In return... I'll pay for it, okay? (*One bow*)
(> You tossed 5 yen into the offering box.)
(> A fragment of something, seemingly a piece of stone, flew from out of nowhere and struck your head.)
(> Your HP slightly decreased.)
(> You obtained a fragment of stone.)
It seems like it didn't work... (resigned).
If I had done this while in a near-death state, I would've died, huh? It seems this *gacha* The attempt was a failure. I wonder what went wrong... (*feigned ignorance*).
Well, it can't be helped, so let's try again another day. I'll be back tomorrow... just you wait!
And with that, we're done for today. Thank you for *watching!