Chereads / Ascending the World Tree / Chapter 7 - Floor 2: The Capital

Chapter 7 - Floor 2: The Capital

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The Capital is an expansive city that makes up Floor 2. It's a colossal metropolis where players spawn in a vast central plaza that seems to stretch endlessly, like several football fields combined. This bustling hub often gets so crowded during events and activities that players are teleported to one of the city's four unique districts, each with its own elemental theme and distinct atmosphere.

Blue Quadrant (Ice and Water)

This district, themed around ice and water, is a haven for mages and merchants specializing in these elements. Here, players can find ice resistance potions, special footwear for icy terrain, and a variety of water-based spells and artifacts. The architecture features flowing water elements like canals, waterfalls, and fountains, while frost-enchanted gear provides resistance to cold and boosts water magic abilities.

Green Quadrant (Earth)

The Earth-themed district is all about stability and environmental harmony. Its urban design includes terraced landscapes, subterranean structures, and green roofs. Celebrations and architecture emphasize a connection to nature, with unique armors made from reinforced minerals and enchanted stones offering enhanced defense and strength. Potions in this district increase physical endurance and fortify the body against physical attacks.

White Quadrant (Air)

In the Air-themed district, transportation and environmental quality take center stage. The cityscape is filled with wind-powered structures and advanced ventilation systems. Airships and flying mounts make travel a breeze, while floating parks and elevated walkways add to the charm. Lightweight armors enhance agility and speed, and potions here improve reflexes and quickness.

Red Quadrant (Fire)

Marked by energy efficiency and vibrant culture, the Fire-themed district uses controlled flames for heating and decoration, featuring fire-lit facades and flame-fueled sculptures. Fire-based festivals are a key part of the cultural identity. Unique armors provide fire resistance and offensive capabilities, while potions offer protection against heat and fire-based attacks, enhancing fire magic abilities.

Central Plaza

At the heart of the Capital, where players first appear, light and dark magic coexist. These are the least common magic types among players and NPCs, making this neutral central area a unique blend of influences, linking the elemental districts together.

Governance and Guilds

Every few months of in-game time, a guild is chosen to govern the city. This ruling guild can influence various aspects of city life, from access and trade to regulatory controls, leading to dynamic shifts in the city's environment.

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