[This chapter provides a comprehensive overview of the novel's world. While the details unfold gradually throughout the story, this section consolidates them for convenient reference. Please note that it may contain minor spoilers.]
-General Information-
● RANKERS
A ranker is an individual who possesses a soul ore, a unique substance that allows them to harness and manipulate mantra energy. The presence of a soul ore is what sets rankers apart from regular humans. Rankers can cultivate and refine their abilities through the use of this energy, enabling them to perform extraordinary feats, whether through physical prowess or magical capabilities.
● RANKING
Please, I know some readers will get confused about the ranking and rankers lol. They are not the same, the ranking is likely the power system for the individuals called rankers. In this world, power is structured into ascending stages called Ranks. There are two stages, the early stage and the ascension stage. Each stage enhances an individual's abilities and mantra energy. The early stages comprises of five levels, only after unlocking all these levels can a ranker truly rank-up.
•Bronze Star early ranker
•Silver Star early ranker
•Platinum Star early ranker
•Gold Star late ranker
•Diamond Star late ranker
Once a Ranker achieves all these five stars, they combine all the stars unlocked to aid them in rebirth for the Ascension stage. It also comprises of five Ranks but it is difficult to rank up.
•Common Rank [requires ten stars to ascend]
•Imperium Rank [requires thirty stars to ascend]
•Mystic Rank [requires eighty stars to ascend]
•Ancient Rank [requires one-fifty stars to ascend]
•Semi-Divine Rank [requires five hundred stars to achieve true godhood]
● ASTRAL PLUMES
Astral Plumes are ethereal, ribbon-like trails of energy that allow Rankers at the Imperium Rank and above to fly. These plumes resemble flowing, feather-like strands of light that shimmer in celestial colors based on the rankers aura
When activated, Astral Plumes enhance agility and speed but require continuous energy, making prolonged use tiring. They symbolize high status and are personalized to reflect each Ranker's unique aura. As Rankers advance, the plumes become more intense and may gain additional shapes or even combat capabilities, like energy shields or projectiles, marking them as powerful and elite.
● MANTRA
In this world, Mantra is a vital, mystical energy that fuels the very existence of life, it also serves as the energy that fuels the abilities of Rankers. It powers everything from combat skills to magical spells, acting as the essence behind a Ranker's strength, endurance, and special powers. Stored and regulated by the Soul Ore within each Ranker, mantra can be harnessed, accumulated, and manipulated to achieve extraordinary feats. Its potency grows with the Ranker's level, and mastery over mantra energy signifies both power and status in the world.
● SOUL-ORE
Soul Ore is a unique crystal-like substance that allows Rankers to channel mantra energy, enabling abilities such as magic and enhanced combat skills. Growing opposite the heart, soul ore is essential for becoming a Ranker. There are three types:
•Green Soul Ore: Found in non-physical combat class users like the mage, cleric etc, it also enables the ranker to manipulate mantra on a higher level which helps them cast powerful spells, healing because it has high energy capacity.
•Blue Soul Ore: Common in physical combat type classes such as warrior, Monk, enhancers etc. It also provides a constant energy release for enhanced physical strength.
•Golden Soul Ore: Extremely rare, combining the strengths of both, granting limitless energy and unparalleled power, marking the bearer as a legendary figure.
● ERYTHRIAN PANTHEON
The Erythrians are powerful gods who rule over various aspects of existence, each embodying a unique domain such as creation, war, nature, fate, and destruction. Long ago, they overthrew a race of ancient, colossal beings known as the Primogenitors—entities of raw elemental power that shaped the world's foundations and locked away beings know as the Primordials. Rising from the chaos of that great battle, the Erythrians established themselves as supreme beings, bringing order and defining the laws of nature, magic, and mortality.
The Erythrians rule from their divine realm, overseeing mortals and enforcing their will across the world. Mortals revere or fear them, as the gods can bestow blessings or curses. Despite their godly unity, the Erythrians have complex rivalries, alliances, and unique personalities, shaping both divine and mortal realms with their power and influence.
● THE MORTAL REALM
The mortal realms consist of six mortal races that live on earth. Aside from humans who inhabit the human continent, there are other five races out there in the vast world. These are the Phoenix-Elf race, Dragon-dwarf kind, Demi-beasts, Barbarian race and the fronst-giant race. Together, these makes up the mortal races on earth, although there are several billions outside of earth in the vast novel lore, but our main focus would be on earth.
● MYTHS
In this world, Myths are ancient, horrifying beasts that have survived from a time long past, their power undiminished by the ages. These creatures are embodiments of destruction, causing chaos and disaster wherever they roam. They inhabit various realms—land, air, and seas—each with their own catastrophic influence. Some ravage the earth with their immense size, while others soar through the skies, spreading storms and terror. Those that dwell in the seas bring devastation to coastal regions, drowning entire civilizations. These Myths are symbols of primal chaos, their presence a harbinger of ruin and despair.
● PRIMOGENITORS
The Primogenitors are ancient behemoth second generation deities, powerful beings embodying the raw, elemental forces of the omniverse. They existed long before the gods, shaping the world and its primal energies. Each Primogenitor governs a distinct aspect of existence, like fire, water, or stone, making them fundamental to the world's natural order. But their divine abilities were striped away by the third generation deities (the Erythrians), and now they are seen as mere titans roaming the mortal world in despair.
These entities include beings such as the Primogenitor of Fire and Destruction, the Stars and Constellations, Dreams and Prophecy, and the Harvest and Decay, each embodying a core facet of reality and influencing the world from behind the scenes.
● THE PRIMORDIALS
The Primordials are the ancient, primal forces that emerged at the dawn of existence, embodying the very essence of the Omniverse, they are known as the first generation deities. Each represents a fundamental aspect like Chaos, Darkness, Night, Life, or Necessity shaping the cosmos and reality itself. Unlike gods or Primogenitors, the Primordials are beyond mortal comprehension, vast and enigmatic, influencing existence on a cosmic scale. Although they were also tamed and imprisoned on existential level by the third generation deities, their presence is felt in every part of creation, but their freedom is limited and unseen.
● THE OUTER-BEINGS
The Outer Beings are celestial entities existing on a higher plane beyond even the gods and Primogenitors. These beings embody cosmic powers and transcend mortal understanding, governing realms of reality that lie above the known world. They include angels, true demons, Asuras, and other timeless forces, each with roles and powers incomprehensible to lesser beings.
At the pinnacle of these beings stands Thronian, the All-Father, creator of the world and architect of existence itself. Thronian shaped the cosmos and laid down the fundamental laws of creation, remaining an elusive yet omnipresent force. The Outer Beings act as guardians, enforcers, and agents of Thronian's will, intervening only in the most dire events when the very fabric of existence is at risk. Their power is beyond mortal and lesser divines reach, and their presence inspires awe, fear, and reverence among all who sense it, no matter the status.
● S.T.E.E.L
The Society of Tactical Experts and Elite Legionnaires (S.T.E.E.L.) is the largest military organization in the world, known for its cutting-edge technology, S.T.E.E.L. is essential to both defense and innovation. They manufacture cyber-mechanical horses and animal-based constructs, blending advanced technology with organic designs. S.T.E.E.L. also produces ancient tech powered by mantra energy, which fuels magical vehicles, energy guns, and other potent weaponry. Their creations support both everyday society and the elite warriors fighting to protect the world, making S.T.E.E.L. a crucial force in maintaining power and security on Earth.
● CLASSES
The class system defines individuals' roles, skills, and societal status, with each class offering unique powers, strengths, and abilities essential for survival, combat, and control. Society places a strong emphasis on these classes, often measuring a person's worth and rank by the strength of their class and its potential for advancement.
Here are the main classes in the novel
1. Warrior Class
2. Mage Class
3. Cleric Class
4. Ranger Class
5. Assassin Class
6. Body Enhancement Class
7. Beast Tamer class
8. Esoteric Class
9. Herbalist Class
10. Craftsmanship Class
These classes form the foundation of power dynamics and influence in the world, with each contributing to the strength of societies and organizations like S.T.E.E.L.
● MYTH RANKING
Myth ranking was designed by world to scale the destructive capabilities of Myths or Beasts. The destructive abilities of Myths varies base on it's rank, Myths from the Ravager Class-III rank, possesses intelligence to either speak to humans or control lesser ranked Myths. The ranks are as follows.
•Vermin Class-I Myths/beasts
•Predator Class-II Myths/beasts
•Ravager Class-III Myths/beasts
•Cataclysm Class-IV Myths/beasts
•Apocalypse Class-V Myths/beasts
•Annhilator Class-VI Myths/ beasts
● ARTIFACTS GRADE
weapons and some artifacts are graded to see and know the capabilities of each weapon. The higher the weapon or artifact, the better the performance of it. Weapons and artifacts commence from
•Special grade artifacts
•Legacy grade artifacts
•Divine grade artifacts
•Cosmic grade artifacts
•Beyond Plus artifacts
● CLASS AWAKENING
Class transformation/awakening is the evolution of a Ranker's abilities and identity within their class, marked by dramatic visual changes, enhanced powers, and new abilities. It symbolizes mastery and growth, often tied to pivotal moments in the story, with transformations unique to each class's theme (e.g., warriors gaining energy armor, mages becoming elemental avatars, Beast Tamers fusing with their beast to gain their abilities). It's the ultimate expression of a character's progression and connection to their class/ role.
-STRUCTURE OF THE C.I.D OMNIVERSE-
● THE OMINVERSE AND I'TS ROLES
The Omniverse: The Infinite Weave of Thronian
The Omniverse is a 30-dimensional structure, a boundless and interconnected web of realities and dimensions, each layer existing independently but interwoven by universal laws dictated by Thronian, the creator, and his Five Organs. These five organs, representing Creation, Destruction, Order, Chaos, and Balance, exist outside the Omniverse, forming the framework upon which all dimensions are built.
-Structure of the Omniverse-
● DIMENSION AND SCALE
Planets: Range in size from stars to entire galaxies. Some serve as worlds for mortal and divine beings, while others are barren but infused with raw cosmic energy.
Galaxies: Each galaxy is the size of a typical universe, containing planets, stars, and black holes that are themselves hubs of dimensional activity.
Universes: Each universe encompasses countless galaxies and dimensions, hosting its own laws of physics and magic.
Timelines: Every timeline has its own independent past, present, and future, preventing any paradoxes or retroactive changes. Time is linear within each timeline but varies in flow between dimensions.
Multiverses: Groups of universes linked by shared foundational principles.
2. Foundational Dimensions (Constant Across Timelines)
Xerathar: The one and only realm of the dead, existing simultaneously in all timelines. It is a sprawling, corrupted plane ruled by Althryssia (Lady of the Underworld) and Krypharoth (Ferryman of Souls).
Heaven (Ælyndor): The ancient, eternal plane of light and creation, a sanctuary where the purest energies reside. Ruled by Thyraxos (Herald of Light).
Naraka: The eternal hell-like dimension of punishment and judgment, a fiery abyss overseen by Zayrathos (Harbinger of Destruction) and the True Demons.
○ ROLE OF KEY ENTITIES
•THE ERYTHRIANS (gods of the omniverse)
Each god governs aspects of existence across all dimensions, their influence manifesting differently in each universe:
Zuryxal: Maintains the Omniverse's foundational balance of existence and governs the creation of galaxies and universes.
Okephar: Shapes the oceans of planets and dictates the flow of cosmic tides.
Klythara: Oversees the timelines, ensuring each past, present, and future remains untainted.
Thyronis: Wields control over war across dimensions, empowering or punishing the warriors of each realm.
Akrithon: Protects the wild and untamed worlds within planets, ensuring balance between nature and civilization.
Valthriis: Guides the celestial order of stars and planets within galaxies.
Zayrathos: Ensures destruction follows creation, maintaining the cyclical balance of renewal.
Xyrakoth: Safeguards arcane knowledge and secrets hidden within the fabric of dimensions with his main role being the divine messenger across all realms, timelines and dimensions.
Thrynnor: Directs the storms and tempests that reshape planetary surfaces.
Althryssia: Rules Xerathar, governing the dead and their fates.
Zypheria: Commands the winds that breathe life into barren planets.
Thyraxos: Illuminates the Omniverse, providing light and guidance.
•THE PRIMORDIALS (Foundational Forces)
The Primordials represent the abstract and raw forces that shape the Omniverse. They act as the pillars upon which universes are built:
Kaelar (Chaos): Exists in every dimension as the force that breaks monotony and spawns evolution.
Narkyss (Darkness): Defines the absence of light, creating space for rest, reflection, and mystery.
Aethyra (Heavens): Shapes the skies and celestial realms within universes.
Khaelyx (Abyss): Forms the lower planes, from where despair and raw energy emerge.
Elyrion (Love): Governs the bonds that unite beings and universes.
Nyssara (Night): Creates the cycle of rest and renewal.
Lythiros (Light): Spreads illumination and clarity, empowering beings and stars.
Vitaria (Life): Seeds creation, sparking growth across barren planes.
• THE PRIMOGENITORS ( Titans of the omniverse )
The Primogenitors are the architects of structure and form, influencing vast systems across timelines:
Pyrion: Shapes stars and galaxies through fire and destruction.
Zephyros: Governs the winds and spatial flow within dimensions.
Thalmyra: Directs the rivers and water currents that fuel life.
Astrynos: Forms constellations and cosmic phenomena that serve as beacons.
Morvyn: Weaves the dreams and prophecies that guide mortals and gods.
Krypsys: Embodies the hidden and unknown, protecting forbidden knowledge.
Elethara: Governs transitions, such as dusk and evolution between eras.
Phyrax: Balances growth and decay, enabling the rise and fall of civilizations.
Lithyra: Ensures endurance and stability, fortifying worlds.
Helmyra: Maintains twilight and the unknown, blending light and darkness.
•OUTER BEINGS AND THEIR DIMENSIONS
The Outer Beings reside beyond the Omniverse, in realms where their power is unbound by Thronian's laws:
1. Asuras (Destruction Overseers)
Govern destruction across the Omniverse, ensuring it aligns with balance.
Direct entities like Zayrathos and any forces tied to ruin and entropy.
2. Angels (Creation Overseers)
Embody life, light, and creation, guiding entities like Zuryxal and Vitaria.
Exist in Ælyndor, a transcendent sanctuary above all timelines.
3. True Demons (Judgment Overseers)
Manage punishment and judgment, linked to Naraka and rulers like Althryssia.
Their dimension is a formless abyss of fiery chaos.
4. Other Outer Beings
Govern specific concepts (e.g., Order, Chaos, Time). These beings interact subtly, rarely interfering directly.
•THRONIAN AND HIS FIVE ORGANS.
Thronian exists outside all creation, an incomprehensible entity. His Five Organs represent his will:
1. The Heart (Creation): Pulses with life, fueling the Omniverse.
2. The Brain (Order): Governs the structure of dimensions and timelines.
3. The Eyes (Balance): Watch over the interplay of forces.
4. The Hands (Chaos): Break boundaries, fostering growth through destruction.
5. The Voice (Destruction): Heralds the end of cycles, preparing for rebirth.
These organs manifest in the Omniverse as concepts or beings that mortals and gods can barely comprehend.