Character Attributes: Lin Moyu
Name: Lin Moyu
Profession: Necromancer Lord (Unique)
Level: 60
Strength: 100,946
Agility: 100,946
Spirit: 362,380
Constitution: 116,946
Special Attributes:
Immune to poison and electric elements
Physical damage reduction: 50%
Fire element damage reduction: 50%
Water element damage reduction: 50%
Wind element damage reduction: 50%
Light element damage reduction: 80%
Life increased by 50%
Equipment: None
Summoning Space: 1230/1230
Undead Legion: 40/40
Lich Space: 7/7
Properties: Divine Power (Level 60)
Talents: Comprehensive Amplification (Level 7, Unique), Comprehensive Connection (Unique)
Passive Skills: Status Immunity, Damage Transfer, Elemental Resistance (Level 1), Physical Resistance (Level 1), Undying Undead
Active Skills:
Soul Flame (Level 60)
Corpse Explosion (Level 7)
Skeletal Armor (Level 60)
Skeletal Fangs (Level 60)
Summon Skeleton Berserker (Level 60)
Summon Skeleton Grand Mage (Level 60)
Summon Skeleton Sniper (Level 60)
Summon Lich General (Level 60)
Summon Elemental Lich (Level 60)
Aging Curse (Level 60)
Toxic Explosion (Level 60)
Skeletal Prison (Level 60)
Lightning Wraith Wings (Level 4)
Summon Skeleton King
Strong Soldier
Convergence
Slaughter Domain (Unavailable)
Divine Power (Level 60): When upgraded, all attributes increase by an additional 60%. Spiritual power recovery speed increases by 6000%, and fatigue recovery speed is boosted by 6000%.
Comprehensive Amplification (Level 7): Skill effects are amplified by 70 times.
Comprehensive Connection: Fully connects with summoned creatures, sharing damage, receiving healing, and dividing mental consumption.
Status Immunity: Immune to all negative statuses.
Damage Transfer: All damage received by the caster is borne by summoned creatures.
Elemental Resistance (Level 1): Passive skill; increases elemental attack resistance for self and summoned creatures by 10%.
Physical Resistance (Level 1): Passive skill; increases physical attack resistance for self and summoned creatures by 10%.
Undying Undead (Passive): Members of the undead legion do not die when receiving a fatal blow; they return to the summoning space and fully recover in one second, able to re-enter battle. Each undead can revive twice within five minutes; if they die a third time within five minutes, they truly die.
Soul Flame (Level 60): Burns the target's soul, with attack power determined by the caster's spiritual power and skill level.
Corpse Explosion (Level 7): Explodes corpses, dealing damage equal to 40% of the corpse's life value to enemies within a 7-meter radius.
Skeletal Armor (Level 60): Summons skeletal armor, providing defense equivalent to 6000 points of constitution. This skill can also be used on others.
Skeletal Fangs (Level 60): Releases skeletal fangs to attack enemies, with the number and power of fangs determined by skill level and spiritual power.
Summon Skeleton Berserker (Level 60): Summons a platinum-level skeleton berserker.
Summon Skeleton Grand Mage (Level 60): Summons a platinum-level skeleton grand mage.
Summon Skeleton Sniper (Level 60): Summons a platinum-level skeleton sniper.
Summon Lich General (Level 60): Summons a lich general to form an undead legion. Each lich general can carry a number of members equal to the summoning space.
Aging Curse (Level 60): Curses all enemies within a 210-meter radius, reducing their speed by four times and increasing the damage they receive by 50%. Lasts for 1 minute.
Toxic Explosion (Level 60): Deals poison-type damage to all enemies within a 200-meter radius, causing them to take damage equivalent to 600 points of strength per second. Lasts for 100 seconds.
Strong Soldier: For 30 seconds, increases all basic attributes of self and summoned creatures by 200%. All attacks deal an additional 500% damage. Cooldown: 60 minutes.
Convergence: Gathers the power of designated summoned creatures, inheriting their skills and merging some of their attributes. Lasts for 5 minutes. Cooldown: 60 minutes.
Lightning Wraith Wings (Level 4): Allows self and summoned creatures to fly for 40 seconds. Cooldown: 7 minutes. Higher skill levels increase flight speed and reduce cooldown time.
Skeletal Prison (Level 60): Binds a target or multiple enemies, causing paralysis. Bound enemies cannot move or counterattack and receive reduced damage by 50%. Binding duration is 60 seconds (varies based on enemy level and attributes).
Summon Elemental Lich (Level 60): Uses elemental items to summon corresponding elemental liches. The higher the item level, the stronger the lich's attributes. Only one lich of the same type can exist at a time; higher skill levels allow for more simultaneous liches.
Summon Skeleton King: Gathers skeletons from the undead legion to summon a powerful skeleton king, requiring at least 10,000 skeleton members.
Summoned Creatures' Attributes (Level 60)
Platinum-Level Skeleton Berserker
Level: 60
Strength: 490,000
Agility: 490,000
Spirit: 490,000
Constitution: 490,000
Skills: Frenzied Annihilation (Level 3)
Frenzied Annihilation (Level 3): Deals damage equal to 700% of the caster's strength to the target. Cooldown: 10 minutes.
Platinum-Level Skeleton Grand Mage
Level: 60
Strength: 95,200
Agility: 95,200
Spirit: 1,750,000
Constitution: 95,200
Skills: Elemental Explosion
Elemental Explosion: Deals mixed elemental damage to the target.
Platinum-Level Skeleton Sniper
Level: 60
Strength: 266,000
Agility: 294,000
Spirit: 266,000
Constitution: 266,000
Skills: Soul Lock
Soul Lock (Passive): Guaranteed hit on attacks.
Platinum-Level Lich General
Level: 60
Strength: 30,100
Agility: 30,100
Spirit: 30,100
Constitution: 700,000
Skills:
Legion Enhancement (Level 6): Increases all attributes by 60%, attack speed by 60%, casting speed by 60%, physical defense by 60%, elemental defense by 60%, and control resistance by 60%.
Legion Recovery (Level 6): Heals legion members.
Elimination (Level 6): Removes all abnormal statuses from legion members (ineffective against statuses above level 80).
Skeleton King
Number of Skeletons: 40,000
Strength: 2,100,000
Agility: 2,100,000
Spirit: 2,100,000
Constitution: 2,100,000
Skills: God-Slaying Strike, Elemental Riot, Absolute Defense
Properties: Enhanced Life, Enhanced Attack, Enhanced Speed
God-Slaying Strike: Deals damage equal to 10 times the caster's strength attribute, affecting single targets or areas. Cooldown: 1 minute.
Elemental Riot: Deals elemental damage equal to 10 times the caster's spirit attribute, affecting single targets or areas. Cooldown: 1 minute.
Absolute Defense: Reduces all damage by 99%, immune to all negative statuses. Lasts for 1 minute. Cooldown: 10 minutes.
Platinum-Level Elemental Lich
Level: 60
Strength: 210,000
Agility: 210,000
Spirit: 210,000
Constitution: 210,000
Inferno Lich
Inferno Halo: Imbues all undead legion members with an inferno halo, dealing fire damage to all enemies within a 1000-meter radius. Damage is determined by skill level and lich attributes.
Storm Lich
Storm Halo: Imbues all undead legion members with a storm halo, significantly increasing their speed. Effects depend on skill level and lich attributes.
Frost Lich
Freeze Halo: Imbues all undead legion members with a freeze halo, causing freeze effects on all enemies within a 1000-meter radius. Freeze effects depend on skill level and lich attributes.
Earth Lich
Earth Halo: Imbues all undead legion members with an earth halo, significantly increasing their defense. Effects depend on skill level and lich attributes.
Thunder Lich
Lightning Halo: Imbues all undead legion members with a lightning halo, dealing lightning damage to all enemies within a 1000 meters. There is a chance to create a paralysis effect. Damage depends on skill level and lich attributes.
Light Lich
Holy Light Halo: Imbues all undead legion members with a holy light halo, enhancing their resistance to light-elemental damage and increasing their attack power against dark-type monsters. Effects depend on skill level and lich attributes.
Undying Lich
Undying Halo: All undead legion members will not die upon receiving a fatal blow; the halo will restore 50% of their life. Cooldown: 24 hours.
Toxic Lich
Toxic Halo: Imbues all undead legion members with a toxic halo, dealing damage equivalent to 10 points of strength per second to all enemies within a 1000-meter radius. The effect can stack infinitely.