Character Sheet: Adam
#### Basic Information
Name: Adam
Nature: Survivor
Demeanor: Loner
Concept: Albino Metis Theurge
Breed: Metis
Auspice: Theurge
Tribe: None
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#### Attributes
*Physical*
_Strength: 4
Adam's life as a werewolf and his rigorous training have made him exceptionally strong.
_Dexterity: 3
His combat experience and quick reflexes give him high agility.
_Stamina: 3
Enduring numerous battles and surviving experiments have made Adam extremely resilient.
*Social*
_Charisma: 2
Adam is not naturally sociable, but he can make an impression when necessary.
_Manipulation: 1
His antisocial nature makes it difficult for him to manipulate others effectively.
_Appearance: 3
Adam's striking appearance gives him a certain charm. He is not the best looking but he is athletic and decent looking.
*Mental*
_Perception: 3
Adam has honed his senses to detect danger and subtle changes in his environment. His eyes aren't his best sense and his albinism also bothers him under the sun but his other senses are strong.
_Intelligence: 4
His time spent studying magic and spirits has made him highly knowledgeable.
_Wits: 3
Quick thinking and the ability to adapt in combat situations are crucial for his survival.
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#### Abilities
*Talents*
_Alertness: 3
Adam is always on guard, making him highly aware of his surroundings.
_Athletics: 2
His physical training has given him good athletic abilities, though not exceptional.
_Brawl: 3
Regular combat has made Adam proficient in hand-to-hand fighting.
_Dodge: 2
His agility allows him to evade attacks effectively.
_Empathy: 1
Adam has some ability to understand others' emotions, but it is limited.
_Expression: 1
He can express himself, but his antisocial nature limits this skill.
_Intimidation: 2
His war form and combat experience make him naturally intimidating.
_Primal-Urge: 4
Deep connection to his werewolf instincts and the spiritual world.
_Streetwise: 1
Basic knowledge of how to navigate urban environments.
_Subterfuge: 1
Limited ability to deceive others, usually relies on directness.
*Skills*
_Animal Ken: 2
His connection with his werewolf nature gives him some understanding of animals. Dogs can feel the presence of his wolf and might get aggressive while wolves will feel see him as a powerful wolf they don't want to mess with.
_Crafts: 1
Basic crafting skills, likely from practical needs.
_Drive: 1
Basic driving skills, necessary for urban survival.
_Etiquette: 1
Minimal social graces, enough to get by in human society.
_Aim: 3
Skilled with ranged weapons like guns, crossbows, and throwing weapons.
_Larceny: 1
Basic ability to pick locks and understand criminal activities.
_Melee: 4
Highly skilled in close combat with weapons, with weapons like swords, machete, tomahawk and knives.
_Performance: 1
Minimal ability to perform or entertain.
_Stealth: 3
Proficient in moving unseen and unheard.
_Survival: 3
Strong survival skills, both in urban and wild environments.
*Knowledges*
_Academics: 2
Some formal knowledge, likely self-taught or learned from Faith.
_Computer: 1
Basic computer literacy.
_Enigmas: 3
Skilled in solving puzzles and understanding mysteries, crucial for a Theurge.
Investigation: 2
Competent in investigating and uncovering hidden information.
_Law: 1
Explanation: Basic understanding of legal systems, useful for navigating human society.
_Medicine: 2
Knowledge of healing, both from a medical and spiritual perspective.
_Occult: 4
Extensive knowledge of the supernatural, spirits, and magic.
_Politics: 1
Basic understanding of political structures and machinations.
_Rituals: 4
Highly skilled in performing and understanding rituals.
_Science: 2
General scientific knowledge, useful for understanding and countering scientific threats.
---
#### Advantages
*Backgrounds*
_Allies: 2 (Faith, Lucy, Jessy)
They are his adoptive family.
_Mentor: 3 (Faith)
A powerful sorceress who has taught and guided him.
_Resources: 2
Access to basic resources for survival and his activities.
*Gifts*
*Theurge Gifts:*
_Spirit Speech: Communicate with spirits.
_Mother's Touch: Heal others with a touch. This power uses Gnosis and can leave scars if used too much or on deadly wounds
_Sense Wyrm: Detect the presence of Wyrm corruption. This power requires focus.
_Name the Spirit: Identify and understand spirits.
_Command Spirit: Command spirits to obey. This power requires Gnosis and can amplified by hedge magic and Garou shamanism.
_Metis Gifts:
_Create Elemental: Summon and control an elemental power like fire, earth, water or air. It requires the use of Gnosis. This gift has a deep connection to Garou shamanism.
*Stolen gifts:*
*Ahroun Gifts:*
_Razor Claws: Temporarily sharpen claws to do aggravated damage, making the claws strong enough to cut through steel with ease. It requires the sharpening of the claw against stone for a few moments.
*Ragabash Gifts:*
_Blur of the Milky Eye: Become harder to detect while moving at half speed. Requires constant focus,
_Open Seal: Unlock doors or containers. Uses Gnosis.
*Rites*
_Level 1 Rites:
_Rite of Cleansing: Cleanse a person or area of spiritual corruption. Can restore Gnosis depending on the location.
_Rite of Talisman Dedication: Bind items to oneself so they change forms with the user. Uses Gnosis.
*Fetishes*
_Moon Amulet: Allows the creation of illusions. The spirit bound in the amulet will provided energy for small changes but needs Gnosis for bigger changes.
_Fang Daggers: His own fangs in war form transformed into lethal weapons.
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#### Traits
*Rage:* 3
Moderate amount of rage, representing his inner turmoil and combat readiness. A Theurge usually has lower rage than others.
*Gnosis:* 6
High level of spiritual energy, reflecting his deep connection to the spirit world.
*Willpower:* 7
Strong willpower, allowing him to resist temptations and push through challenges.
---
#### Merits & Flaws
*Merits:*
Healing in All Forms: 3
Ability to heal quickly, regardless of his current form. This healing is a lot weakened when wound is caused by magic, weapons of magical nature, fire and silver.
*Flaws:*
_Albino: 1
Sunlight bothers his eyes and skin, making daylight travel uncomfortable.
_Dark Secret: 2
Raised in a lab and subjected to experiments, a past he prefers to keep hidden.
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#### Magic
_Garou Shamanism:* Mastery of spiritual rituals and communication with spirits. This magic requires Gnosis.
Adam's deep connection with the spirit world allows him to perform complex shamanic rituals.
_Hedge Magic: Practical magic, including spells and charms outside traditional Garou rites. This magic doesn't uses Gnosis but it will make Adam tired (Uses Willpower). There are spells that are weak enough to be allowed to use with very little cost.
Versatile magic that complements his shamanic abilities, learned from his time with Faith.