Chereads / the fallen angel / Chapter 3 - day 3

Chapter 3 - day 3

The primary world in this story, called Terra Nexum, is the physical realm known to humans as Earth, but it has hidden layers within its reality. Terra Nexum is the central battlefield between forces of light, darkness, and everything in between. This world resembles the human modern world, yet it holds a mysterious layer that cannot be perceived by ordinary humans without magical assistance or heightened awareness. Every dimension or realm ultimately connects to Terra Nexum, making it the main ground for battles among fallen angels, demons, mystical creatures, and entities from various realms.

Below are unique aspects and locations within Terra Nexum:

---

1. Spiritual Nexus Points (Nexus Sanctus)

Description: Terra Nexum has several hidden spiritual points or nexuses where spiritual energy directly connects to other realms. At these locations, the barrier between the physical and supernatural worlds is thin, allowing extraordinary mystical activities.

Role: These nexuses are ideal places for fallen angels to gather strength or interact with the dream or shadow world. They're often found in ancient sites, forgotten temples, or untouched wilderness. A well-known one is the "Yahweh's Rift" in the Middle East, where many battles among fallen angels have occurred.

2. Hidden Cities (Civitas Obscura)

Description: Some hidden cities in Terra Nexum were created by fallen angels or cults that support them. These cities are unseen on maps and exist beyond the awareness of regular humans. They are havens for mystical entities and humans connected to other realms.

Role: These cities serve as operational bases for specific fallen angel factions. They can establish temples or secret bases to gather strength and followers without interference from ordinary people. A famous city is Adynatos, an underground city in ancient Greek ruins where the Reconcilers plan strategies to peacefully gain human trust.

3. Astral Corridors (Astrum Passages)

Description: Terra Nexum contains hidden magical corridors across different parts of the world. These corridors are paths or gateways to other realms like the Abyss, Twilight Realm, or Realm of Patterns. They're hidden and can only be found by those with knowledge or high spiritual power.

Role: The Fiends and Cryptics often use these corridors to explore deeper realms, uncover hidden secrets, or travel between dimensions without detection. The corridors are often called "endless labyrinths" due to their many routes and doors, which can only be crossed by entities with a strong purpose or resolve.

4. Halls of Faith (Fidei Locum)

Description: Fidei Locum are places in Terra Nexum with high concentrations of spiritual energy, often due to strong faith and belief from humans. These places could be ancient churches, temples, or even sacred burial grounds.

Role: Fallen angels often visit these places to absorb faith energy and strengthen their powers. For Reconcilers, these sites serve as sanctuaries for seeking forgiveness or peace, while Raveners view them as targets to weaken the boundary between dimensions and spread chaos.

5. Hidden Knowledge Universities (Academia Arcanum)

Description: In the heart of certain major cities lie ancient academies or libraries containing records and knowledge about angels, demons, and other dimensions. These sites are hidden from public view and protected by secret organizations or cults that have studied Terra Nexum's mysteries for centuries.

Role: These academies are information hubs for Cryptics and Fiends seeking clues about creation's purpose and the destinies Yahweh planned for them. Academia Arcanum holds ancient texts, secret maps, and mystical instruments for summoning entities from other realms.

6. Shadow Rift (Limbus Tenebris)

Description: Limbus Tenebris is a space between the real world and the Twilight Realm, accessible to fallen angels seeking to hide from sight or escape enemies. This space is a gray area where beings feel as if they're in the real world, but without clarity.

Role: The Scourge and Slayers use the Shadow Rift to avoid direct combat or prepare covert attacks. They also use this space to scout enemies or trap wandering human souls.

7. Eternal Forest (Silva Aeterna)

Description: Silva Aeterna is a forest believed to exist in some remote parts of the world. It's more than a simple forest, as it's where the forces of nature gather and come to life, directly linked to etheric energy and often home to mystical creatures and spirits of nature.

Role: The Devourers and Scourge often reside here, using it as a power source and a refuge from human civilization. Silva Aeterna is a place where they can manipulate the flora and fauna around them, even harnessing natural energy to transform and amplify their own powers.

8. Shadow Library (Bibliotheca Umbra)

Description: The Bibliotheca Umbra is an underground library accessible only through hidden portals. This library supposedly holds knowledge on all that has ever been recorded by divine or demonic entities, including secrets of the universe, death, life, and the mysteries of creation.

Role: This place is a haven for Cryptics seeking a deeper understanding of the universe and their origins. Here, they can find nearly limitless texts storing knowledge from thousands of years of lost history. The Bibliotheca Umbra is often guarded by shadowy beings who only reveal themselves to those worthy of its knowledge.

9. Mount Fate (Montis Fati)

Description: This mountain is the highest point in Terra Nexum, filled with intense divine energy. Mount Fate is believed to be where Yahweh watches the world and determines the fate of all beings. However, its actual location is mysterious and can only be found by those chosen.

Role: Montis Fati is sacred for Reconcilers, who believe they can find enlightenment or receive guidance from Yahweh at its peak. This mountain has overwhelming and dangerous energy, so only those with pure intentions can approach without being harmed. It's also rumored that the mountain may hold a gateway back to Heaven.

10. Sea of Dreams (Mare Somnium)

Description: Mare Somnium is the dimension of dreams directly connected to the collective human consciousness. This sea is filled with complex layers of dreams, and for fallen angels, it is a place to enter the human subconscious and alter it.

Role: The Defilers use Mare Somnium to manipulate human emotions in dreams, guiding or destroying them through nightmares. This sea has no spatial or temporal boundaries, allowing them to become anything they wish within it. Human dreams can be turned into weapons or guidance, depending on the desires of the fallen angels who venture here

In Terra Nexum, fallen angels' powers clash as they seek dominion or redemption. With its layers of mystery and hidden realms,