Chereads / Ascending the World Tree / Chapter 12 - Floor 4: The Venomous Marsh

Chapter 12 - Floor 4: The Venomous Marsh

The Venomous Marsh

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On to the fourth floor, players enter a vast swamp teeming with bears and lizardmen soldiers. A single stone pathway winds through the entire floor, guiding players towards the summoning circle. Players spawn on a colossal teleportation platform, roughly the size of several buildings combined, with stone paths radiating outward in every direction. While players can venture off the stone path, they risk encountering soldiers or other dangers. At night, giant spiders emerge, making the swamp even more perilous.

At the far northern end of the floor, there is a mountain, its base marked by a barrier that signifies the end of the floor. Beneath the mountain, a cave serves dual purposes: it is a resting place for swamp spiders and also the first entrance to the dungeon. Human guards can often be seen patrolling the stone path, offering guidance to players and NPCs for silver or gold, depending on their level.

This floor introduces the first mini-boss, a bear known as Grim. Aggressive and relentless, Grim will attack on sight. The best strategy is to either run away or start a new character if you can't escape. Despite being a mini-boss, Grim is a formidable level 10 opponent and should only be tackled after completing the tutorial floors.

The main boss of this floor is Xal'thor, a lizardmen general. Xal'thor is a peaceful guardian tasked with preventing spiders from leaving the cave, though the reason for this remains a mystery.As long as players do not provoke him, he will permit passage into the dungeon. Once players defeat the dungeon, the exit to the sixth floor appears.

Lizardmen are generally known for their peaceful demeanor and their names are derived from their family names and personal names. For instance, Xal'thor's family name would be Xal', followed by their given name.

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