Logia

[1] Ash

Genshi Genshi no Mi - (Atom - Atom Fruit) 

Early-Stage:

- Atomic Manipulation: Rearrange basic atoms to alter simple materials or create small, non-complex objects.

- Elemental Interaction: Manipulate basic elements like fire, water, air, and earth by altering atomic bonds, with limited intensity.

- Partial Intangibility: Transform parts of the body into atomic clouds to phase through barriers or avoid localized attacks for short durations.

- Atomic Disintegration: Disintegrate physical attacks at the atomic level, turning them into harmless particles with a stamina cost.

- Atomic Awareness: Gain heightened awareness of atomic structures, identifying materials and structural weaknesses.

Mid-Stage:

- Energy Conversion: Convert matter into kinetic, thermal, or electromagnetic energy for powerful attacks or manipulation, with limited storage capacity.

- Enhanced Intangibility: Phase through larger or denser objects, but prolonged use increases vulnerability to energy-based attacks.

- Elemental Mastery: Manipulate multiple elements with greater precision, such as creating focused fire blasts or freezing water.

- Energy Absorption: Absorb energy-based attacks, converting them into usable power, with limits on absorption rate and capacity.

- Atomic Barriers: Form temporary shields or barricades by rearranging atomic structures for defense.

Late-Stage:

- Atomic Fusion: Cause atomic fusion, releasing energy in massive explosions or concentrated beams, with significant preparation time.

- Energy Constructs: Form versatile energy-based constructs, such as weapons or shields, lasting for limited durations.

- Complete Intangibility: Transform fully into atomic particles, becoming intangible and nearly invulnerable, but unable to physically interact.

- Matter Conversion: Convert incoming attacks into harmless matter, requiring precise timing and energy reserves.

Awakening Stage:

- Matter-Energy Transmutation: Transmute any material into energy or new forms of matter, with limits on scale and complexity.

- Energy Mastery: Generate and manipulate nuclear-level energy for devastating attacks or large-scale environmental changes.

- Atomic Rebuilding: Break down and reconstruct materials, including regenerating the user's body, with constraints on fatal injuries.

- Elemental Overload: Generate overwhelming elemental forces, altering entire landscapes but with environmental consequences.

- Total Attack Nullification: Nullify any incoming attack by converting its atomic structure, with cooldowns for high-power attacks.

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[2] Uta

Tsuchi Tsuchi no Mi - (Earth - Earth Fruit)

Early-Stage:

- Elemental Transformation (Basic): Transform parts of the body into soil or small rocks, providing immunity to most physical attacks but not elemental or energy-based attacks.

- Earth Manipulation (Basic): Manipulate small quantities of soil, sand, and stones to create simple structures like barriers, platforms, or projectiles.

- Terrain Runner: Generate soil beneath the feet to traverse water or unstable terrain, with reduced effectiveness on slippery surfaces.

- Stone Fortification: Reinforce parts of the body with stone, reducing damage from physical attacks but not fully neutralizing high-impact strikes.

- Burrowing Initiate: Burrow short distances underground for evasion, moving at a slow speed.

Mid-Stage:

- Full Elemental Transformation: Transform completely into soil or rock, gaining intangibility but requiring time to reform for physical combat.

- Enhanced Earth Manipulation: Control larger quantities of soil and stone, creating intricate structures like spires, trenches, or walls.

- Earth Clones: Create durable clones from soil or stone, shattering after significant damage or prolonged use.

- Quake Resonance: Emit ground vibrations within a medium radius, destabilizing terrain and opponents.

- Burrowing Expert: Travel long distances underground with increased speed and stealth, sensing enemies through vibrations.

Late-Stage:

- Elemental Expansion: Encompass vast areas with soil or stone, reshaping landscapes for offense or defense.

- Stone Titan Form: Encase in massive stone armor, increasing strength and defense at the cost of mobility.

- Earthly Constructs: Create advanced constructs like siege tools or intricate barriers, requiring focus for larger creations.

- Soil Surge: Generate massive waves or walls of soil, sweeping through enemies or shielding allies.

- Terrain Mastery: Alter the battlefield with precision, creating traps or advantageous positions.

Awakening Stage:

- Terra Avatar: Merge with the earth, reshaping entire landscapes but risking disconnection from the physical form with overuse.

- Infinite Earth Manipulation: Generate unlimited soil and stone, even in barren areas, by transforming surrounding materials.

- Seismic Cataclysm: Create devastating earthquakes and fissures, reshaping regions with collateral risks.

- Clones of Endurance: Form semi-independent clones with user-like abilities, limited by stamina.

- Earthly Domain: Establish an area of absolute control over soil and stone, amplifying the user's power while weakening opponents.

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[3] Lucy

Kiri Kiri no Mi - (Mist - Mist Fruit)

Early-Stage:

- Mist Form: Transform into mist for intangibility and evasion, but susceptible to disruption by strong winds or heat-based attacks.

- Mist Generation: Generate and control mist within a small radius, useful for obscuring vision or creating light offensive attacks.

- Moisture Absorption: Pull moisture from the surroundings to enhance mist density, with reduced effectiveness in dry environments.

Mid-Stage:

- Condensation Control: Convert mist into water for offense (e.g., water bullets) or defense (e.g., barriers), with moderate stamina cost.

- Mist Manipulation: Shape mist into tendrils, barriers, or traps to entangle enemies, block attacks, or set up ambushes.

- Evasive Mastery: Disperse mist form to avoid area attacks, reforming slower if dispersed by wind or heat.

Late-Stage:

- Steam Transition: Shift mist into scalding steam to inflict burns, with increased stamina consumption and potential risks to allies.

- Condensed Constructs: Form dense water-based weapons or shields, scaling in durability with available moisture and user focus.

- Extended Range: Spread mist across large areas, controlling the battlefield but with reduced density and precision at extreme ranges.

- Weapon Constructs: Create solid mist-based weapons (e.g., blades or arrows) with cutting power dependent on moisture density.

Awakening Stage:

- Moisture Mastery: Dominate nearby water sources to generate or enhance mist on a massive scale.

- Complete Intangibility: Maintain mist form indefinitely, though overuse drains stamina and requires rest.

- Vapor Constructs: Create advanced tools or weapons like spiked traps, bindings, or domes, with enhanced durability and complexity.

- Defensive Constructs: Form large-scale barriers, domes, or shields to protect yourself or allies, requiring teamwork or focus for larger structures.

- Utility Constructs: Build mist platforms for movement or immobilize enemies with tendrils, cuffs, or bindings for crowd control.

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[4] Ace

Mera Mera no Mi - (Flame - Flame Fruit)

Early-Stage:

- Flame Body: Transform parts of or the entire body into fire, rendering immunity to physical attacks but vulnerable to water based attacks.

- Fire Manipulation: Generate and control flames within a limited radius, enabling small-scale attacks and defenses.

- Basic Fire Attacks: Create fireballs, fiery punches, or small bursts of flames, with minimal stamina cost for extended combat.

- Heat Resistance: Total immunity to heat and fire-based damage from any source.

Mid-Stage:

- Hiken (Fire Fist): Release a massive column of fire shaped like a fist, capable of large-scale destruction but with significant stamina usage.

- Enkai (Flame Commandment): Concentrate fire into a spherical mass, preparing for high-damage area attacks.

- Fire Constructs: Form shields, walls, or weapons from fire, with durability dependent on user stamina and focus.

- Firestorm Creation: Manipulate flames across a battlefield, creating wide-scale fire attacks to corner or overwhelm enemies.

- Dai Enkai: Entei (Great Flame Commandment: Flame Emperor): Form a gigantic fireball capable of devastating large areas, requiring immense focus and stamina.

Late-Stage:

- Heat Amplification: Intensify flame temperature to cause explosions or burn through highly resistant materials.

- Flame Propulsion: Use fire jets for bursts of speed or flight, consuming stamina with prolonged use.

- Infernal Defense: Create fire barriers or domes to block or deflect incoming attacks.

- Wildfire Manipulation: Spread flames over large areas, creating blazing infernos that reshape terrain and restrict enemy movement.

Awakening Stage:

- Elemental Domination: Transform the environment into fire-based terrain, igniting landscapes or generating volcanic heat over a large radius.

- Eternal Flames: Generate flames that persist indefinitely, controlled consciously by the user.

- Heatwave Control: Emit heatwaves to disorient or incapacitate enemies, overwhelming their senses in confined areas.

- Firestorm Domain: Establish a fiery domain that amplifies fire abilities, damages enemies, and hinders their movement and visibility.

- Solar Inferno: Create localized explosions or intense beams of heat with temperatures akin to the sun, risking exhaustion for extended use.

- Flame Regeneration: Absorb surrounding fire to heal injuries or replenish stamina, with limited effectiveness in water-rich or fire-free areas.

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[5] Selina

Goro Goro no Mi - (Lightning - Lightning Fruit)

Early-Stage:

- Lightning Control: The user can generate and manipulate basic lightning for offense and defense. This includes simple lightning bolts, small electric discharges, or charging conductive materials.

- Electromagnetic Repulsion: Use lightning to repel metallic objects or enhance mobility by charging surrounding objects for a short-distance propulsion effect.

- Partial Intangibility: Transform parts of the body into lightning, making the user intangible to physical attacks and projectiles, passing through most solid objects.

- Static Field: Create a static electric field around the user, causing minor shocks to nearby opponents and disrupting electronic devices or machinery.

Mid-Stage:

- Electric Immunity: The user becomes immune to all electrical-based attacks, including amplified electrical strikes and those empowered by Haki.

- Enhanced Speed: Move at lightning speeds, both in human and lightning form, allowing the user to blitz opponents or evade attacks in the blink of an eye.

- Lightning Discharge: Emit powerful bursts of lightning in short-range area attacks to damage enemies and create electrical shockwaves for crowd control.

- Magnetic Manipulation: Manipulate metal objects by using electromagnetic forces, either repelling or attracting them, or using them as projectiles or tools in combat.

- Electric Echo: Amplify the user's hearing by using the vibrations in the air, enabling them to detect hidden opponents or eavesdrop on conversations from a distance.

Late-Stage:

- Full Intangibility: Transform completely into lightning, allowing the user to travel through electrical currents or over any electrically-conductive surfaces, becoming invulnerable to physical attacks.

- Lightning Constructs: Form advanced constructs using pure lightning, such as weapons, barriers, or even tools for different purposes. These constructs are durable and can be used in both offense and defense.

- Energy Absorption: Absorb electrical energy from the surroundings, including enemy attacks or natural electrical sources, to regenerate stamina and heal injuries.

- Lightning Storm Projection: Generate a mobile electrical storm above the user's position, automatically shocking enemies caught in its range or unleashing powerful bolts at targeted enemies.

- Conductive Bond: Electrify allies' weapons or bodies, temporarily enhancing their offensive or defensive abilities, such as coating blades with lightning for more destructive slashes.

Awakening Stage:

- Resurrection: By becoming a bolt of lightning, the user can revive themselves, regenerating their body from destruction or severe injuries, even overcoming death if timely enough.

- Lightning Mastery: Gain the ability to control vast amounts of lightning over large areas, manipulate weather conditions (such as generating storms), or even create localized tornadoes of electrical force to devastate opponents.

- Unlimited Lightning Generation: Generate endless lightning from within the user's body or the environment itself, using it to continuously overwhelm opponents with relentless and high-powered electric attacks.

- Electric Memory Imprint: Using the flow of electricity, the user can access "memories" stored in an environment, reconstructing past movements or disturbances to track enemies or locate hidden objects.

- Electro-Magnetic Blackout: Unleash an EMP-like pulse that disables electronics within a wide radius, and interferes with energy-based attacks or defensive systems, leaving enemies vulnerable to physical strikes.

- Electrical Nexus: Create a central "node" of lightning, allowing the user to release multiple lightning arcs from different directions simultaneously. This effect creates a deadly web of lightning, overwhelming opponents with simultaneous multi-directional strikes.

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[6] Nami 

Kumo Kumo no Mi - (Cloud - Cloud Fruit) [ Idea given by"@4senju"]

Early-Stage:

- Cloud Generation: The user can generate basic clouds at will, such as fluffy cumulus for concealment, dense storm clouds for offense, or wispy cirrus clouds for stealth and subtlety.

- Partial Intangibility: The user can transform parts of their body into clouds, becoming intangible to avoid physical harm and pass through narrow spaces.

- Mist Form: The user can dissolve into a mist-like cloud, making them capable of moving quickly, stealthily, or escaping tight spots.

- Weather Control (Basic): The user can manipulate local weather to generate small-scale phenomena, like creating light drizzles, mild winds, or calming the weather for tactical advantages.

- Hardened Clouds: The user can condense clouds into solid forms to create platforms for movement or barriers for defense.

Mid-Stage:

- Thundercloud Summoning: The user can summon clouds charged with electricity, unleashing lightning strikes at enemies with powerful offensive capabilities.

- Storm Manipulation: The user gains control over the weather in a larger area, creating heavy rain, strong winds, thunderstorms, or even localized hurricanes.

- Cloud Constructs: The user can create durable cloud-based constructs, such as weapons (e.g., cloud swords), shields, or temporary structures for offense or defense.

- Enhanced Intangibility: The user becomes fully intangible by transforming entirely into cloud form, allowing for complete evasion of physical attacks and travel through the air or tight spaces.

- High-Speed Travel: The user can generate a self-created cloud vehicle to move rapidly through the sky, gaining greater mobility and evasion capabilities.

Late-Stage:

- Gigantic Cloud Constructs: The user can summon enormous storm clouds, using them to cause widespread destruction through thunder, wind, and torrential rain.

- Electric Infusion: The user can charge hardened clouds with powerful electricity, transforming them into electrified weapons or barriers capable of shocking enemies or blocking attacks.

- Weather Domination: The user gains mastery over weather patterns, enabling them to summon and control massive storms, hurricanes, or even dense fog to manipulate the battlefield.

- Supercell Storm Form: The user can fully transform into a supercell thunderstorm, releasing destructive lightning strikes, torrential rain, and chaotic winds that cause widespread devastation in every direction.

Awakening Stage:

- Weather Sovereignty: The user can control the weather across vast distances, creating an enormous storm field that encompasses and dominates the battlefield, altering conditions at will.

- Cloud Assimilation: The user can absorb clouds from the environment, absorbing their power to restore stamina, enhance abilities, or recover energy.

- Atmospheric Control: The user manipulates atmospheric pressure and temperature, causing extreme weather phenomena like tornadoes, blizzards, or dense fog, giving them immense control over the environment.

- Cloud Avatar: The user can become a massive humanoid figure made of clouds, capable of summoning powerful storms, lightning, and fierce winds with god-like precision, manipulating the very environment around them.

- Heaven's Wrath: The user can summon an apocalyptic lightning storm, raining down destruction over an enormous area with pinpoint accuracy, devastating their enemies with an overwhelming barrage of lightning strikes.

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