The Great Ignition was more than a war—it was a catastrophe that tore the very fabric of the continent. For centuries, the elemental nations had existed in a strained equilibrium, each empire respecting the boundaries and powers of the others.
But beneath this fragile peace simmered old grudges, envy, and suspicion.
It began in whispers: mysterious disappearances along borders, crops failing out of season, and rumors of rogue elementals wielding forbidden powers.
As tensions grew, an accusation sparked the tinder.
A young Frostborn prince was found channeling the forbidden fire magic, believed to be the influence of Solara, the Empire of Fire. Furious, Nivendale – Land of Eternal Snow – condemned the prince, setting off a chain reaction of fury and retaliation across the elemental continent.
In mere months, skirmishes erupted, igniting the continent into chaos. Solara's blazing warriors clashed with Nivendale's icy soldiers.
Zephyria unleashed storms on both friends and foes.
Earthenholm Federation fortified its natural defenses, only to find its sacred forests twisted by war's corruption.
Meanwhile, Aqualis's tides surged to drown fires spreading through their coastal lands, and the secretive realm of Duskmire slipped between factions as mercenaries and spies.
As battles raged, nature itself began to suffer, and dark forces awakened.
The Infernals—twisted spirits born of war's despair—possessed the bodies of the dead and wounded, turning soldiers against their kin and spreading chaos even deeper.
Each nation saw itself as fighting for survival, and none would retreat. The war spiraled, fueled by ancient pride and elemental fury, into an inferno that would be remembered as the Great Ignition.