"So, you were a nurse in your past life and came here with a bow building system huh. To be honest your situation isn't favorable. This Mansion must have materials to build a bow but... it takes time to build a bow. And time is our greatest enemy."
A middle-aged woman in plain blue jeans and a white shirt commented on another middle-aged woman dressed exactly the same as herself.
"True my bow building system isn't useful here, but neither is yours. A system that increases the weight of your fists by 5 pounds won't help much."
A third person, this one being a middle-aged man but with the same clothing as the other two finally joined the conversation.
"Okay. The three of us need to work together. Arguing here won't change anything. Thankfully my system gave me something that can help. I can elongate my fingernails into short needles and change their material into a metal similar to steel. Let's move quickly. Those guys who looks exactly like me already left to find the stairs to the second floor of the mansion."
While the trio were talking, another group of 4 encountered a duo. Although they tried to convince the duo to join them, the duo decided to work together after some thought and denied them. The situation quickly became tense, but nothing happened. Both parties knew that not just them existed in the mansion. That and none of the 1,000 selected for the mansion stage knew the most important key information.
How to clear the stage.
This is not normal.
Many contestants have already asked and gained knowledge that most death games should have a task to complete. Those that do not, such as this mansion, have reasons or extra difficulties that the participants may need to face. Such as the stage becoming easily passable if they were to know what the condition for passing in the first place was.
Or it was made deliberately like this to increase the difficulty...
This death game may easily be one of those death games with a 100% mortality rate, just no one knows it yet because of it being irregular.
Either way, the participants need to face it in their new bodies.
As a side note, the 1,000 participants of the mansion were reborn into clones of either males or females in plain clothing. Nothing special was left in the clothing nor around them in the bedroom they spawned in. They would have to explore by themselves what makes this mansion unique as a death game... and how to pass it.
Thankfully the first floor doesn't have monsters, mainly accommodation rooms for the participants spawning point.
But everyone who understands games knows that monsters must exist. Just because they are not found on the first floor doesn't mean they don't exist. And true that is, upon reaching the second floor... the encounter they dreaded will finally appear, monsters unlike those seen naturally in nature will appear in front of them.
These monsters, unfortunately that is, also block the path that must be travelled to go to a higher floor. But they also do travel around everywhere in large clusters or small groups to make the mansion more difficult. Otherwise, the mansion would just be a competition on who's faster to the top.
Although the mansion is already difficult enough as is by its complex illusionary maze-like environment. Deliberately made in such a way to include illusions to the eye by using perspectives in its design. Nothing magical about it, just straight wonder of engineering and optimum craftsman design to create these illusions to the eye.
The perspective of one participant standing in a hallway might fail to notice a monster standing in another hallway that crosses the participants because of the design of the hallways. Another might be a hidden branch path that isn't seen because of an optical illusion that can't be cracked until someone stands in a very specific spot. Even still, a room might be hidden from view by simply having pillars and other supports mimic a certain color and design to trick the brain into thinking it is a regular flat hallway.
Not to mention the rooms.
Hidden doors unlocked only by the cleverest of tricks from the mind as they lead to undiscovered hidden pathways, False bottom cabinets hiding a hidden mechanisms to open a sealed room cut off away from the main room, transformable rooms to change the view of what the participants once thought the room was by simply standing in a specific area to see what is hidden.
All sorts of difficulties such as these and more are scattered throughout the mansion.
Let us not mention the difficulty that comes from the size of the mansion either. The Mansion has more than several floors with their own branching paths for each floor, many of these branching paths leading further into dozens of hallways. The hallways then further on diverge into many hidden or small pathways. These branching paths, hallways, and small pathways have numerous rooms of various sizes waiting to be discovered behind their doors.
Clearly.
This is a mansion far larger than anything normally seen.