Chereads / PixelPioneers: The Birth of a Gaming Empire / Chapter 105 - Chapter : 104 : Won't Be Beaten

Chapter 105 - Chapter : 104 : Won't Be Beaten

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Facts have proved that players are far more powerful than they think, as if every girlfriend is a Detective Holmes, capable of finding private cigarettes from the sofa crevices and disguised pet food with hidden cash. Players also become Detective Sherlock Holmes when analyzing news from their favorite game companies and producers.

Before Armani's preparations were fully utilized, players had already uncovered information from them. And more than that, through the information on the very small screen in the photo, players have fully used their brains, combined with the Easter eggs revealed in the previous "Resident Evil" and some hidden content, they speculated on what the new game could be.

Then, due to the lack of recent news in the gaming media, they reprinted this news to create an article.

While John looked at a large number of players investigating and speculating in his comment section, he was momentarily stunned.

No, it's too fast for them to figure it out. Our official game website isn't even online yet, and our follow-up promotional trailer is still in production. How have you already mobilized completely? This isn't what I imagined before. Although I want you to play the game immediately, this game is still under development.

Looking at the group of players asking about the game below, John silently sent an emoticon.

'Don't ask, it's already done'

Player: ???

Already doing it? What did you do? A group of players expressed their frustration. Since you say it's being made, then tell us what you're making. A sequel to "Resident Evil" or another game?

Looking at the only photo that could serve as evidence, a vague shadow with a muzzle flash, countless players were left with questions.

In the next few days, PixelPioneers Studio prepared to be unveiled at the E3 game show, featuring a mysterious countdown on its official website and a teaser trailer. Well, it's barely a trailer if you call it that. The duration of the entire video is about 20 seconds, with no dialogue at all.

Scenes from the Mount Massive Asylum in "Outlast," the Umbrella Laboratory in "Resident Evil," the Raccoon City Police Station, and the weapons shop. The final scene shows soldiers descending from military helicopters, followed by a zombie roar. Then the video ends, leaving people bewildered.

John had stopped reading his official blog comments because his page was flooded by curious players. A group of people bombarded him, asking about the new game and when it would be available online.

At the Mercury Studio office, while reviewing the latest game development progress and the custom CG video prepared for the Game Show, John stayed silent. If players knew the latest progress of this game, would they come to the studio to confront me?

Observing players commenting on his account, guessing the new game's release, John couldn't help but feel doubtful.

Beyond John's blog, forums such as the Post Bar Forum also saw many discussions. Given the success of "Resident Evil," expectations were high.

At the same time, the game industry took notice. After all, the results of "Resident Evil" were outstanding, as global sales for "Resident Evil" have exceeded 4.5 million. Achieving this with a horror game centered on zombies is impressive.

As for John's new game? Although limited details were available, most people believed the brand would be maintained.

"It's likely a sequel to 'Resident Evil,' as PixelPioneers Studio needs stability," one analyst commented.

"Yes, 'Resident Evil' clearly left room for a sequel. There are too many loose ends: Claire's brother, Ada surviving, and the aftermath of the raccoon bio-virus," others agreed.

In a professional gaming group chat, speculation ran high about John's next steps with "Resident Evil" and how the sequel might unfold.

Until a dissonant voice chimed in.

"Hold on, isn't the Mount Massive Asylum from 'Outlast' in the teaser? There's no way John is combining 'Outlast' and 'Resident Evil'; they're two completely separate stories."

Everyone: ...

True-! Although most of the teaser showcased scenes from "Resident Evil," including the military drop zone, the "Outlast" Asylum is also there.

John had little time to dwell on these discussions. His team arrived at the Game Exhibition a week early. The International Expo Center, with its 170,000 square meters of exhibition space and over 20 independent halls, was buzzing with activity.

Of course, the larger halls belonged to major players like UEGame and other global publishers. For PixelPioneers Studio, the focus was different. The studio's booth was in the large game entertainment display area, where second and third-tier developers showcased their work. Booth sizes varied based on prominence.

Under the guidance of the event staff, John surveyed their booth.

"It's quite small," Luna remarked, assessing the officially decorated space. Roughly 600 square meters, with seats and display items, felt cramped.

"It's enough," John replied with a smile, unfazed.

At least the area suffices. Smaller studios had far less, sometimes limited to 100 square meters or less. The studio brought "Resident Evil," "Outlast," "Octopath Traveler," and "Binding of Isaac" to the exhibition, their setup included demo stations and large screens showing teasers.

"John, it's been a while since we met," Someone said.

Hearing his name, John turned to see Martel and Baker, familiar faces from the Game Awards, approaching.