Ranks [Humanity]

1. AWAKENERS: F to C Rank

Awakeners are just starting their journey, learning to tap into mana and control it without hurting themselves or others.

They aren't very powerful yet, but with training and effort, they can steadily improve.

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F Rank – Initiate

What They Can Do: Simple tricks, like a small boost to strength or conjuring a flickering flame.

Limitations: Weak and shaky control, abilities fizzle out quickly.

Title: "Dabblers" or "Greenhorns." Most people at this stage drop out.

Example: A tiny mana shield that cracks easily or a spark that barely lights.

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E Rank – Apprentice

What They Can Do: Better flow of mana, can use basic offensive magic or defensive spells.

Limitations: Can only handle one element or type of enhancement at a time. Gets tired quickly.

Title: "Novices" or "Sparks." They often rely on tools to keep up.

Example: A steady fireball or enhanced punch, but only in short bursts.

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D Rank – Practitioner

What They Can Do: Starts to focus on a specific skill—either magic or physical combat using mana.

Limitations: Their abilities are still narrow and can be overwhelmed by higher ranks.

Title: "Adepts." Many trained soldiers and Awakeneds are at this level.

Example: A fighter who empowers each punch with mana or a mage who fires multiple fireballs without collapsing.

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C Rank – Journeyman

What They Can Do: Can use multiple abilities at once or enhance their whole body for a fight.

Limitations: They can't maintain high-level techniques for long. Mana runs out quickly in long battles.

Title: "Journeymen" or "Battle-Adepts." They lead squads or patrols.

Example: A lightning user who can strike several enemies without losing stamina.

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2. ENLIGHTENED: B to A Rank

The Enlightened have mastered the basics and evolved their abilities into personal styles.

Their skill and experience allow them to go beyond the ordinary, often earning them respect and fear from lower ranks.

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B Rank – Enlightened

What They Can Do: Can reshape magic or combat to fit their style, using advanced techniques or spells.

Limitations: Their power is impressive but drains mana fast. They struggle in drawn-out battles.

Title: "Enlightened."

Example: A wind mage who creates tornadoes or a fighter who boosts every hit for several minutes.

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A Rank – Enlightened-Above

What They Can Do: They can affect entire areas with their abilities and have developed unique, personal techniques.

Limitations: While incredibly skilled, they still can't match Saints in raw power.

Title: "Enlightened-Above." These are generals and elite leaders.

Example: A fire mage unleashing a firestorm over a city, or a fighter entering a state where everything moves in slow motion.

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3. SAINTS: S Rank

Saints are living legends, wielding abilities that can change the course of history.

Their strength goes beyond mortal limits—they bend the world around them, and their presence alone can turn a battlefield.

What They Can Do: Saints can take down armies alone and fight for hours without breaking. Their abilities are so powerful they can alter maps easily.

Limitations:

Title: "Heroes," "Titans," or "Mythics." Very few Saints exist at any given time.

Example: A Saint can summon a storm that spreads across a continent, or their battles can cause tremors felt across the world.

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4. MODIFIERS: (+)

Awakened individuals can apply Modifiers to temporarily boost their abilities.

However, some Awakened are so powerful that their Modifier is permanently active—they've surpassed the normal limits of their rank to the point where their strength functions as a built-in modifier.

Example:

An Enlightened-Above Awakened who is several times stronger than others of the same rank would have the (+) Modifier applied to their stats.