In Erendath, adventurers have always been at the heart of its stories and legends. Brave souls who face monsters, explore unknown lands, and protect the realm from dark forces. These adventurers, known as Awakeners, are granted extraordinary powers by the Ascension System—a mystical force that appeared after the death of the heroic Aethlar, tying their fates to the arcane forces that govern Erendath.
But the Ascension System offers more than just strength; it provides the ability for Awakeners to elevate their status and achieve mastery over their skills, turning them into something more. At Level 40, they can ascend into unique classes through rigorous trials in the Ascension Tower—a colossal structure housing tests of strength, skill, and spirit. Each floor of the tower challenges Awakeners with trials tailored to the class they seek to achieve, pushing them to their limits.
Let's delve into the Main Classes of Erendath and their Ascended versions—the powerful Ascension Unique Classes—along with the trials that await those who seek to evolve.
Main Classes of Erendath Awakeners
Before Awakeners can rise to their unique Ascension Classes, they begin their journey as one of the 12 Main Classes of Erendath. These are traditional archetypes, each tied to a different style of combat or expertise.
Combatant Classes:
Warrior – Masters of melee combat, wielding swords, axes, and hammers.
Assassin – Stealthy killers who strike from the shadows, favoring agility over raw strength.
Healer – Supporters who wield restorative magic, keeping allies alive in battle.
Beastmaster – Commanders of the wild, taming beasts to fight alongside them.
Ranger – Archers and marksmen who fight from a distance with deadly accuracy.
Summoner/Necromancer – Casters who summon entities, ranging from elemental creatures to the undead.
Elementalist – Spellcasters who harness the forces of nature: fire, water, air, and earth.
Fighter/Melee Combatant – Close-quarters combatants who specialize in martial prowess and physical feats.
Alongside these combatants are four Non-Combatant Classes, crucial to the functioning of Erendath's economy and knowledge:
Artisan – Craftsmen who create weapons, armor, and items from rare materials.
Archiver – Historians and librarians, preserving the lore and knowledge of Erendath.
Gatherer – Resource collectors, providing materials from the land and wilds.
Researcher – Intellectuals who study magic, science, and the unknown to make breakthroughs in knowledge.
While these are formidable roles on their own, the Ascension System allows Awakeners to evolve into Ascension Unique Classes once they reach Level 40, further expanding their capabilities.
Ascension Unique Combatant Classes
Each of these Ascended combat classes offers extraordinary abilities, combining powers of magic, nature, shadows, or divine energies with the base classes. To unlock these classes, Awakeners must conquer their respective trial in the Ascension Tower.
Shadowmancer (Arcane Manipulator)
Role: Dark spellcaster, manipulator of shadows and arcane energy.
Trial of Shadows: Navigate through a dark labyrinth filled with shadow minions. Use spells to bend the darkness to your will, creating paths and defeating enemies.
Shadowblade (Stealth Assassin)
Role: Silent assassin, specializing in stealth and precise melee combat.
Trial of Silence: Infiltrate a heavily-guarded location, eliminate key targets without detection, and avoid traps by utilizing stealth.
Abyssal Knight (Heavy Melee + Dark Magic)
Role: Anti-tank vanguard, combining physical strength with dark magic.
Trial of Despair: Endure waves of powerful enemies that grow stronger. Use dark magic to sustain your power and endurance.
Shadowcaller (Spirit Summoner)
Role: Master of shadow spirits, controlling spectral forces to fight.
Trial of the Spirits: Summon and command various shadow spirits to battle increasingly powerful foes, showcasing mastery over spirit manipulation.
Wyrmcaller (Magical Summoner)
Role: Summoner of ancient, powerful beasts.
Trial of the Wyrm: Prove your bond with a dragon spirit by summoning it to defeat powerful elemental guardians.
Feral Warden (Beastmaster + Primal Combat)
Role: Adaptive melee combatant, bonded with powerful beasts.
Trial of the Wilds: Team up with your bonded beast to survive the harsh, primal landscape, fending off natural enemies.
Chronobreaker (Agile Melee + Time Manipulation)
Role: Agile assassin who manipulates time.
Trial of Time: A fast-paced gauntlet that requires the use of time-bending abilities to evade and defeat enemies across different moments.
Verdant Guardian (Tank + Nature Affinity)
Role: Protector and tank, using nature's forces to shield and heal.
Trial of the Grove: Defend a sacred grove from waves of invaders, using defensive abilities and nature magic.
Tempestblade (Agile Melee + Elemental Mastery)
Role: Dual-wield elemental swordsman, harnessing the powers of storm and lightning.
Trial of the Elements: Switch between elemental attacks to defeat elemental creatures in a timed challenge. Mastery of elemental forces is key.
Valkyrian Archer (Ranged DPS + Divine Support)
Role: Ranged marksman with divine support abilities.
Trial of the Aegis: Use divine arrows to protect allies while eliminating enemies from a distance, balancing offense and defense.
Soulbinder (Dark Mage + Hexer)
Role: Dark magic user, specializing in hexes and curses.
Trial of the Cursed: Navigate a cursed battlefield, using hexes to debilitate foes while managing life-draining spells to survive.
Nightshade (Stealth Assassin + Poison Master)
Role: Stealth specialist with expertise in poisons.
Trial of Toxins: Complete a series of assassination challenges using stealth and poisons, ensuring you remain undetected.
Gravecaller (Necromancer + Death Magic)
Role: Necromancer who raises the dead and drains life.
Trial of the Undead: Summon undead minions to conquer an enemy stronghold while using life-draining spells to sustain your health.
Whipmaster (Agile Combatant + Whip Specialist)
Role: Versatile fighter using whips to disarm, control, and defeat enemies.
Trial of Precision: Navigate a series of agility courses and combat trials, using your whip to solve puzzles and subdue foes.
Ascension Unique Non-Combatant Classes
Just as essential as the warriors are the artisans, researchers, and historians who provide knowledge and resources to the world. These Non-Combatant Classes evolve through intellectual and resourceful means, their trials no less demanding.
Lifeshaper (Artisan + Biomancer)
Role: Craftsmen of living creations, blending magic with nature.
Trial of Creation: Craft living tools and companions from natural materials in a series of increasingly complex challenges, demonstrating ingenuity.
Etherfarmer (Energy Gatherer + Resource Manager)
Role: Harvester of celestial energy.
Trial of Harvest: Collect celestial energy from various environments, managing resources and refining them for use in powerful ways.
Lorekeeper (Historian + Archivist)
Role: Keeper of knowledge, preserving and uncovering history.
Trial of Knowledge: Solve ancient puzzles and uncover hidden texts in a library filled with traps, showcasing your intellect and historical expertise.
Void Scribe (Dimensional Researcher)
Role: Explorer of the Abyss and dimensional anomalies.
Trial of the Abyss: Venture into Abyss Rifts and decipher ancient runes, uncovering secrets hidden in the void.
The Mystery of the 20th Level
For centuries, the Ascension Tower has challenged Erendath's bravest. Yet, one level remains forbidden—the 20th level. Scholars and Elders alike have studied the Tower for answers, but its secrets elude even the wisest. Some speculate that this level holds the key to the origin of the Ascension System itself. Others believe it to be a portal to realms beyond comprehension. But the truth remains locked away, waiting for the one who will finally break its seal.
As more Awakeners rise, the call of the Ascension Unique Classes echoes across the realm, beckoning the brave to test their limits, overcome their trials, and unlock the secrets of the Tower. With each trial passed, the Awakeners become more than adventurers—they become legends.