<×> KORVAC <×>
Chapter 37 : Ready For The Unfair Obnoxious Fairness Part 2.
Still flabbergasted by the insurmountable and grotesque amount of damage dealt by the second strike of Bverxkka's transluscent lilac silhouette, i procure to keep my cool, seeing with uttermost attention what unfolds afterwards.
* -64 Integrity (Critical Hit) *
This time, the holographic number displayed are White instead of Black, but still conserve the Osmium shade.
{I believe White is for Zionez or Psychic attacks and Black for Keizer or Physic attacks, Then… , What is the meaning of Golden and Osmium?, The only thing i can came up with, is Female and Male respectively…}
* DOUBLE TAP + 20 DEVELOPMENT *
* OVERKILL + 35 DEVELOPMENT *
* KILL PER SET (1) + 10 DEVELOPMENT *
* KILL + 5 DEVELOPMENT *
{No shit!, if you don't tell me i couldn't realize on my own it was an Overkill what Bverxkka did, However, i recall this ability, is Enforce Reinforce, i am quite sure of it}
And just as Bverxkka returns to his spot in our alignment, a visible perimeter around him of lilac transluscent light envelopes his body, with out a doubt, is the protection mentioned by the explanation.
§ (#1) Stoicallyon §
Level 0 - (0/100D)
Integrity • 50/50
Capacity • 16/50
Action • 170
§ Development - 105 §
There is no one else who reach "100 Action", which encompass the other Hares, Dallas, Thyfall or Myself, that is why this Set ended in a really short span, starting the next one.
∆×∆×| SET 2/5 - ROUND 1 |∆×∆
{Time out!, if this starts with the same pattern, shouldn't that mean the firsts ones on having a Turn on this Set, would be the Amazon followed by Bverxkka?}
∆×∆| Wildkyr'zon |∆×∆
{Holy crap!, if she start and gain "175 Action" this Set…, She can execute two attacks?!, i mean, in total she has "350 Action", If this is correct?, maybe Training it is not as usless as i thought, because if i am correct, "Action" must be measured in your Reflexes, Speed, Resiliency and Stamina…}
The Amazon doesn't lose any moment of her Turn, utilizing that strange way of acomodate her hand to strike the head of the Hare with a "7" as identifier.
The result is the same as before, the Valkyrie sinking her fingers on strike in the flesh of her Prey without ripping it off, even after she smashed the skull from the inside.
* -24 Integrity (Critical Hit) *
{Golden and Black letters again, i think my hypothesis is correct}
* ONE STRIKE + 25 DEVELOPMENT *
* KILL PER SET (2)+ 10 DEVELOPMENT *
* KILL + 5 DEVELOPMENT *
* DOUBLE KILL + 5 DEVELOPMENT *
{If i am correct, she has now 175 Development}
∆×∆| Wildkyr'zon |∆×∆
{NO FRICKIN WAY!, She goes again!}
There is no need for me to say it, the Amazon simply killed the Hare with an indigo "8" above its head.
* ONE STRIKE + 25 DEVELOPMENT *
* KILL PER SET (3)+ 10 DEVELOPMENT *
* KILL + 5 DEVELOPMENT *
* TRIPLE KILL + 15 DEVELOPMENT *
* DOUBLE TURN + 10 DEVELOPMENT *
* FULL CAPACITY + 25 DEVELOPMENT *
{Oh!, so this notifications are not just about killing, if not about our overall performance, highlighting the most relevant actions we do}
∆×∆| Stoicallyon |∆×∆
As expected, Bverxkka advances immediately, killing the Hare with a "2" above his head in the firs turn, and in the second one, he kills the Hare with the number "3", as Wildkyr'zon, every Hit is Critical, with 2 more Overkill mentions.
∆×∆×| Coopernoid |∆×∆
{Oh!, What a surprise!, Being the fourth more dangerous in the Team, i thought my participation would be later}
With no Capacity to employ any of my Kinetic Energy attacks i learned from Slayçęr, i end up recurring to the old and reliable strength of the fist.
Inhaling deeply, i make a short sprint towards the number "5" Hare, the speed of my movement does not impede my precision, throwing a straight [Punch] with such perfection that my instructors could truly be proud to say "I taught him to do that".
The impact is thunderous, breaking the Hare's skull from its front, embedding its head back into its neck.
Is quite clear the cracking sound of how its windpipe burst, transmitting the damage further back, surely the spine was broken in the process too.
The animal rises a few centimeters into the air due to the collision, but when it lands, collapses instantly on the ground without having life anymore.
* -51 Integrity (Critical Hit) *
{Holy crap!, I Hit Like A Truck!… , And the numbers are Black and Osmium, i suppose, i can say it is not an Hypothesis, and most likely, the truth, Osmium for Males, Golden for Females}
* ONE STRIKE + 25 DEVELOPMENT *
* OVERKILL + 35 DEVELOPMENT *
* KILL + 5 DEVELOPMENT *
* FULL CAPACITY + 25 DEVELOPMENT *
{Oh!, I get all of this, i think it is pretty good, but why i don't get the "Kill Per Set", you must kill someone since the Set 1/5, that would be impossible until having "100 Action" or more as Wildkyr'zon or Bverxkka!}
§ (#4) Coopernoid §
Level 0 - (0/100D)
Integrity • 50/50
Capacity • 51/50
Action • 85
§ Development - 120 §
{120?, Not to shabby!}
∆×∆| Arroglonde |∆×∆
Dallas punches the last Hare, his movement is consistent and fluid, but the damage is quite low, "Lacking" even when is displayed with the Black and Osmium notification.
* -12 Integrity (Critical Hit) *
{What?!, Why is so low?!}
—What a good hit!.
Commented Dallas with joy, quite near of becoming pride, for my part, i am not too sure if he is currently being sarcastic or actually thinks his performance is "Good".
§ (#5) Arroglonde §
Level 0 - (0/100D)
Integrity • 50/50
Capacity • 12/50
Action • 80
§ Development - 12 §
Then, is Thyfall Turn, she looks quite confident, and i know of what she is capable off, i get goosebumps of excitement and tremors of fear knowing that she is my Teammate but simultaneously what she does is supposedly, at the reach of anyone, a truly scary thought that fortunately, i hadn't confirm yet.
∆×∆| Pinksnow Bunny |∆×∆
The delicate apparency of the Pink Hair Girl is always a sight to behold, the cuteness of her seriousness is a pretty wild combination, is like looking at a little cub, only with the inconveniences of this cub being from a Dire Tiger and can disfigure your face just 5 minutes after being born.
Thyfall extends her right arm, opening her palm and creating in front of it a small, dim and transluscent lilac sphere.
From this creation, is generated a second sphere, adjacent to the first and being followed by a third, then a fourth and finally a fifth one.
{It seemed like it took forever, but it was only 4 to 5 seconds}
Once the row of five horizontal spheres is ready, they are compacted into a single one that is slightly larger, and it is said object what Thyfall shoots towards the Hare number "4".
The immaterial object flies with enormous speed, which adds absurd damage, since when it hits the animal, pierces it grotesquely.
This is because it is not like a bullet strike, but rather like a cannon shot, leaving a huge hole that is bigger than the now inexistent head that the body of this rodent had in the previous moment.
* -87Integrity (Critical Hit) *
The letters are show in Golden and White colours, undoubtedly, confirming my suspicion.
* DOUBLE TAP + 20 DEVELOPMENT *
* OVERKILL + 35 DEVELOPMENT *
* ANNIHILATED + 75 DEVELOPMENT *
* KILL + 5 DEVELOPMENT *
* FULL CAPACITY + 25 DEVELOPMENT *
{WHAT?!, How she manage to get so much damage?!}
§ (#3) Pinksnow Bunny §
Level 0 - (0/100D)
Integrity • 50/50
Capacity • 87/50
Action • 65
§ Development - 183 §
Our domination in the "Obnoxious Turn Base Combat" was undeniable, the Hares couldn't attack us at all.
{This is what i was talking about, normally we would have to fight being surrounded, with the fear of something else approaching or just charging at us madly, truthfully, so, why is easier than the Pyramid?, Just because Monoliths are Inferior?, i do not think that is the case, or is a relevant factor all should be aware of}
∆×∆| PERFORMANCE |∆×∆
• Stoicallyon : +46 Development
MVP +75 Development
Highest Total Damage +50 Development
High Participation +25 Development
Damage As … +240 Development
Five (6) C In A Row +60 Development
•
• Wildkyr'zon +72 Development
High Participation +25 Development
Damage As … +72 Development
•
• Pinksnow Bunny +87 Development
Highest Psychic Damage +30 Development
Participation +15 Development
Damage As … +87 Development
•
• Coopernoid +51 Development
Highest Physic Damage +30 Development
Participation +15 Development
Damage As … +51 Development
•
• Arroglonde +12 Development
Witness +5 Development
Damage As … +12 Development
•
• TEAM +80 Development
All Critical (12) +120 Development
Extreme Rudeness (4) +80 Development
Speed Runners +150 Development
Untouchables (5) +375 Development
We First (2) +70 Development
One Is Enough (4) + 100 Development
Two Is To ensure (4) + 80 Development
∆×∆| ~ ~ ~ ~ ~ ~ ~ ~ |∆×∆
{Holy Shit!, is this broken?!, Nah!, I think this is what my fiancee used to call, "Play Style Incentive", is when certain behavior is rewarded, Probably the fact that we act like an Actual Team is what give us such outcome, i am absolutely sure about this}
With the Obnoxious Turn Based Combat over, the white cell in which we were fighting, begins to fade away, leaving the humid forest environment visible again.
{Maybe is just me, but the air feels cleaner, still humid, but that creepy vibe dissaper, i thought it was my imagination, i am sure that was not the case, and i want to know what produces that sensation…}