Chereads / The Prophet's Ways Of Destruction / Arcana Abilities (Some Details Might Be Spoiler)

Arcana Abilities (Some Details Might Be Spoiler)

(Note some abilities and nature may be same or repetitive; simply because a person can obtain a sister pathway) (Sister pathways are pathways they can switch into when they lose their arcana)

(Additional Note: Everyone has their unique ability; the ones listed below are the general abilities one can obtain under their pathway. It still depends on the person how their arcana will work)

The Fool: (0)

Nature: recklessness, ignorance, and immaturity.

Ability: Illusion/ Deceit/ Copy

The Magician: (I)

Nature: Ambitious, Creative, and Resourceful

Ability: Spirit calling, Elemental control

The High Priestess: (II)

Nature: intuitive, spiritualist and kind-hearted

Ability: Healing, Support, Cleanse

The Empress: (III)

Nature: Caring, Kind-hearted, Protector

Ability: Nature, Tamers

The Emperor: (IV)

Nature: Leader, authoritative, and Practical.

Ability: Command, Manipulation, Mind Control

The Hierophant: (V)

Nature: Religious, Adamant, Loyal

Ability: Cleanse, Holy Dmg.

The Lovers (VI)

Nature: Playful, Decisive, Charming

Ability: Mind Control, Dream Control, Manipulation

The Chariot (VII)

Nature: Disciplined, Confident, Leader

Ability: Restrain, Telekinesis.

The Strength (VIII)

Nature: Resilient, Couragous, Prideful

Ability: Body Strengthening, Fire-Earth element

The Hermit (IX)

Nature: Loner, Wise, Introspective

Ability: Creation

The Wheel Of Fortune (X)

Nature: Adaptable, Philosophical

Ability: Luck, Fate

The Justice (XI)

Nature: Diplomatic, Fair Minded, Responsible

Ability: Reasoning, Mind Reading

The Hanged Man (XII)

Nature: Selfless

Ability: Sacrifice

The Death (XIII)

Nature: Empathic, Calm, Philosophical

Ability: Dead Control, Spirit Calling

The Temperance (XIV)

Nature: Calm, Disciplined, Harmonious

Ability: Cleanse, Healing, Water Element

The Devil (XV)

Nature: Mischievous, Manipulative, Charming

Ability: Mind Control, Manipulation

The Tower (XVI)

Nature: Authentic, Insightful

Ability: Copy, Creation

The Star (XVII)

Nature: Optimism, Visionary, Hopeful

Ability: Dream Control, Water Element, Fate

The Moon (XVIII)

Nature: Intuitive, Dreamy, Delusional

Ability: Dream Control, Manipulation

The Sun (XIX)

Nature: Optimism, Confident, Joyful

Ability: Holy dmg, Fire Element, Cleanse

The Judgement (XX)

Nature: Responsible, Reflective, Fair Minded

Ability: Restrains, Mind read.

The World (XXI)

Nature: ???

Ability: ???

(Note: Abilities written here should just be taken as grain of salt; the author might change it time to time)

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Sister Pathway

-> The fool and The World.

-> The Magician, The Tower, The Hermit.

-> The Devil, The Lovers

-> The High Priestess, The Hierophant, The Temperance

-> The Wheel of Fortune, The Star

-> The Moon, The Star (yes, the star is capable picking two)

-> The Hanged Man, The Death, The Empress

-> The Emperor, The Chariot, The Strength

-> The Judgement, The Justice