We now each have a set of enchanted clothes, each piece enchanted with at least five different enchantments.
Sophia's and Yumi's set:
Shirt: Self-Cleaning, Thermal Regulation, Reinforced Fabric, Penetration Resistance, All Attribute Resistance.
Pants: Self-Cleaning, Reinforced Fabric, Anti-Fatigue, Minor Healing, Penetration Resistance.
Boots: Enhanced Agility, Self-Cleaning, Impact Resistance, Silent Movement, Minor Speed Boost.
Gloves: Grip Enhancement, Self-Repair, Shock Absorption, Minor Healing, Magic Enhancement.
Cloak: Self-Cleaning, Minor Spell Reflecting, Minor Shielding, Camouflage, Wind Resistance.
Backpack: Weight Reduction, Spatial Expansion.
My Set: Shirt, pants, boots and backpack are the same as Sophia's. However, my gloves have Enhanced Strength instead of Magic Enhancement for obvious reasons. Additionally, my cloak has a single conditional enchantment: Invisibility.
Upon command and up to twice a day, it can cast an Invisibility spell on me that will last for five seconds. It's an extremely advanced enchantment that consumes many points, but it can help me escape dangerous situations or infiltrate highly secured areas. Five seconds is not long, but for someone who can move fast like me, it's good enough.
As for weapons, Sophia now has a small wooden wand that can cast Lightning Bolt with a ten-second cooldown, along with two very sharp knives for self-defense.
For myself, I enchanted my own army knife from Earth:
[Mysterious knife from otherworld]
- Weapon Rating: 656
- Weight: 425 grams
Attributes:
- Sharpness: 78
- Durability: 547/600
Special Ability:
- Wind Cutter level MAX
- Spell Enhancing level MAX
Enchantment:
- Sharpness + 10
- Sharpness + 10
- Sharpness + 10
- Sharpness + 10
- Sharpness + 10
- Penetration + 10
- Durable + 10
- Wind Cutter + 5
- Spell Enhancing + 10
Enchantment points: 1 (decreased by 162)
—---------------
It's quite a surprise. The knife actually has a lot of points for enchantments. It's actually even exceeding the best knife I can find in the market. With the Weapon Rating of 656, it has become an Epic Tier weapon. In this world, weapons are categorized into six tiers based on their Rating.
Novice (0-200)
Adept (201-400)
Master (401-600)
Epic (601-1000)
Legendary (1001-5000)
Mythical (5000 +)
The reason why I didn't put more Sharpness into it is because of the diminishing returns. At this point, adding more Sharpness beyond a certain level doesn't proportionally increase the knife's cutting power and may even harm the knife by increasing the chance of chipping or breaking.
The rest of the enchantment points are used to give it a special ability instead: Windcutter level MAX. It's a wind-type elemental infusion, giving the knife the ability to project a sharp gust of wind with each slash, with cutting power equal to 80% of the knife's cutting power. The big downside of using a knife is that it has a very limited range. But with this, I can extend the range of my attacks easily.
Thus, this beast of a knife can now easily be worth hundreds of thousands of crowns. But well, I'm not very surprised, since this is the best knife that I could find on Earth.
But of course, it is not the only weapon I enchanted. Twenty bullets are now enchanted with Piercing, allowing them to penetrate tougher targets. Twenty others received an Explosion enchantment, causing them to explode on impact, thereby increasing my damage output. For the rest, I reserve them for future enchantments, allowing flexibility based on upcoming situations. Unfortunately, platinum bullets cannot be enchanted, as they are made from such anti-magic material.
When it comes to my Deagles, I'm still uncertain about the best enchantment setups. Accuracy and weight reductions are common for bows, but my guns are already quite light, and with Sapphire's aid, further accuracy enhancements seem unnecessary. There's also the option of having the gun infuse more kinetic energy or mana into the bullets to increase its firing power, but since no one has ever done this before, there's a risk of damaging the gun itself when fired. I need to research further into this subject, experimenting a little bit more to come up with the best options. So, for the time being, I decide to leave the guns unenchanted.
"With these gears, do you think I can take on a Champion Rank fighter?" I ask Sophia as we pack things up.
"Well, it's still very hard to say," Sophia replies. "If it's just a Champion Ranker who's not wearing the best equipment, then you perhaps will have a chance. But as far as I know, anyone who has reached that rank is filthy rich and has a lot of power. There's no way their equipment would be any inferior to ours…"
"Ahh, that makes sense."
After all, despite having perfect enchantments, our gear is just made from mid-quality blanks. That's what we call weapons or gear that are unenchanted—Blanks. Even with the best enchantment combinations possible, there's a limit to how much I can improve them.
Within the market, I can only find B-tier blanks. If I want A-tier or higher, I will need to make a custom order and wait for quite a while to gather all the rare materials needed to craft it. Most importantly, I have yet to find a capable talor or blacksmith. Because they are so highly skilled, most of them are employed exclusively by the higher noble families. But still, there's a way around. Sophia said she will look into her past contacts and network in the black market. She sounded very confident, so I gave her my trust on this matter.
And now…
"Ready to go?" I say.
"Yeah," Sophia replies.
There's an auction house located within the Guild. There, I will be selling my latest epic creations.