Archangels of War

🇺🇸Greed_Route
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Synopsis

MAGIC

This is essentially a glossary of Information that will be constantly updated as the story progresses. If you ever need a refresher on something, you can come here. 

Magic system:

Mana: A from of energy that exists in magicians. It origins are currently unknown. It allows for magicians to use their abilities. 

Spells: Like your basic rpg, there are all of your elemental spells, as well as spells that can act as buffs and debuffs. Technically, an infinite number of spells can exist, because when you layer magic sequences on top of one another, you can create very complex spells that can do anything. Essentially, your minds the limit, both creatively, and physically. 

Magic Sequences: Magic sequences are processed through the brain like a computer would run code. They are essentially a string of spells that combine in order to become one spell. For example, combining a wind spell and acceleration spell, in order to create a speed boosting magical sequence. It essentially streamlines the process, so you don't need to activate those two spells separately. The more you use a certain sequence, the faster you can process it in your brain, until it can be done automatically. This is why characters in the novel usually have a certain element they prefer, because they have taken the time to train with magic sequences involving that spell more than they have trained with others. That also comes with a major drawback. Because the brain is responsible for processing all of your spells, if you go past your limit, you literally fry your own brain. 

I.e:

Spell = 1 magic spell. 

Sequence > than 1 magic spell.

Layering: This one may have confused a few of you, so I'll break it down here. Layering is just the process of taking two separate magic sequences, or spells, and putting them on top of each other-(hence the name layering)-to form a new spell. This can be done as many times as you please. Let's take an example. This one comes from the very first chapter. 

"The spell that beast used was a wind spell, combined with an acceleration spell for speed, and an incineration spell to burn up everything the wind touched. 

As Raiden explains here, the magical beast used a wind spell as the base. This is the first layer. Then, he places an acceleration spell unto of that wind spell, in order to increase its speed. He then layered an incineration spell unto that one once again. 

Now, you may ask, Greed_Route, you just explained that you can combine more than one spell together to form a magical sequence, right? 

To that, I answer yes. Keep going. 

You may now ask, in this case, why didn't the magical beast just make one magic sequence with a wind, acceleration and speed spell. You can do that right?

My answer to that, is yes. You can. How you decide to organize your spells is all up to the discretion of the magician. The magic system allows for freedoms like that. 

Output %: Not much explanation is needed for here. This is just the output power of the attack, on a scale of 0-100%. This represents the amount of mana you pour into the attack. The higher it is, the faster and stronger an attack is. A lightning spell fired at 10 percent, is much weaker than one fired at 100%. Most attacks are always fired at 80-100%, unless I specify otherwise. 

Cancelling Magic: This one is also pretty self-explanatory in the effect, but how does it work? In this case, the reason people who can cancel magic are so rare, is because the process is so difficult. It involves using mana in the air to disrupt a person's brain waves as they are processing a magic sequence. This requires an insane amount of focus. Not only that, but as explained prior, people can process magic spells in less than a second if their familiar with it, so you need to be even faster than that to actually cancel it. Which is why it's so rare. 

Thats it for now, hopefully this helped you understand my story a bit more.

To Be Continued.......