Chapter 23 - Zombie slayer

[ Weapon: Winter's wrath (Second Stage)

Type: Sword

Level: Sub-Legendary

Durability:189/200

Attribute effect: All four basic attributes increased by 15%

Special effects: Frost resistance +30% (reduces frost damage and additional negative status)

—: The power of frost, when attacking, it adds 70% of the damage caused by the frost attribute, and has a 5% chance of freezing the enemy.

—: Attack ignores 15% of armor protection effects.

—: After the battle, the Winter's wrath will recover 5 points of durability every hour.

—: 5% probability of triggering 2x critical hit damage

—: not opened…

Extra Skills :-

-1) Cold Slash: Extends five meters of frost sword energy, causing three times the strength damage to the enemy. It lasts for five seconds and has a cooling time of five minutes.

-2) not opened…

Number of kills required to upgrade: 0/4000

Equipment conditions: none ]

...

[ Title: Zombie Slayer

Description: Awarded to the first player in the world to kill two thousand zombies.

Attribute effect : All basic attributes +5

Extra effects - The experience value gained after killing zombies increases by 2 points.

— Increase dead zombie gift drop rate by 2%. ]

"Jackpot." Damian said with excited eyes as he read the effects of his new title.

The attributes of the Zombie Slayer don't seem to be outstanding at first sight, the experience value only increases by 2 points, and drop rate also only increases by 2%.

But it also depends on how much experience the zombies can provide.

If zombies were to provide dozens of experience points at a time, the 2 points of experience given by the title will be of little use. But the zombies only give single-digit experience.

Like zombies at level 3 provide 6 experience points, and zombies at level 4 only provide 8 experience points. It can now be said that this title directly allows him to gain experience points across levels.

By the way, regarding experience value.

Before level 5, every time a zombie improves by 1 level, the experience value will increase by 2 points. After level 5, every time the zombie improves by 1 level, the experience value will increase by 4 points. After level 10, it is 6 points.

There is a threshold for every five levels, and every time a threshold is passed, the experience value will be increased by an additional 2 points.

In addition, killing mutant zombies and mutant animals will increase your experience points accordingly.

As for the drop rate, although there is no clear explanation of the drop rate of ordinary zombies, according to Damian's analysis and speculation over the past few years, under normal circumstances, it is about 5%.

That is to say, on average twenty dead zombies can drop one gift card.

However, Damian's luck is better than that of ordinary people. After all, he's the villain who'll gather supplies and turn bad, so the hero can come, kill him and take over everything all at once. Without putting in any extra effort.

Named villains are ranked higher than stupid sidekicks and cannon fodder after all.

Normally his drop rate is around 8%, and increasing it by another 2% is kinda useful.

[Does the player want to equip the title?]

As this ping popped up, Damian directly pressed yes and breathed a sigh of relief. This life's really turning out better than he hoped.

After the upgrade, the Winter's wrath's basic attributes were increased by 5%, the durability increased by 50 points, the power of ice crystals is now upgraded to the power of frost, the ignored armor effect is increased by 5%, and a new entry and an additional skill are opened.

For the next promotion, he needs to kill another four thousand zombies. At his current speed, it will take less than half a month.

"In this life, let's get you all powered up, eh frosty." Damian said to his sword with a smile.

(Something's wrong with my mc. But it's also understandable knowing what he's been through.)

Damian quickly eliminated the nearby zombies, did not stay there for long. He activated the agility improvement of the phantom boots, and quickly disappeared at the end of the street.

Throughout the afternoon, Damian was unlucky enough not to find the survivor team.

He did meet two lone wolf survivors on the road. Probably the strength of level 3 to level 4. They are considered a top tier strongman.

Damian hesitated for a moment and finally did not take action to intercept and kill them. It was of no benefit.

His game inventory was already full of gift cards, and there was no shortage of supplies at all. In terms of equipment, the two of them were covered in garbage, and Damian didn't even bother to take a second look.

There is absolutely no value in taking action. If he has that time, he might as well kill two more zombies, atleast they'll give him experience.

Time soon came to night, so Damian returned near the dungeon and found a high-rise place to stay.

The next day, he expanded the search area and killed nearly 300 zombies in one day. His experience points increased by more than 2,000 and his level increased again, but he still found no survivors.

On the third day, Damian finally found several groups of survivors three kilometers away from the dungeon.

It's so far away that it's not easy to trick survivors into going there with him.

So he could only use the old method, breaking their limbs and transporting them two by two to the entrance of the dungeon. Damian also moved a car with good protection to the entrance of the dungeon.

In this way, when he is carrying other people, he can put the two people in the car, tap their mouths and lock the windows, which can increase safety to some extent.

Using this method, Damian successfully refreshed the dungeon twice in the next two days. On the second day, his vehicle was overturned several times by zombies, the glass was broken, and the two people inside were infected by the zombies. so he could only run a few more times.

Unlike the previous setbacks where no survivors could be found, Damian's luck in these two dungeon raids was quite good.

For the first time, a dark gold pendant and a gold ring with dark vision +3 were revealed.

[ Equipment: Pretender's Pendant

Grade: dark gold

Attribute effect: Spirit +10

Additional skills :-

—Pretender: Can block information inquiries from players of the same level and below. ]

In the apocalypse game all players can detect the attributes of zombies, so naturally there are also skills for detecting info of other players.

Although the detection skill is definitely not available at this stage, and the pendant is of little use to Damian, it is like when playing an RPG game. There is no harm in collecting more strange consumables and equipment, which may be used one day.

The equipment that was released for the second time was not good, but finally a bottle of Type II virus resistance potion was released.

After getting the potion, Damian did not continue to be obsessed with the dungeon.

Although various dark gold-level equipment can be found in the dungeon, their level is not high, the repetition rate is a bit high, and the experience given is relatively small, so it is not worth staying.

Besides, there is more than just this dungeon in the city. Damian has at least five important dungeon locations in his mind. Profits of staying and ruling in the city his whole past life.

"I wonder if I can go over and give it a try now." Damian said, looking to the southwest.

According to the information he has, the most advanced weapon in this city is not the sub-legendary Winter's wrath that can be evolved, but a treasure chest from which legendary equipment can be extracted. There are various weapons and equipment in it as gift cards. And what you get depends on your own luck.

In his previous life, he also discovered this opportunity after his soul followed the protagonist after death.

As for why Damian didn't open the legendary treasure chest the first time, but took the sub-legendary Winter's wrath. The main reason is that the location of the legendary chest is not very good.

The treasure chest is located in a private manor outside the main city. Before the end of the world, as Damian, there was no way to get in.

As for lurking nearby, wait until the end of the world and go in as soon as possible.

Not to mention that if Damian had not used Winter's wrath to expand his advantage, it would be difficult to kill ordinary zombies. Even if he could kill the manor zombies, he would not be able to fight against the guardian of the treasure chest. - a mutated adult tiger.

Yupp, a damn freaking tiger.

Not just that, there are also many other wild animals in this private manor. The rich guy living there had too much money and too wild a side to keep all kinds of animals there, some as pets, some as food. Goated dude.

Even if tigers and other forest beasts are at level 1, their comprehensive attributes are higher than those of ordinary people at level 5 without equipment.

At the beginning of the game, there is no difference between trying to grab food from a tiger's mouth and seeking death.

But it's different now. Damian is at level 9. He is equipped with luxurious equipment and his attributes are broken, leaving all other players and zombies behind. This is a good opportunity to get the treasure chest.

"My dear Arthur, say goodbye to your chest."