Once you clear a dungeon you cannot enter the same dungeon for 24 hours. So I went to a Slime dungeon (level 10 to level 15) and solo cleared it in the Nightmare difficulty. The monsters there were Blue slimes(level 12) and acid slime( level 14). There was no mini-boss and the boss of the dungeon was a Cluster slime ( Level 15). Blue slimes jump on you to attack, Acid slimes produce acid in their body and shoot it out, and Cluster slime explodes creating a sharp light which blinds our eyes and the cluster slime separates into 20 Blue slimes and attacks you.
None of these attacks depended on mana so there was no skill I could copy and I only levelled up once. No dungeon ranges from level 15 to level 20/level 25 around my city. I would have to go to the next city if I wanted to find dungeons to clear. Taking the teleporter is not the solution as it costs very high. I saved up to 2 Golds since childhood. If I compare the money of this world to my previous world then:
1$ = 1 silver(coin)
1 cent (1/100 of a dollar)= 1 bronze(coin)
1000 silver = 1 Gold(coin)
1000 Gold = 1 platinum(coin)
Platinum coins are rich men's resources. The cost of using the teleporter is 5 Gold. I went to the item shop to sell the loot I got from the 2 dungeons I cleared.
I got the Goblin Shaman's Staff which increases my int stat by 5 by holding it. I also got some old Clubs from the Goblin warriors and chainmail armour from the Goblin commander which increased Str by 1 and Con by 2.
I got slime skin scraps from the blue slimes. If 20 slime skin scraps are combined it would give slime leather. Slime leather is mostly used to make raincoats as they repel water. Some Acid Slimes gave me a bottle of Acid which is sold to merchants who mostly sell it to Research laboratories. The Cluster slime gave me absolutely nothing so these are my loot.
Except for the Goblin Shaman staff, I sold everything to a merchant and got 4 Gold. I made twice the amount I saved up my whole life in 3 hours. Most mages rest for an hour and a half after clearing a dungeon before going into another dungeon. This is because of the mana recovery rate.
You recover 1 per cent of your intelligence stat every minute. For example, if I had 30 Intelligence/ 300 mana then I would recover 0.3 intelligence/ 3 mana per minute. So resting for 90 minutes would recover 90 per cent of their mana. That is not a problem for me as I have a 740 intelligence stat recovering 74 mana per minute. Using a fireball( 50 mana ) to clear the small fries and picking up the loot will take a minute.
Sometimes I do use spells that cost 80 mana(lightning arrow ) but that recovers before I even go to the next dungeon. This is my Loot and Speedrun strategy. I had 6 gold so I went to the Teleporter paid the 5 gold and went to the neighbouring city and this popped up.
πππ€π€ π₯ππππ‘π π£π₯ππ₯ππ π πππ₯πππ₯ππ ππ πͺπ π¦ π¨ππ€π π₯π ππ π‘πͺ π₯ππ π€ππππ πππ€π€ π₯ππππ‘π π£π₯ππ₯ππ π?
βπππ: Benjamin Benett
βπππ: Human
βπππ€π€: Arcane mage
πππ§ππ: 15
ππ₯π£:10 πΈππ:21
πππ₯:74(Γ10) βπ π:10
ππ¦π:10 βππ:10
ππππππ πππ₯ππ π€π₯ππ₯ π‘π πππ₯π€: 60
ππππ π£ π»πππ¦ππ(πΈππ₯ππ§π): βππ€π₯π€ π ππππ π£ π»πππ¦ππ π π π ππ π‘ππ£π€π π. ππ π£ππ€ π πππͺ π π π‘ππ π‘ππ ππππ π¨ πππ§ππ 40
πΌπππππ₯π€: reduces all stats of the enemy by 10(cannot go below 1)
βπ π πππ π¨π: 10 minutes
ππππ π¦π€πππ: 80
βππππ π π πΉππππππ(πππ₯ππ§π): βππ¦π€ππ€ ππππππ€ π₯π ππ‘π‘πππ£ ππ£π π π₯ππ ππ£π π¦ππ πππ ππππ π ππ π‘ππ£π€π π ππππππ π₯πππ π¦πππππ π₯π ππ π§π ππ£π π π₯πππ₯ π‘ππππ.
βπ π πππ π¨π: 1 minute
ππππ π¦π€πππ: 100
πππ€πππ§πππ₯πππ: It takes 1 second to activate and if the opponent expects it they can run from the area where the skill is cast.
πππππ ππ¦π£ππ₯ππ π: 10 seconds