In between these sessions, Ayanokoji would often meet with Ichinose Honami. The two would share private moments in cafes, sitting across from each other as they discussed the upcoming exams. Honami, ever the diligent leader of Class B, was always optimistic and cheerful, her warm smile a stark contrast to Ayanokoji's cold demeanor.
But their meetings weren't purely business. Ayanokoji, ever the manipulator, knew how to play his cards right. He would take Honami to secluded spots around the campus, places where they could be alone. It was in these moments that he would push the boundaries of their relationship, subtly testing her reactions as he reached out to touch her. His hands would find their way to her soft, round breasts, his fingers gently squeezing and caressing them through her clothes. Honami would blush, her breath hitching slightly as she looked around nervously, but she never pulled away. Ayanokoji knew that he had her wrapped around his finger, her affection for him making her more pliable to his advances.
When his hands would move lower, grabbing her firm buttocks and pulling her closer, Honami would gasp softly, her body trembling in his arms. Yet, she would allow him to continue, her own desires slowly surfacing as she responded to his touch. These moments were carefully orchestrated, a means to ensure her continued loyalty and support.
Finally, the day of the Event Selection Exam arrived. On the morning of March 15th, the ten events chosen by Class C and Class A were announced. Ayanokoji stood in the main hall, his expression as unreadable as ever as he listened to the announcements.
For Class 1-A, the official events were as follows:
International Chess
- Required number of participants: 1 person
- Time Limit: 1 hour (overtime considered a loss)
- Rules: Based on standard international chess rules, with no time extensions after the 40th turn.
- Commander Role: Can provide instructions within the given 30-minute time limit.
English Quiz
- Required number of participants: 8 people
- Time Limit: 50 minutes
- Rules: Based on the first-year syllabus, comparing total scores between the two classes.
- Commander Role: Can answer one question in place of the participants.
Modern Literature Quiz
- Required number of participants: 4 people
- Time Limit: 50 minutes
- Rules: Based on the first-year syllabus, comparing total scores between the two classes.
- Commander Role: Can answer one question in place of the participants.
Mathematics Quiz
- Required number of participants: 7 people
- Time Limit: 50 minutes
- Rules: Based on the first-year syllabus, comparing total scores between the two classes.
- Commander Role: Can answer one question in place of the participants.
Flash Mental Arithmetic
- Required number of participants: 2 people
- Time Limit: 30 minutes
- Rules: Calculate answers mentally, with emphasis on correctness and speed.
- Commander Role: Granted one chance to change the answer to any question.
The five fake-out events for Class 1-A were:
Go
- Required number of participants: 3 people
- Time Limit: 1 hour (overtime considered a loss)
- Rules: 1 vs 1 matches in three groups simultaneously, based on standard Go rules.
- Commander Role: Can advise one move to a player at any point.
Social Science Quiz
- Required number of participants: 5 people
- Time Limit: 50 minutes
- Rules: Scope based on the first-year syllabus of Geography, History, Civics, and related disciplines, comparing total scores.
- Commander Role: Can answer one question in place of the participants.
Volleyball
- Required number of participants: 6 people
- Rules: 3 rounds using a 10-point system, based on standard volleyball rules.
- Commander Role: Can substitute players up to 3 times at any point.
Long Rope Jump
- Required number of participants: 20 people
- Time Limit: 30 minutes
- Rules: After two attempts, the class with the higher total score wins.
- Commander Role: Can change the order of the opponent's class once.
Dodge Ball
- Required number of participants: 18 people
- Rules: 2 rounds using a 10-point system, based on standard Dodge Ball rules. In case of a 1-1 tie, sudden death determines the winner.
- Commander Role: Can resurrect a defeated player at any time.
For Class 1-C, Ayanokoji's class, the events were strategically chosen to play to their strengths:
Archery
- Required number of participants: 3 people
- Time Limit: 30 minutes
- Rules: Standard archery rules apply.
- Commander Role: Can provide additional instructions during the match.
Basketball
- Required Participants: 5 people
- Allotted Time: 20 minutes (two 10-minute halves)
- Rules: Standard basketball rules apply.
- Commander Role: Can substitute one player during the game.
Table Tennis
- Required Participants: 4 people
- Time Limit: 30 minutes
- Rules: Standard table tennis rules apply.
- Commander Role: Can switch players between rounds.
Typing Speed Test
- Required Participants: 1 person
- Time Limit: 30 minutes
- Rules: Speed and accuracy competition in three typing formats: Vocabulary, Short Passages, and Essays.
- Commander Role: The commander can notify the participant of one mistake.
Tennis
- Required Participants: 2 people
- Time Limit: 1 hour
- Rules: Standard tennis rules apply.
- Commander Role: Can change the order of matches.
The five fake-out events were:
English Quiz
- Required Participants: 5 people
- Time Limit: 50 minutes
- Rules: Based on
the first-year syllabus, comparing total scores between the two classes.
- Commander Role: Can answer one question in place of the participants.
Swimming
- Required Participants: 3 people
- Time Limit: 20 minutes
- Rules: Standard swimming relay rules apply.
- Commander Role: Can substitute one swimmer mid-race.
Soccer
- Required Participants: 11 people
- Time Limit: 45 minutes
- Rules: Standard soccer rules apply.
- Commander Role: Can substitute players up to 3 times at any point.
Piano
- Required Participants: 1 person
- Time Limit: 15 minutes
- Rules: Performance judged on technical skill, timing, and overall expression.
- Commander Role: Can suggest a piece to the participant.
Rock–paper–scissors
- Required Participants: 1 person
- Time Limit: 5 minutes
- Rules: Best of three rounds.
- Commander Role: Can choose the strategy to be used.
Class 1-B, led by Ichinose Honami, announced their events with the following official choices:
Math Test Chemistry Test History Quiz Physics Test Spelling Bee Tug of War Badminton Relay Race Team Debate Cooking Competition
And for Class 1-D, which was led by Satoru Kaneda, the events were strategically chosen to play to their own unique strengths:
Karate
- Required Participants: 3 people
- Time: 10 minutes
- Rules: Non-contact, Sundome Karate ruleset with 3-minute matches (Loser Leaves, Winner Stays tournament style).
- Commander Role: Can request a redo of one match.
Judo
- Required Participants: 1 person
- Match Time: 4 minutes (up to 3 matches for 12 minutes total)
- Rules: Standard judo rules apply.
- Commander Role: Can invalidate one match result and call for a rematch.
Sprint Race
- Required Participants: 4 people
- Time Limit: 20 minutes
- Rules: 100-meter sprint, with the fastest overall time winning.
- Commander Role: Can substitute one runner after the first race.
Table Tennis
- Required Participants: 4 people
- Time Limit: 30 minutes
- Rules: Standard table tennis rules apply.
- Commander Role: Can switch players between rounds.
Rock Climbing
- Required Participants: 2 people
- Time Limit: 1 hour
- Rules: Timed ascent of a set route; fastest combined time wins.
- Commander Role: Can provide additional instructions during the climb.
Biathlon
- Required Participants: 1 person
- Time Limit: 1 hour
- Rules: Combination of running and shooting; points awarded based on accuracy and speed.
- Commander Role: Can provide one strategic piece of advice before the shooting portion.
Art Competition
- Required Participants: 3 people
- Time Limit: 1 hour
- Rules: Participants must create a piece of art within the time limit; judged on creativity, technique, and overall impact.
- Commander Role: Can provide one piece of creative input.
Chess
- Required Participants: 1 person
- Time Limit: 1 hour
- Rules: Standard chess rules apply.
- Commander Role: Can provide strategic advice once during the match.
Long Jump
- Required Participants: 3 people
- Time Limit: 30 minutes
- Rules: Each participant gets three attempts, with the best jump counting.
- Commander Role: Can choose the order of participants.
Volleyball
- Required Participants: 6 people
- Time Limit: 30 minutes
- Rules: Standard volleyball rules apply.
- Commander Role: Can substitute players up to 3 times at any point.
As Ayanokoji listened to the announcements, his mind was already working through the possibilities. Each class had chosen their events carefully, but Ayanokoji knew that the true test lay in how well he could manipulate the situation to his advantage. The days ahead would be crucial, and he was more than prepared for the challenges that awaited him.