[1] Ash
Teki Teki no Mi - (Adapt - Adapt Fruit)
Early-Stage:
- Basic Environmental Adaptation: The user can adapt to environmental hazards like temperature changes, minor toxins, or gravity shifts within a 10-meter radius. The adaptation takes a few seconds to manifest and provides basic resistance for a limited time. This ability is relatively low in energy consumption but can cause fatigue with repeated exposure.
- Minor Physical Adaptation: The user can briefly alter their body to enhance durability or flexibility, such as hardening the skin against strikes or reinforcing bones against impact. The effects last up to 5 minutes but require rest to recover energy. Repeated use can cause fatigue.
- Temporary Skill Adaptation: The user can copy simple combat techniques (e.g., a specific punch or kick) seen recently. This adaptation lasts for a short time, usually no more than a few minutes. The energy drain is minimal to moderate, depending on usage frequency, but quick repetition increases exhaustion.
Mid-Stage:
- Environmental Mastery: The user can adapt to extreme environmental conditions, such as hazardous air, underwater pressure, or extreme temperatures, with adaptations lasting for up to an hour. The energy required increases moderately depending on the severity of the environment, and overuse may cause temporary fatigue.
- Combat Adaptation: The user can immediately adjust their body to match an opponent's fighting style. For example, they might increase muscle density for brute force or enhance agility for rapid strikes. This adaptation is moderate in energy consumption, and if used repetitively against the same style, its effectiveness may diminish.
- Elemental Resistance: The user gains the ability to temporarily adapt to certain elemental attacks, such as fire, ice, or electricity. They can absorb or redirect these energies. The energy cost is moderate to high depending on the strength of the elemental attack, and prolonged exposure may cause temporary weariness.
- Partial Body Modification: The user can modify specific parts of their body, such as growing claws for offense, wings for short flight, or additional limbs for defense. These modifications last for several minutes before requiring rest, with the energy cost being moderate to high, depending on the complexity of the modification.
Late-Stage:
- Instantaneous Adaptation: The user can rapidly adapt to any threat in real-time, countering attacks or environments with a rapid, instinctive adjustment. The energy consumption is high, and a cooldown period is necessary to avoid overuse, which can result in temporary exhaustion or reduced effectiveness.
- Advanced Combat Countermeasures: The user can learn and adapt to complex combat styles or multiple opponents, adjusting strength, speed, and reaction time mid-fight. This requires significant energy, particularly when faced with multiple or varied threats, and may cause substantial fatigue if overused.
- Permanent Resistance to Threats: The user can develop permanent immunity to toxins, poisons, or diseases they've repeatedly encountered, granting long-term resistance to these specific threats. This adaptation requires moderate to high energy, with the need for multiple encounters to build immunity.
- Multi-Body Adaptation: The user can modify their body to create extra limbs or split into multiple forms, adapting to different combat situations simultaneously. The energy cost for this ability is very high, and extended use results in significant exhaustion. The user must be mindful of the risks of overexertion.
Awakening Stage:
- Full-Body Evolution: The user can permanently adapt their body to withstand almost any environment, combat style, or elemental attack. They evolve to survive extreme environments, such as space or volcanic cores. This ability comes with an extremely high energy cost for extended use, but adaptations become permanent after a period of adaptation.
- Shared Adaptation: The user can share their adaptive powers with others, boosting the abilities of allies or granting them environmental protections. This requires a very high energy output as the adaptation is distributed across multiple individuals, and it can quickly drain stamina if used too frequently.
- Advanced Mental Adaptation: The user can adapt to psychic or mental attacks, creating mental defenses to block telepathy, mind control, or other mental manipulations. The energy required is high, and there's a brief period of vulnerability before the adaptation takes effect. Repeated use can cause mental fatigue.
- Reality-Warping Adaptation: The user can alter their surroundings to suit their needs, including manipulating terrain, creating temporary structures, or controlling natural forces. This ability requires extremely high energy and intense focus, leading to physical and mental exhaustion if used for prolonged periods.
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[2] Uta
Uta Uta no Mi - (Sing - Sing Fruit)
Early-Stage:
- Virtual Realm Projection (Basic): The user can project a fragmented version of a virtual world, drawing people within earshot of their singing into a dream-like state. The virtual world appears hazy and surreal, trapping individuals in an illusion that affects their senses.
- Song Manipulation: Through song, the user can influence the emotions of those around them, evoking feelings such as calm, joy, or sadness. The intensity and range of their influence depend on the melody and mood of the song.
- Basic Animation: The user can animate inanimate objects, such as musical instruments, furniture, or statues, causing them to perform basic tasks under their control, like playing an instrument or moving.
- Hypnotic Influence: The user's singing can subtly hypnotize individuals, inducing mild disorientation or preventing clear thinking. This can also be used to lull enemies into a false sense of security.
Mid-Stage:
- Expanded Virtual World: The user can now control a much larger and more elaborate virtual world, affecting a wider area and creating environments that feel completely real to those within it. The world can change based on the emotions of those trapped inside it, altering gravity, weather, or terrain.
- Emotion Control (Advanced): The user's songs now exert full control over people's emotions, compelling them to act according to the user's whims, overriding their willpower completely. This can cause them to follow commands without resistance, making them act in ways completely foreign to their normal behavior.
- Advanced Animation: The user can animate more complex and larger objects, such as golems or shields, to aid in battle or provide protection. The size and complexity of the animated objects increase in this stage, allowing for greater versatility in combat.
- Physical Combat Enhancement: The user gains the ability to use their songs to generate powerful constructs like sound-based weapons or barriers. These constructs can be charged with emotional energy, enhancing their effectiveness by influencing the emotions of enemies or allies.
- Dreamworld Combat Control: The virtual world can now become hostile, manipulating the environment to the user's advantage. Traps, dangerous creatures, or altered natural laws can be created to confound opponents, making the dream world an active battlefield that influences real-world combat.
Late-Stage:
- Full Virtual World Domination: The user can trap entire populations or large groups in their virtual realm, controlling not just the individuals but the physical environment as well. The virtual world becomes indistinguishable from reality, with the user having complete control over the environment and the emotions of those inside it.
- Masterful Emotional Manipulation: The user's singing can make individuals act completely out of character, overriding even deeply ingrained emotions like fear, anger, or love. Their singing becomes a potent tool for rendering others utterly obedient to their will, regardless of prior relationships or past feelings.
- Total Animation Mastery: The user can now bring inanimate objects of any size and complexity to life. This ability allows them to create entire armies of animated golems, weapons, or tools that obey their commands without question, offering the user an army of constructs at their disposal.
- Full Virtual World Combat Control: The user can now manipulate the virtual environment directly in battle, shifting terrain, causing environmental hazards, or altering gravity. These manipulations make the virtual world a perfect tool for gaining the upper hand in any conflict.
Awakening Stage:
- Global Virtual World Projection: The user can project their virtual world on a massive scale, affecting large areas, even entire islands. Anyone who hears their voice becomes part of this dream-like realm, with the virtual environment extending to entire populations.
- Ultimate Song Manipulation: The user's songs can now influence entire populations, bending emotions on a large scale and commanding actions across vast groups of people. Their influence can compel entire towns, fleets, or armies to follow their will, making them a powerful force of control.
- Infinite Animation: The user can animate entire cities or landscapes, turning them into living structures that serve their needs. These vast living creations can function as traps, tools, or forces to carry out the user's commands.
- Total Emotional Control: The user's music can fully control not only emotions but also the memories of those affected, allowing them to rewrite their perceptions of reality. They can make individuals forget events, alter their past, or shape their loyalty to the user.
- Reality-Bending Song (Domain Effect): In their awakened form, the user can blend the virtual world and the real world, making their songs capable of manifesting real-world effects. They can create real-world consequences based on the environment they control, from altering physical landscapes to manipulating the laws of nature in both realms.
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[3] Lucy
Zōfuku Zōfuku no Mi - (Amplify - Amplify Fruit)
Early-Stage:
- 2x–5x Multiplier: Boosts physical attributes (strength, speed, endurance, etc.) to 2–5 times their normal levels.
- Strengthening Attacks: Amplifies the force behind physical strikes, increasing the impact of punches, kicks, and other physical combat moves.
- Physical Endurance: Increases stamina, allowing the user to fight for longer durations without fatigue, making extended battles more manageable.
- Enhanced Reflexes: Boosts the user's reaction speed, enabling them to dodge incoming attacks with greater efficiency and near-instantaneous reflexes.
Mid-Stage:
- 6x–20x Multiplier: Further amplifies physical traits (strength, speed, etc.), providing larger, sustained boosts in combat.
- Speed Amplification: Significantly enhances movement speed and reaction time, enabling the user to move faster than typical human limits.
- Supercharged Recovery: Enables the user to recover from physical fatigue or injuries at an accelerated rate, promoting faster healing in combat.
- Pain Suppression: Temporarily dulls pain perception, allowing the user to continue fighting despite injuries, reducing the impact of damage.
Late-Stage:
- 20x–50x Multiplier: Significantly enhances physical capabilities, reaching new heights for strength, speed, endurance, and agility.
- Enhanced Defense: Amplifies the user's body's durability, making them more resistant to physical damage and able to tank hits from even the strongest opponents.
- Energy Conversion: Converts excess physical energy (from the user's own movements) into a temporary power boost, improving strength and speed. However, this accelerates stamina consumption.
- Adaptation: The user's body becomes highly adaptable, adjusting in real-time to different physical attacks or styles, such as increasing muscle density to absorb blows or adjusting reflexes to counter an opponent's speed.
Awakening Stage:
- 50x–100x Multiplier: The user reaches peak physical power, amplifying all physical attributes to their maximum potential, enabling them to fight at their absolute best.
- Extreme Physical Mastery: Grants complete control over the user's physical attributes, allowing them to precisely adjust strength, speed, and endurance in real-time to fit combat needs.
- Amplified Effects on Others: The user can temporarily amplify the physical attributes of nearby allies, boosting their strength, speed, or durability to assist in combat.
- Power Drain: The user can drain physical energy from opponents by making skin-to-skin contact. This weakens the target temporarily while amplifying the user's own physical traits. There is a brief period of cooldown after use.
- Perfect Control: The user gains full control over when and how to amplify or suppress their own abilities, allowing them to fight efficiently and conserve energy, optimizing their power usage during extended battles.
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[4] Ace
Rei Rei no Mi - (Zero - Zero Fruit)
Early-Stage:
- Cold Touch: The user can freeze small objects or parts of the environment, causing a chilling effect or creating ice for temporary uses.
- Thermal Drain: By touching an object or surface, the user can draw heat from it, lowering the temperature around them. This can affect enemy attacks or reduce the effectiveness of fire-based abilities in the area.
- Frost Aura: The user emits a cold aura, causing nearby enemies to experience reduced stamina and mobility as their muscles freeze slightly, hindering them in close combat.
- Freezing Impact: The user can strike objects, causing them to freeze upon contact. This includes freezing enemy weapons or even small parts of their body temporarily, such as freezing an opponent's hand when grabbing a weapon.
Mid-Stage:
- Cold Zone Creation: The user can create localized cold zones, lowering the temperature significantly in a specific area. This zone slows enemy movements, reduces their ability to generate energy-based attacks (like fire), and makes physical movements harder due to the numbing cold.
- Thermal Absorption: The user can absorb thermal energy from attacks, environmental sources, or enemies. This makes fire-based attacks and energy-based powers weaker or neutralized as their heat is absorbed.
- Cryo-Kinesis: The user can form constructs made of solidified ice or frost, using it for offense and defense (e.g., creating ice weapons or barriers). These constructs can grow or shrink depending on the amount of temperature control exerted.
- Frost Breath: The user can exhale powerful bursts of freezing air, causing instant frostbite, slowing enemies, or rendering them immobile for a short period.
Late-Stage:
- Frost field Domain: The user creates a large area of intense cold, freezing the ground, air, and water, making it difficult for enemies to escape. The field dramatically lowers enemies' stamina and slows them, while giving the user better control over their environment.
- Thermal Overload: By absorbing excess heat from an environment or attack, the user can release a counterforce of extreme cold, instantly freezing anything in the immediate area, including enemy attacks.
- Cryo Form: The user can transform their body into an ice-like state, increasing their defensive capabilities and becoming nearly impervious to non-heat-based physical attacks. This form allows them to regenerate from ice damage more quickly.
- Temperature Manipulation: The user can adjust temperature to the extreme, freezing or melting large amounts of materials (e.g., freezing lakes or rapidly melting ice in an area), depending on the environmental needs or combat strategy.
Awakening Stage:
- Absolute Zero Field: The user can create an overwhelming domain of absolute zero, where everything within it freezes instantly upon contact. Even air becomes dense and difficult to breathe in. This ability gives the user nearly complete control over their surroundings.
- Thermal Resurrection: When near death, the user can use the accumulated cold to freeze themselves in place, entering a state of suspended animation and healing slowly over time as their body regenerates.
- Cryo-Creation: The user can create anything from ice or cold-based matter, even pulling elements from the environment to generate complex constructs like structures or ice-armored creatures to fight or defend.
- Frost Dominion: The user can call upon the full power of the cold to freeze any environment to their will, including weather. Snowstorms, blizzards, and ice floods are easily manipulated to overwhelm opponents, freeze enemies in their tracks, or block escape routes.
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[5] Selina
Gēto Gēto no Mi - (Gate - Gate Fruit)
Early-Stage:
- Blink Gates: Generate portals within a 10-meter radius for instant movement or redirection. Minimal energy cost but grows with repeated usage.
- Pathfinder Control: Send objects or attacks through small gates strategically. Requires concentration to avoid exhaustion.
- Redirective Shield: Use portals defensively to redirect minor threats. Stamina use depends on attack force and frequency.
Mid-Stage:
- Expanse Pathways: Increase portal range to 100 meters for versatile movement, with moderate energy cost per gate.
- Node Network: Sustain up to three pathways simultaneously, balancing focus and stamina to avoid overexertion.
- Conduit Transport: Move larger items or allies through portals seamlessly, taxing stamina based on size and frequency.
-mReflection Gates: Redirect attacks back toward opponents with precision. Stronger attacks result in greater stamina drain.
Late-Stage:
- Wide-Area Transit: Extend portal range to kilometers for large-scale transportation, with significant stamina cost.
- Cascade Barrage: Summon multiple portals in rapid succession for disorientation or offense, taxing the user's reserves quickly.
- Dimensional Cache: Temporarily store items in a stable portal pocket. Prolonged storage increases fatigue and can cause mental strain.
- Barrier Gates: Displace large-scale or powerful attacks through gates. Energy cost correlates to attack magnitude.
Awakening Stage:
- Terra-Link Gates: Connect distant locations across the ocean or islands with immense stamina required for prolonged links. Overuse causes rapid fatigue and potential collapse of the portals.
- Monumental Pathways: Create enormous portals for moving terrain or large groups, causing substantial exhaustion if overused, risking the user's collapse.
- Hazard Displacement: Redirect environmental threats (e.g., falling rocks, floods) tactically. Significant focus required, and some extreme natural disasters might be beyond control.
- Fluid Gate Combat: Blend teleportation with seamless attacks, consuming high energy for extended fights. High energy expenditure makes prolonged combat dangerous for the user.
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