Chereads / Ascension of the Draconians / Chapter 7 - Primus

Chapter 7 - Primus

It has been three months since Brakos brought me to the library and the original shock that left my mind in a slight haze has now fully dissipated. I am now able to focus on my plans and have helped brakos in creating the book as we work together fine-tuning it.

During the time I have stayed in the library have learned a lot from both Brakos and the books he gave me. Thankfully Brakos has told me a few things that I will need to know ahead of time and warned me about dangers that I will have to watch out for in the world I now know is called Primus.

Some things he has told me is how the quality and the standards of living are the same as in the 21st century. For example, all houses have plumbing, heating, working showers and lights but everything is made with magic instead. Plumbing is done with water magic and gravity, pushing the water down pipes rather than pressure, heating is done with fire magic and lights are done with light magic.

Of course, people with a lot of money or high status will own larger properties. Cities have large walls and castles and tall and grand just like I would expect.

All houses rather than having power lines have a device in the basement that will drain magic power from a large crystal with magic stored in it(it is called a crystal battery, and can come in mini sizes). After a while, you have to buy a new one as it runs out and replace it.

Magic despite being a rare talent for most people is used for absolutely everything instead of electricity. Radios, crystals that act like phones (They can only call people, They don't have apps), magic-powered vehicles, almost everything runs off of magic.

The education system is similar to my old world but the level is slightly lower. They understand most common subjects but things like space travel, guns, sci-fi, TV and other similar things do not exist.

Broadcasts can be made for large events and kingdom announcements but it isn't a constant thing, nor can it be rewatched.

Brakos did tell me things about how the world works, for example, Primus is a Planet like my old world it is almost twice the size of my old planet but the Gravity is still the same (Physics doesn't work the same between different dimensions)

The length of a year here is slightly different, 1 year is exactly 360 days with 12 30-day long months and 24-hour days. All of these are exact in length while in my old world, a day was roughly 23.93 hours, and a year was approximately 365.25 days. (Yes, I know that I am smart.)

The months don't have names yet, instead, they are just called by their number. Which does make sense as in my old world the months were named after Roman emperors or something, I forget (No, I don't know everything), but they don't exist here.

The years are named weirdly. The current year there is year 553 of the 3rd era.

Each era is named after it ends and each era varies in length. The 2 eras before the 3rd were the Exploration and Cultivation Eras respectively.

It is unknown how long the first era lasted but the second is said to have been over 7000 years long.

Time zones and daylight savings do exist here so that is a plus.

Seasons are somewhat the same, in my old world the year would start in the middle of winter but here the year starts around the beginning of spring. It does still get warmer the farther south you go and the north and south poles (not called that In this world) are here too. 

One thing I didn't expect would be the guilds. Most cities have a branch of one of many different guilds, some of them are the Mages Tower, Merchant Guild, Adventurers Guild, the Auction House and Smithing Guild.

I expected an adventurers' and merchants' guild and maybe the mage's tower, but not the others.

The Adventurers Guild is where I plan on signing up later on in life, it is a guild that will send adventurers out on quests for money. The quests can range from gathering herbs to physical labour, bodyguard duty, to killing monsters and not every quest is safe.

It is the same as what we are doing with my book but this will allow me to do the things the book needs me to while not raising suspicion.

The Mages Tower is kind of self-explanatory, it is a group of mages who research magic while offering support to kingdoms and protecting people with their magic, and yes the mages live in towers.

The Merchant guild manages merchants and monitors expenses in kingdoms.

The Auction House is where you can buy and sell rare items you have gotten and they work directly with the adventurers and merchant guilds.

The Smithers Guild are the crafters and builders. They are the ones who craft gear for adventurers and design/build houses and other projects that require proper training.

Schools for magic and combat are also present in this world. Teaching people how to defend themselves and how to use magic (if capable).

Most schools teach people from all walks of life and you can start attending at the age of 16 can attend for 8 years max if you want and have the money(it is cheap until your 3rd year).

The common folk tend to go there to become adventurers or knights and mages afterwards, but the noble students tend to go to the more elite schools.

Although the elite schools do primarily have nobles, common folk are still allowed to enroll. I thought about attending one later on as well but we shall see.

Unfortunately, the behaviour is also similar to my old world. People don't usually care about skin colour here in Primus, instead, it's more species profiling.

For example, Orcs exist in primus, some live in warring clans and attack innocent people while others act like normal citizens but people like to think all orcs are the same, that they are just lumbering idiots that live for battle and will eat people alive when only a few barbarian clans do this.

Orcs and other non-human creatures that live here are very similar to the descriptions in my old world. Some things are different while others are the same.

Werewolves for example don't transform on the full moon, instead, they can transform anytime they want and can control themselves and become more powerful depending on how full the moon is.

Sadly the time period I will enter this world will be before Werewolves exist so no big fluffy friend for me. though Brakos said he could be wrong as he couldnt remember

I liked this difference as the whole you turn into a monster once a month is just dumb.

Another is Dragons, they don't all breathe fire, hoard gold and kidnap princesses like most old stories (note that I say not all do this). Depending on the colour of their scales they will have different powers and personalities, kind of like what Brakos has told me about spirits.

Of course, I can't forget the dangers that come with being a primogenitor or just life here in general.

Monsters exist here and many roam the forests and mana-dense areas in Primus. Adventurers take care of them most of the time but sometimes they will attack before anyone can do anything, and let's not forget the possibility of bandits or going to war with another kingdom.

Primus is both a strange and old world. In primus, Primogenitors are a common thing and one appears every once in a while.

The way a primogenitor appears varies a lot, some are people born with this power, some manifest/spawn from a large amount of magic in an area(rarely), some are created from a blessing or curse from a god or ethereal and a few others.

When a new primogenitor appears many signs show like changes in certain areas around them, monster attacks, cults seeking a new god, them releasing/showing their powers accidentally and several others.

Other primogenitors can even sense the appearance of a new one so they could also send people to look. If these things all start in certain areas at once people will start to suspect there is a primogenitor.

Sadly many don't survive for long. Some primogenitors are known for causing chaos and destruction. Because of this, some kingdoms and people, in general, will execute them or people they suspect of being one early on in their life.

Not all primogenitors are bad but people don't like to take chances. Some kingdoms will take in Primogenitors and either attempt to use them to create a race of warriors, experiment on them or take them in as their own and tie them to the family. The power of a Primogenitor is immense and many would like it for themselves.

The Mages Tower has been trying to recreate the power of a Primogenitor as well but they haven't made any progress. Some mages know how to and can remove a primogenitor's power but it will weaken them greatly. The Mages Tower tends to follow ethics and morals to the public eye, but underneath, well let's just say that they delve into some stuff that could lead to a civil war.

Of course, normal people aren't the only problem, other Primogenitors could try and kill me as well.

Some of them don't like the idea of others encroaching on their territory, others like to test out the new blood by fighting them and killing them if they don't see potential.

Scarely some can also take the power of weak primogenitors and increase their power but only a few can do this.

Thankfully not all Primogenitors are like that and most just don't care what others do, even their people. Some may talk to me and or warn me about stuff, wanting to see what I will do but I can never be too careful.

Unfortunately, Primogenitors can also sense other Primogenitors when they appear or when nearby so that could be a problem.

Thankfully my plan to seal my powers should protect me and not show signs or allow people to sense that I am a Primogenitor. Unless they are a Primogenitor and closely inspect me personally but that is very unlikely.