(2nd Day of the 2nd Week of January 2018 --- Noon --- Dense Forest (Outer Part))
After the explanation of the Frenzy Mode Level, I immediately deal the small groups of goblins that are currently on Frenzy Mode. That was so close it was still in Frenzy Mode (I). If it was higher than that it will be hard to deal.
System Notification: You have level up from 75 → 80!
After that, I started scouting the some part of the areas and it seems like monsters have the status for Frenzy Mode (I) and some of them with Frenzy Mode (II). I spot some wild animals like rabbits, boars, deer's, and many more animals that was place on status with Frenzy Mode.
Whenever I killed them I level up, meaning to say the exp of Frenzy Mode is much higher than regular ones. I manage to finish my quest in dealing the mutant goblins that have a Frenzy Mode (I). Because of that I level up much and my abilities and skills increase by 1 or 2.
System Notification: You have level up from 80 → 90!
I am so close in evolving my class again, with better and efficient skills for the upcoming Battle Royale, basically like an final exam to rise your grade level requirements. I also able to spot some students of NMA, but in groups rather than solo. I just ignore them, because it is not my problem if something goes wrong, after all they must all know the consequences in becoming a player.
I rush killing monsters and wild animals for the past few hours making my level reach 100 and then...
System Notification: You have level up from 90 → 100!
System Notification: "You can evolve now your class from Elite Swordsman → Veteran Swordsman, will you evolve?"
Accel: "Yes, Evolve my class job."
System Notification: "Confirmed Evolution, you are now a Veteran Swordsman! Congratulations! Here are your current stats and new stats:"
(Note: There is some changes with Accel's Stats and everyone else that will soon be displayed due to many mistakes, I apologize. I will just placed a temporarily fixed stats for now.)
Name: Accel
Player Level: 75 → 100
Class Job: Elite Swordsman → Veteran Swordsman
Solo Adventurer Rank: E-Rank
Party Adventurer Rank: F-Rank
Title: (Below)
1. Slime Slayer VIII (Increase 45% DMG to All-Types of Slimes)
2. Goblin Slayer VIII (Increase 45% DMG to All-Types of Goblins)
3. Bat Slayer VIII (Increase 45% DMG to All-Types of Goblins)
4. Undead Slayer III (Increase 20% DMG to All-Types of Undead)
HP: 1,100 → 2000 +1090 = 3090
MP: 920 → 1000 + 510 = 1510
SP: 1,120 → 1500 + 1140 = 2640
ATK: 200 DMG → 250 DMG
DEF: 200 → 250 DEF
SPED: 200 (Increase 20% Sped than Average Human Speed)
STR: 345 + 25 = 370 + 75 AP = 445 + 100 CJE = 545
CON: 280 + 25 = 305
DEX: 370 + 25 = 395 + 75 AP = 470 + 100 CJE = 570
INT: 230 + 25 = 255
CHA: 230 + 25 = 255
LUCK: 260 + 25 = 255
(Note: AP means Allocated Points and CJE means Class Job Evolution)
(Evolve Active Skill for Stamina Points):
(Note: (X) means in Roman Numerals "10". Meaning the skill have reach the max proficiency level.)
1. Power Slash (II): An enhanced version of the basic Slash, this skill deals increased damage and has a higher chance to cause bleeding or critical hits.
2. Rending Strike (II): This skill delivers a powerful downward slash that not only deals significant damage but also has a chance to break the enemy's armor, reducing their defense.
3. Double Cross Slash (II): An upgraded form of Cross Slash, performing two sets of diagonal slashes in quick succession, increasing damage and the chance to stagger the opponent.
4. Whirlwind Slash (II): A more powerful spinning attack that hits all nearby enemies with greater force and range, potentially knocking them back or down.
5. Cleave (II): A devastating overhead strike that deals massive damage and can cleave through multiple enemies in a line, potentially stunning them.
6. Blade Furry (I): Perform a quick series of sword strikes, hitting all enemies in a small radius around you. (New)
7. Riposte (I): Counterattack an enemy's melee attack, dealing high damage and briefly disarming them. (New)
8. Defensive Stance: Raise your shield and enter a defensive stance, reducing incoming damage and increasing block chance. (New)
Etc...
(Active Skills for Mana Points):
(Note: There will be some changes for the characters magic skills from the previous chapters, I apologize to all.)
1. Heal Wounds (VIII): A basic spell that heals minor injuries on the caster or an ally. It's simple and effective for everyday use.
2. Light Blasts (VIII): A straightforward offensive spell that shoots a small burst of light energy at an enemy, dealing minor damage.
3. Protective Glow (VIII): Surrounds the caster or an ally with a faint glow that slightly reduces incoming damage for a short duration.
4. Illuminate (VIII): Creates a bright light that illuminates dark areas, helping with visibility in dark environments.
5. Cleanse (VIII): Removes one minor negative status effect or debuff from the caster or an ally.
6. Light Barrier (I): Create a protective barrier of light around yourself or an ally, absorbing damage. Absorbs up to 500 damage for 10 seconds. (New)
7. Light Chains (I): Bind an enemy with chains of light, immobilizing them and dealing damage over time. Immobilizes the target for 5 seconds and deals 100 Damage Per Second of their HP. (New)
(Evolve Passive Skills for Physical Types):
1. Intermediate Sword Mastery (II)
2. Intermediate Shield Mastery (II)
3. Intermediate Footwork Mastery (II)
4. Intermediate Swordsmanship (II)
5. Basic Sword Precision (I): Increases critical hit chance by 5% and accuracy by 5%. (New)
6. Basic Battle Endurance (I): Increases maximum stamina by 5% and reduces stamina consumption of active skills by 10. (New)
Evolve Passive Skills for Magical Types:
1. Intermediate Mana Mastery (II)
2. Intermediate Light Magic Mastery (II)
3. Intermediate Mana Manipulation Mastery (II)
4. Illumination Mastery (I): Your proficiency with light magic increases the effectiveness of your spells. Increases the damage and healing of all light magic spells by 1%. (New)
5. Blinding Speed Mastery (I): Light magic enhances your agility and reflexes. Increases movement speed by 5% and dodge chance by 5%. (New)
6. Advanced Skill Stats Concealment (XXX)
(End of Chapter 12 Part 3)