[28 years old: You receive some very bad news. Your sister Oriana has died during a mission for the unit she joined. Oriana's death plunges your family into an abyss of despair. But strangely enough, there are no witnesses, no tangible evidence to explain what happened, while the rest of the team have all survived. You quickly realize that something has been kept from you. You are consumed by rage and grief. Refusing to let this injustice go unpunished, you spend astronomical sums hiring the empire's finest investigators and mercenaries to find out the truth].
[29 years: The results are tragic. One lead after another evaporates, as if a dark veil were protecting the culprit. Worse still, many of the mercenaries and investigators you sent out have not returned. No doubt these people are dead. These incidents seem to sound like a warning. But you're adamant. You refuse to give in, even if the cost is exorbitant, even if it puts your own life at risk. Your mother and father, though gnawed by worry, firmly support your decision. "We can't live in the shadow of this mystery," says your father. "If we have to risk death to get to the truth, then so be it, we have to know how Oriana died." ]
[Age 30: One icy winter's night, with the house plunged into a heavy silence, a mysterious intruder enters your mansion. Without making a sound, he reaches your bedroom. But your instincts, honed by years of combat, save you: you wake up with a start, grab your sword lying by your bed, and face the assassin. The man is wrapped in a dark cloak, his face hidden by a mask. The fight begins immediately. His movements are quick and precise, and he's obviously a very talented assassin.
[30 years (continued): The ensuing fight is fierce. You exchange blow for blow, your extraordinary physical strength almost matching his speed and technique. The assassin seems surprised, muttering something about your unusual strength. After successfully wounding him, the assassin seemed to grow angry. Then a dark jewel appeared on the index finger of his left hand. A sinister energy filled the room, and the situation turned upside down. The assassin's blows became impossible to parry, and a supernatural power reinforced his attacks].
[30 (end): Despite your experience and strength, you're overwhelmed. Your body takes several blows, and although you continue to fight with fierce determination, your opponent eventually gets the upper hand. However, your opponent ends up underestimating you, and thanks to an opportunity, you manage to wound him severely, and send him fleeing!]
"I beat a jewel master?"
Adam was very surprised, he didn't think that improving his attributes in the simulation could actually make him win against such a mysterious power as jewels!
But come to think of it, jewel masters were above ordinary people, but wasn't he also above ordinary people? So much so, in fact, that some people even called him "the God of War."
[31: You gave up all research into Oriona's life, because when you asked around, you learned that jewel masters can acquire up to 9 jewels and can even cast spells. Your assassin had only one jewel and didn't seem to have cast any spells, yet you almost died. If it wasn't for this assassin's arrogance, you knew you should have died against him. At the same time, goblins, although considered less of a threat in recent years, are beginning to multiply again. You see this threat as an opportunity to channel your rage and despair. You personally lead your troops in skirmishes, tracking the goblins to their most remote lairs].
[32: There has been no new assassination. To your attackers, it seemed that their objective had been achieved, so there was no need to send another precious jewel master to assassinate you. After all, if jewel masters were common, you'd have a few under your command too, but in this case none of them disdained working for a baron, no matter how famous].
[Age 32 (continued): Your exploits on the battlefield continue to attract the admiration and loyalty of your men, but also the fear of the goblins. You've become a legend among them for the ferocity with which you fight. Yet, as your victories mount, a question grows within you: is it really to protect your barony that you fight, or to soothe a pain that nothing can heal?]
[Age 33: During a particularly risky mission, you learn that a horde of goblins has gathered in an ancient, abandoned fortress nestled in the heart of a dense forest. Despite the warnings of your advisors and scouts, you decide to lead a surprise attack, hoping to break their strength before they become too great a threat.
[33 years (continued): Indeed, you know with age that you will become progressively weaker, and you feel it already today. Your stamina and agility have already begun to decline, so even though you still possess extraordinary strength, you know you've passed the peak of your glory].
[Age 33 (continued): On this mission, you're accompanied by a select group of a hundred or so of your elite soldiers. Many of them are highly reputed not only in your barony, but also in the surrounding territories, thanks to their powerful fighting skills. With these men, even if you had to face an army of 10,000 men you wouldn't be afraid, and you even think you could win!]
[34: After several weeks of searching and preparation, you find this fortress. Finally, with great confidence, the attack begins under cover of night. You and your men lead a lightning assault, slaughtering hundreds of goblins in an impressive show of force. The battle seems to be turning in your favor, but something's not right: the goblins are retreating too quickly, too organized. Before you know it, you're surrounded. A cleverly orchestrated ambush is closing in on you. You realize that all these years you've underestimated the intelligence and strength of these goblins].
[34 years (continued): Indeed, you discover that all the goblins you've faced in your lifetime were losers who'd been ejected from the main tribe, and had no choice but to set up small tribes together and then attack humans for food. But here you're dealing with goblins from the main tribe, and they probably wanted to kill you in order to expand their territory more easily in the future].
[34 (continued): The goblins come in waves, their screams ripping through the night air. You fight with almost inhuman ferocity, your blows slicing through their ranks. Your soldiers also fight bravely, galvanized by your presence, but the goblins are too many. One by one, your companions fall, and soon you find yourself alone, surrounded by a sea of hostile figures].