Chereads / The Creator'Creature / Chapter 10 - The Dungeon's Labyrinth: A Comprehensive Guide To The Depths

Chapter 10 - The Dungeon's Labyrinth: A Comprehensive Guide To The Depths

**Power Level Structure:**

**Entrance Floor**

- **Entrance and Spiral Stairs of Babel:**

- The entrance to the dungeon is located on the first basement floor of Babel, leading directly to the dungeon with a ten-meter-wide pit in the center of the room. This circular room is adorned with evenly spaced columns and a ceiling mural depicting a beautiful blue sky. A spiral staircase encircles the room, descending to the lower floors.

**Upper Floors (Floors 1-12):**

- **Floors 1-4:**

- These floors have light blue walls, and monsters encountered include Goblins and Kobolds. Floor 1 is known as "Beginning Road," a wide corridor suitable for level 1 adventurers with basic stats from I to H.

- **Floors 5-7:**

- The walls turn light green, and the dungeon structure changes. Stronger monsters like War Shadows and Killer Ants appear, with faster spawn rates. Level 1 adventurers should have at least G in basic stats to explore these floors.

- **Floors 8-9:**

- Room sizes increase, with ceilings rising to nearly ten meters. Bright light resembles sunlight. Monsters from floors 1-7 reappear, but stronger. Level 1 adventurers should have at least E in basic stats.

- **Floors 10-12:**

- These floors have a similar structure to floors 8-9, but the light becomes like morning mist. Large monsters like Orcs and Infant Dragons start to appear. These floors are very dangerous for level 1 adventurers, who should have at least B in basic stats.

**Middle Floors (Floors 13-17):**

- **Floors 13-17:**

- Known as the "Cave Labyrinth," these floors are made of basic rock. The layout is more complex with interconnected upper and lower tunnels. Monsters become stronger, and level 2 adventurers should have at least G in basic stats.

- **Floor 18 (Rivira):**

- This floor is a safe zone, also called "Under Resort," where no new monsters spawn. It features large crystals, forests, and lakes. The city of Rivira is situated on a cliff 200 meters above the lake. Level 2 adventurers must be capable of reaching this floor alone.

**Lower Floors (Floors 19-36):**

- **Floors 19-24:**

- Known as the "Great Tree Labyrinth," these floors are made of wood, with monsters primarily being insect types. This area is very hazardous, and level 3 adventurers will struggle to explore it alone. A minimum of C in basic stats is recommended.

- **Floors 25-27:**

- Referred to as the "City of Water" with a massive waterfall and complex pathways. The area is home to the Rex Amphisbaena, which can move between floors. Level 4 adventurers are advised to bring Kain Undine when exploring these water-rich areas.

- **Floors 28-36:**

- Consists of two regions, including a large forest on floor 29 and strong dinosaur-type monsters. This area is very challenging, requiring level 3 or higher adventurers.

**Deep Floors (Floors 37-50):**

- **Floor 37:**

- Known as the "White Palace," with a massive labyrinth of white walls, floors, and ceilings. This floor has a different scale compared to the upper floors, with large spaces between corridors and walls. The entrance to Floor 38 is in the center, where the Monster Rex Udaeus resides.

- **Floors 38-49:**

- Includes volcanic areas on Floor 44 and the Monster Rex Balor on Floor 49. These floors are extremely dangerous with intense terrain and structures.

- **Floor 50:**

- Another safe zone where monsters do not spawn, but monsters can come from above or below. The floor is covered with gray trees and intersected by rivers.

**Bottom Floors (Floors 51-61):**

- **Floors 51-58:**

- A labyrinth with flat walls, floors, and ceilings. Floor 58, known as "Vas Naga," is home to the powerful Naga Valgang.

- **Floors 59-61:**

- Glacier Region with glacial lakes, biting cold, and ice covering the area. The terrain changes to a gray forest covered in the ash of countless dead monsters, making it extremely difficult to explore.

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