In the meeting room, John briefly spoke about the news that they were directly invited to participate in the Game Show.
"This is a very good stage, such as promoting our games such as 'Resident Evil Resistance' and 'Resident Evil 2." Armani, who also participated in the meeting, gave a suggestion.
"It has only been a month or so since the start of the exhibition, and the project team of 'Resident Evil Resistance' is still fumbling, so at least half a month must be prepared in advance. The time may not be enough," John shook his head.
"Yeah, there may not be a way to even try out the demo version at that time," Koch and several others said quickly.
The time is too tight. Although the 'Resident Evil Resistance' project is already being developed, including the demo version, it is only an internal demonstration. Using that kind of thing to participate in the exhibition is impossible. Unclear people might think this was the skin-changing game between 'Outlast' and 'Resident Evil.'
They will only have two or three weeks. Even in such a short time, if they have already found a good outsourcing team, and they work hard for 12 hours a day, they feel a little reserved.
After all, it's not just to make the game, but also to fix these bugs, and 'Resident Evil Resistance' itself is a multiplayer game. If you want to show the real gameplay, you need to develop the function of the server.
As for the sequel to 'Resident Evil,' it is even more nonsense. There is even no project at all, and the corresponding GDD has not been brought out. The entire team is still polishing and sorting out some content.
Listening to the words of everyone, Armani smiled and shook his head: "There is no way to get a demo version of the game, but it is okay to edit the trailers and promos."
"There is no way to create it immediately, but we can give something to the players, at least let them know that there is this game," Armani looked at the people in the R&D department and sighed with some hatred.
It is indisputable. The heat has accumulated and heat flow is money. You develop the game without saying a word, and then the players don't know what game you developed, and you will publicize it later. Do you know how much it will cost?
During this time, he has been busy with other things, such as other monetization ideas about game IP. Previously, he proposed to take the mobile game route and launch the mobile game with the in-app purchase function of 'Binding of Isaac' and 'Octopath Traveler.' This plan was rejected by John, as these are the company's valuable wealth.
As a professional manager, his job is to make PixelPioneers Studio bigger and more powerful and make it more profitable, which is related to his resume and his interests. After all, there are company revenue dividends in his contract.
Even if you take the word-of-mouth route and don't take the money-raising route, it's a waste to put these IPs here. Not to mention the rest, the porting of games to mobile platforms and other game platforms is also a way to make money, and it is not a bad thing for players.
The sequel plan for 'Resident Evil,' as well as the new game, what a good gimmick, what a hot topic of traffic.
As a result, these people sullenly developed for more than half a month. If they are not reviewing the work report monthly, he is completely unaware of the rest. Otherwise, the day the game was established, he would find a way to promote the game.
As for the game finally developed, what if it's not fun? What about it? This kind of production-scale game may not be promoted when it is released later. The quality of the game is placed here, and good and bad follow-ups are to be promoted. Why don't you want to run the promotion from the beginning so that the game has always appeared in the players' eyes?
"Mr. John, when you post on Social Media, you can pretend to show the computer monitor inadvertently, and then accidentally reveal the name of the new game on the computer monitor. Subsequently, through some daily photos, players will find that we are developing new games, and secretly launch an official website, and then shoot some trailers, which arouses the curiosity of players."
Armani, who was once in the entertainment industry, had a draft for the publicity plan. He thought about it a bit and combined it with the current strength of PixelPioneers Studio. Soon, he developed a relatively complete set of strategic strategies for painting pie.
Listening to Armani, everyone was amazed, and Luna, who had been eating next to him, heard this familiar remark, and suddenly thought of something with a weird expression. How do I feel a little familiar with this procedure?
As a game developer, the difference between John and others in the industry should be the number of player fans. For game producers, usually, everyone should have the impression of a behind-the-scenes worker. For example, plain shirts, ordinary black-framed glasses, sparse hairline, and belly at the desk for a long time.
But John is different. The advantage of age, coupled with the fact that he exercises regularly, is the same as the plan made by Armani after joining PixelPioneers Studio.
John, who appears in front of mass players, is more handsome than others in the industry. If you don't say that he is a game developer, I guess you will regard him as a star.
Therefore, under the situation that the official blog of the peers is basically only one hundred thousand, and the support of three or four hundred thousand is already awesome, John's fans have already exceeded one million. Especially when the news about John's VR proposal came out some time ago, John's attention rose again.
Compared with other game developers who often don't post a post for a week or two, John's official blog can be used for almost everything after it is handed over to Luna.
"Afternoon tea, coffee with fried chicken?" Despite choosing a specific angle, the picture in the monitor at the corner of the picture can be found looming.
John landed on his official blog and updated it.
"Isn't the method of advertising so obvious?" John looked at Luna next to him and said to everyone.
"Mr. John, we didn't advertise, we just shared the news of the Studio. The game news was accidentally leaked. By the way, after waiting for more messages, Mr. John, remember to delete this official blog. It's more likely to arouse the curiosity and attention of players," Armani said of what he thought of.
"As for not obvious, don't worry, if the players find out again, we still have another way for exposure," Armani showed a very devilish smile.
Listening to Armani, John suddenly realized.