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Magic Wizard

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Synopsis
A man named Aiden leymore, betrayed by his freinds, killed by his freinds, as his mana core exploded to piece leaving him dead, but it soon overturned as he got transmigrated back into his 10s, will he take revenge or will he die?

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Chapter 1 - Prolouge

In the age of dawn, our ancestors knew magic intimately. They mastered it, creating techniques and spells that shaped their world. However, over thousands of years, this knowledge slowly disintegrated, leaving a huge question throughout history. Not even experts or elders knew the answer, but one common knowledge remained known to everyone, even wizards: the Five Magic Laws.

Law of Equivalence Magic cannot be created or destroyed, only transformed. To cast a spell, an equal amount of energy must be expended or exchanged. This prevents overuse and ensures balance in the magical world.

Law of Binding Once a spell is cast, its effects are bound to the caster's will. Breaking this bond can lead to catastrophic consequences, as the spell may become uncontrollable or turn against the caster.

Law of Limitation Every spell has its limits, defined by the caster's imagination, mana, and intent. Attempting to exceed these limits can result in the spell backfiring or failing entirely. The caster's imagination forms the building blocks of magic, their mana provides the backbone, and their intent manifests the magic. To fully create a spell, one must be able to use the "Nexus," a bubble of concentrated focus and imagination. Within this Nexus, the caster is like a god, which is why wizards are very much feared when entering one.

Law of Contagion. Objects or individuals that were once in contact with each other retain a magical connection. This principle allows for sympathetic magic, where influencing one can affect the other, even over great distances.

Law of Resonance Magic aligns with the caster's inner nature and intentions and intent. A pure heart can amplify beneficial spells, while a dark intent can twist even the simplest magic into something malevolent, known as Dark Magic. This pure evil magic allows for the creation of living things, an abuse of nature itself.

No one knew who created these rules or who implemented them, but everyone knew that these rules were unbreakable. Not even the strongest wizard could bypass them, and thus the rules remained in place for centuries. As time passed, wizards known as Arcanists spread their knowledge throughout the world like seeds. Wizards became the symbol of magic, while Valorians became relics of a bygone age, simply forgotten, but some people still learned and uses their techniques and mastering it, and creating more about it.

Wizards took over the world with their magic, reigning supreme, until a magician named Arthur led a revolt against them. After two years of fierce struggle, he marked the end of the wizards' tyranny over the world. Just when everyone thought everything was over, Arthur created 5 laws against the use of magic to innocent nor everything else and it was,

The law of protection, does who attack one without their knowledge is punishable, those who kill using magic is punishable, those who use magic for tyranny is considered Genocide to their race.

Law of Preservation, magic must preserve the natural world and not harm

Law of Transparence, Magic use must be open and transparent but these law is excluded for private duel or duel that is especially not popular.

Law of Accountabilit, Magic users are responsible for the consequences of their actions whenever they kill they should be ready to deal their action.

Law of exposure, those who recently became a mage must say their Class and what bubble they can create.

To those who broke these law are called "rule breaker" and consider Treason to their kingdom, and is not consider human any more hence if they are either captured they will become a slave to their capturer.