Preface
I made this post following Arc 3 so it seems fair that I update it now that we've passed Arc 6.
6.X Information
Active World Runes
Time Warp Tonic (Beyond – 1.4): Upon consuming a potion or elixir, Andy experiences a period of accelerated time for ten seconds. In this state of chrono-acceleration, he appears to move slightly faster and with more clarity of purpose. Beneficial effects of all potions and elixirs are fifty percent more effective.
Minion Dematerializer (Tomorrow – 2.8): Three magic runes appear on the back of Andy's right hand invisible to all but himself. They look like three bullets. Andy gains a charge that lights up a bullet once every day, holding up to three.
After channeling for a second, Andy can fire the Dematerializer, a beam of highly concentrated mana. The beam of blue converts the first solid thing it hits into mana, dissipating it through the atmosphere in a cloud of blue. It can convert anything of comparable mass to Andy himself. If it hits something with more mass than Andy, it will convert only up to Andy's mass.
Hextech Flashtraption (Contraption – 3.7): The image of a swirling light overlaid atop a gear appears on the back of Andy's right hand, invisible to all but himself. The bullets of the Minion Dematerializer point to his knuckles, but the gear is a bit further down and it almost resembles a dreamcatcher.
Once per day, the rune can be expended. Andy can channel for three seconds, then teleport to anywhere within his field of perception. Anything he is holding gets dragged with him. Anyone he is touching is likewise taken for a ride. The teleportation is loud, with a halo of golden light. This rune charges once every long rest. May grow stronger with an increased understanding of space-time magic.
Glacial Augment (Keystone – 4.2): The first of Andy's Keystones ignite to change Andy on a fundamental level. He is now an Iceborn, just like the Three Sisters.
As an Iceborn, he no longer feels the cold and has significant resistance to heat. His mind is also filled with the secrets of True Ice as taught to the sisters by Anivia and Ornn. His affinity for ice magic manifests predominantly in the act of creation.
Biscuit Delivery (Tomorrow – 4.13): Andy can conjure three magic biscuits per day. These Total Biscuits of Everlasting Will contain all necessary nutrients required for healthy living. They also promote magical and physical growth and do not interfere with other dietary habits. They are always fresh, warm, and the best biscuits the consumer has ever had. They subtly alter the body, making it as perfect as genetically possible.
Andy also has perfect knowledge of baking. If a food was cooked in the oven, he can make it. It doesn't matter if that food is a cookie or a deep-dish pizza, a wedding cake or a beef wellington.
Cosmic Insight (Beyond – 5.1): The World Rune shows Andy the vast expanse of space. For a moment, he touched the Origin of All. From the Origin, he saw the ebb and flow of time, granting him greater insight into such matters.
Andy can produce enchantments that greatly reduce the cooldown of his abilities and artifacts.
Magic Footwear (Contraption – 5.1): Andy gains an in-depth knowledge of any and all enchantments pertaining to speed. If an enchantment exists which makes something go faster or slower, he knows it and can apply it to any artifact, not just footwear.
Andy is the greatest cobbler in the world. No matter the shape or style, he has perfect knowledge of shoe-making and all its derivatives. He also gains the minor boon of perfectly comfortable footwear, no matter what he is wearing.
Unsealed Spellbook (Keystone – 5.1): The World Rune of Inspiration takes on the form of the Unsealed Spellbook. Knowledge floods Andy's brain. He can now augment his creations using incredibly detailed runic inscriptions, granting them additional effects based on summoner spells.
These spellrunes can be used by anyone but requires extensive effort and time to engrave, with each spellrune taking a full twenty-four hours to engrave. Only one spellrune can be carved onto an object barring special circumstances or materials. They also greatly tax the user's stamina.
Andy has access to the twelve standard spells: Heal, Ghost, Barrier, Exhaust, Mark, Dash, Clarity, Flash, Teleport, Smite, Cleanse, and Ignite.
Perfect Timing (Contraption – 6.6): Andy can create the Commencing Stopwatch. This watch can stop time once per day for just three seconds. It is unlike any parahuman "time" power as rather than simply play with dimensional physics to adjust the relativity of the passage of time, it completely removes the wielder from the fabric of time.
Projects Completed (A – Z)
Anivia's Grace: The armor forged from a Tear of the Goddess and exalted to near divine status during the winter solstice through the blessing of Anivia. It is best described as lean scale mail with half-plate in vital areas and a cloak of white over it all. Despite the lean appearance, its durability is unmatched by every mortal metal and can shrug off even a dedicated strike from an endbringer. Unfortunately, it cannot be replicated for use by others as Anivia's blessing can only be wielded by an Iceborn.
To further honor the Freljordian goddess, Andy gave the primary spell of his armor the same name. When cast, Andy summons a Cryophoenix that flies from his hand and blooms into a glacial storm that envelops the area.
The storm is so cold that every piece of metal and wood not protected by Andy shatters immediately. Energy attacks fizzle out, robbed of heat in moments. The drained heat is then used to power a permanent Barrier spell around Andy. This barrier is powerful enough to keep out Alexandria.
Currently, Andy has very limited control over this storm. Everyone, allies included, would die within a three mile radius of Andy upon casting. However, Anivia's parting words hinted at the potential for future mastery.
Atlas Gauntlets: Andy intended to make a custom piece of tinkertech for each of the Phoenix Wards. He only got to finish the first before the Simurgh struck DC. The Atlas Gauntlets are heavily modified gauntlets used by Vi, the Piltover Enforcer. She got the idea from gauntlets used in the mines and decided that with a bit of hextech thrown in, they could be excellent weapons.
The gauntlets copy Stingray's fingers and greatly augment her strength. In a pinch, she can use the stored mana to launch a Vault Breaker, a punch capable of crumpling a foot of reinforced steel like aluminum foil. While her gauntlets are augmented with mana, a small barrier envelops her body to protect her from the recoil. The real genius of the gauntlets is the way each piece supports one another to reduce strain on her shoulders.
These gauntlets were attuned to her using a series of runes and blood magic. They draw mana from her soul and slowly stack charges, much like Hero's Wayfinder.
Blitzpack: A basketball-sized machine which can release a wide area pulse of static electricity. It was specifically tailored so that the current would short out electronics, but not harm people. The machine looks like Blitzcrank's faceplate, and uses steam as the catalyst. The steam then provides the energy needed to get the Hex Core running. When not in use, the Hex Core passively gathers ambient static to charge itself. Has an effective radius of 200 feet.
UPDATE: The Blitzshield was upgraded in DC. It is now hemispherical and two feet in diameter. Its exterior has been reinforced and painted black, allowing Andy to wear it on his arm like a buckler. It can launch a conic EMP blast as long as 100 feet and absorb electricity to cast Blitzcrank's trademark, Power Fist. Due to the diminished range, its charge has been strengthened greatly. It can ignore most forms of EMP shielding.
New Enchantments: Mark, Dash
Commencing Stopwatch: Andy decided to imbue the pocketwatch he received from the Phoenix Wards with Perfect Timing to make it an everlasting keepsake.
The watch that can be activated once per day, stopping time for just three seconds. Andy and anyone he touches is removed from the fabric of time and space completely.
Control Ward: A small totem which resembles a chess piece of some sort with two "wings" merging from the base. It contains a Mana Crystal which can be activated by anyone thanks to the inscriptions engraved on the base. Once active, it will bathe everything in a 164 feet radius circle in waves of crimson mana, revealing all invisible targets. Because of the limited mana supply and the difficulties of allowing it to be used by anyone, it only lasts five minutes once active.
Curtain Call (Mass Accelerator): The right pauldron of Anivia's Grace has been heavily modified to contain the signature coilgun of the mass murderer, Jhin. When deployed, it expands into a wing-like protrusion with four canisters of prepared, hyper-condensed mana acting as "feathers." It also extends a shock-absorbent stock, converting the relic pistol into something akin to a rifle.
When fired, it looses a plasma beam four feet in diameter that can pierce almost anything. It has a massive range of 1.9 miles.
Dragonfly Familiars: They are familiars and hextech constructs built by Andy to augment his vision. They act as relays fro his eyes, expanding the range of his vision past their normal limit. He settled on dragonflies because of their ability to hover in midair. There are plans in the works to add a stinger to each dragonfly's tail to take down parahumans nonlethally.
Dream Blossom: A beautiful blue and purple flower descended from the God-Willow. It grows in the Garden of Forgetting and is tended to by Lillia, the Bashful Bloom. It is a mystical flower which exists both in the mortal and spiritual planes. As such, it feeds not on soil and water and sun, but on the dreams of mortals, good and bad.
Dream Blossom Censer: A container covered in blue flowers in which incense is burned. It is famously wielded by Lillia, both as a blunt weapon and a medium for her magic. The floral designs on its surface are so intricately formed that they blend the engraved runes perfectly between their petals and stems.
When mana is infused into the censer, it releases a flurry of pollen through the spirit world bypassing physical resistances and obstacles, and causes dream blossoms to bloom wherever they land. Those caught in the area will enter a deep, restful sleep, but can be awakened with violence or loud noises.
Elixir of Harmony: Andy named it this because he couldn't think of a better name besides "potion of not-organ-rejection." It is a potion brewed from the Veraza azalea plants in Babylon and does what it says on the tin. By the standards of modern medicine, it is a miracle drug that smooths over any complications regarding organ transplants, blood transfusions, and similar procedures.
Elixir of Insight: Singed was a master of chemistry, genetics, and alchemy. He drew on his incredible knowledge to merge various aspects of animals into a single man, creating the beast known as Warwick. Similarly, Andy can incorporate the genes of animals to brew an elixir that greatly enhances the perception of the drinker. This is one of the several formulas Andy worked on in Babylon to expand his pharmaceutical empire.
The Elixir of Insight will improve sight, hearing, smell, or any of the other five senses for an hour depending on the ingredient used to make it. If Andy uses a falcon's eye, it greatly improves vision. If Andy uses a dog's nose, it greatly improves smell.
Elixir of Iron: A gunmetal-gray elixir with the consistency of liquid mercury. It tastes like rust and chalk blended into a milkshake. It coats the drinker's skin in a gunmetal-gray sheen, granting the drinker skin akin to steel and increased size, approximately twenty percent, as well as the strength to support these changes, for one hour.
Elixir of Life: One of the magnum opus of alchemy, a panacea. The Elixir of Life was brewed using the purified Water of Life as well as several health potions. The life-affinity of the water has been focused to orient solely on the concepts of healing and recovery.
It is an elixir which heals any injury or malady regardless of severity so long as the target is alive. It tastes like watered down strawberries with a strange aftertaste reminiscent of wood pulp.
Elixir of Rejuvenation: Singed was a master of chemistry, genetics, and alchemy. He drew on his incredible knowledge to merge variant aspects of animals into a single man, creating the beast known as Warwick. Similarly, Andy can incorporate the genes of animals to brew a healing elixir dedicated to replacing lost limbs.
The Elixir of Rejuvenation is a deep violet with red streaks and smells a little briny like the ocean. A single 8 fl oz serving can regenerate one limb or major organ such as an eye. It tastes like seawater, chalk, and strawberries, but the disgusting combination is easily ignored due to the pain that follows. Growing a new limb is not a pleasant process.
Elixir of Sorcery: The Elixir of Sorcery allows the consumer to activate non-attuned magic items by acting as an internal reservoir of mana. It does not last long, but a large enough dose can allow the consumer to use any of Andy's items. It tastes like blueberries but with a mysterious aftertaste. It is most commonly used by Contessa to abuse his Dream Blossom Censer.
Elixir of Wrath: A blood-red liquid that shines with an ominous luster. It tastes like blood with a citrusy tang. It grants the drinker increased strength, enough to rip small trees out of the sidewalk, for one hour. This is done partially by removing the body's natural limiters, causing a state of hysterical strength. As a result, the drinker's inhibitions are likewise reduced.
Freljordian Grain: A hardy grain that grows in southern Freljord. Its milk can be used to make an alchemical adulterant, something that lowers the overall quality and potency of a solution. However, it is most commonly used to brew ale and lager by Freljordian tribes.
Graggy Ice (Potion): A lager brewed using Freljordian grain. Andy named it Graggy Ice as an homage to Brolaf.
Graggy Ice was brewed by Gragas in his lifelong quest to get totally shitfaced. It uses a shard of True Ice to perfectly preserve the brew's flavor at its peak maturity: not too young, not too old. It is the ultimate lager, at least until Gragas finds something better. Those who drink it feel a wave of immense calm and contentment, the same calm that was able to pacify two Freljordian tribes and get them to sign a treaty with Ashe. At the same time, those who drink the brew gain immense strength and durability as Gragas himself was known to possess. Wrath, but without the anger. Reduced inhibition persists.
Health Potion: A blood-red liquid almost indistinguishable from cranberry juice. It tastes like strawberries and is the most PR-friendly of all of Andy's creations. It rapidly heals wounds by inducing cellular mitosis for one minute. Wounds close quickly, but this potion does not restore lost limbs or organs.
Hex Core: Viktor's Hex Core is revolutionary. It's not just a battery for Viktor's enhancements; it's also a medium by which he can channel tremendous quantities of mana. In a mana-deprived world like Earth-Bet, that alone doesn't mean much, but in the hands of someone with access to a World Rune... It is a self-evolving piece of hardware that grows constantly to match the stress put on it. Use it to power a laser? It'll start focusing mana to be more efficient in that aim. Use it for armor? It'll start to produce mana in sheaths to coat the circuits.
The Hex Core is a power source and medium for some of the greatest creations in Andy's arsenal. Large scale projects like Hextech Galio can require a dozen hex cores to function smoothly.
Andy improved on it by using Demacian brightsteel as a supplementary battery and relic stone as the attuned "mini-Nexus" that would supply it with unending power.
Hextech Multi-Tool: A multi-tool made in the shape of an oversized wrench. The tool is as large as Andy's arm and sturdy enough to suffice as a club.
The pincer end of the wrench contains a plasma welder, hammer, and a hextech scanner that utilizes pulses of mana. The scanner can determine everything from physical dimensions of a scanned object to its density, atomic composition, and electrical output. The shaft doubles as a leveler and the traditional ratcheting box end contains an electric screwdriver, saw, and flashlight.
Isolde (Hallowed Scissors): A pair of scissors named after Viego's queen and Gwen's "mother." It was infused with the Hallowed Mist and can be used to sever magical connections. These scissors can also summon the Hallowed Mist, needles, and thread. In the right hands, the threads and needles can be used to kill and save in equal measure, weaving the very mist into threads that sew wounds closed or rend souls.
Andy uses it predominantly as a shapeshifting weapon.
Mana Crystal: The foundation of everything made by Andy. It is technically not matter at all, rather a form of raw mana drawn from the World Rune and compressed to such a degree that it folds itself into a crystalline structure. It can be used to empower or enchant anything and acts as the primary medium by which Andy channels the Inspiration.
Mana Nexus: A piece of crystal as large as a small house. It is inscribed with countless runic matrices, all designed to connect to Andy's soul. By bypassing his body, the Nexus can act as a conduit for mana, allowing for the automation of certain low-effort goods such as potions and Petricite handcuffs. It was designed both to save time and so that should Andy be unable to visit Babylon for whatever reason, the potions labs would still produce basic health potions.
Oracle's Elixir: A pink fluid with the consistency of cough syrup. It glows faintly and tastes faintly of cotton candy. It grants the drinker clarity of mind and perfect pericognition of all things within fifty meters or 164 feet regardless of other powers or obstacles for one hour. However, most minds cannot process the sudden sensitivity to mana and influx of sensory information.
Petricite: A pale, stone-like wood native to the forests of Demacia. It looks like a marble sculpture, but it is indeed living wood, or was. Petricite trees were trees mutated by the chaotic magics of the Rune Wars. Alongside water, sun, and soil, Petricite trees evolved to absorb and utilize mana, their wood turning into the stone-like material used by Demacians.
Petricite Alloy: A pale, metal alloy made using Petricite and steel. Its hardness and strength are comparable to the strongest mundane alloys out there and falls short of other tinkertech materials. However, it retains Petricite's ability to absorb and store mana, acting as a mana dampener. Shackles made of Petricite alloy can be used to restrain most parahumans with external expressions of powers.
Petricite Elixir: A potion that looks like milk. It tastes disgusting, like a mix of tree bark and chalk. Despite appearing completely smooth, it feels very course going down, as though the drinker had consumed a vial of watery mud. Once in the drinker's system, the Petricite inside the elixir can halt internal uses of powers such as biokinesis. However, it does not reverse preexisting changes so a changer will remain a changer. It takes roughly one week for the Petricite to be flushed out of the body.
Plaza Guardian: A handful of these hextech golems patrol Babylon's woods, acting as both security for the people and containing potential wildfires. They stand twice as tall as a grown man and are armed with fire extinguishing foams that can also be used to contain physical threats.
Prototype Hex Core: A battery made to store and release large quantities of mana. It is light, lasts centuries, and easily charged by Andy. However, unlike a true Hex Core made by Viktor, it does not contain a Brackern Namestone and is therefore not self-evolving.
Puffcaps: Andy decided to grow some of these in select, highly monitored corners of Babylon. It is his hope that he can manufacture antidotes to other, lesser poisons. Babylon's residents have standing orders to never touch one, for their sakes.
Pyro-Gel: Ziggs' first true invention. It is a gel similar to Earth's gelignite, type of blasting gel that primarily uses guncotton and nitroglycerine. However, pyro-gel is even more destructive than gelignite. A small pinch roughly the size of a thumb joint is enough to blow apart an entire building or wing.
Relic Pistol: Modeled after the relic pistol used by Lucian (Senna's). It can fire shining bolts of light that burn and explode with kinetic force. The strength of each shot can be adjusted depending on how much mana Andy pours into the gun, from a rubber bullet to a hand cannon. The shot can also be condensed into Lucian's signature attack, Piercing Light. Andy can fire as quickly as he can channel his mana.
Relic Stone: Originally, the relic stones that were used to make the weapons of the Sentinels of Light were found only in the Blessed Isles. They were first used by the Vesani to create autonomous golems before being repurposed into weapons of light and soul by the Sentinels. Andy made a bastardized version using a mix of a diminished Water of Life and Petricite's magic-absorbent properties. Weapons and tools made out of this material have an affinity for light.
Ring of Protection: Andy made these for his mother. A set of three, silver bands are engraved with the spellrunes for Heal, Cleanse, Barrier, and Teleport and set to trigger when she is harmed. The ring will teleport his mother to Babylon, where the Custodian has orders to treat her as a priority guest.
Shards of True Eyes (Heh): Eyes made by Andy out of True Ice. They lack human sclera, irises, and pupils, appearing like dazzling blue gemstones. Andy typically wears contacts to not draw attention to himself while unmasked.
Each eye has three rune matrices that replicate the Oracle's Elixir, letting each eye triangulate a target independent of the other. The eyes can also slow the perception of the wearer, letting Andy think and make plans to rapid changes in stimulus. Lastly, each eye has a sympathetic node attached to it, letting it be "hooked up" to a familiar of his choice.
Sobriety: A dagger made of the finest Petricite alloy available. Originally made for Camille, Andy took it back when he murdered her and Freeform. The blade is a pearlescent-white and seven inches long with a five inch walnut handle brushed with a dark finish. Like all tools made of Petricite, contact with the alloy can disrupt powers.
Sump Tonic (Potion): A tonic originally developed by the chembarons of Zaun to get the most out of their workers. It can cure all manner of lung disease, provided the patients are not exposed to the cause repeatedly.
Sunstone Talisman: Cleanse Talismans look like crystals formed into the shape of wooden talismans used by Shinto priests. They are inscribed with runes that only Andy can understand. They are creations inspired by the Ymelo tokens and work to cleanse the mind of all emotional influences. However, unlike Ymelos, they do not "reboot" the memory of the wearer, so the wearer is subject to memory manipulation.
They are superior to Ymelos in that they can be mass produced like potions and used by anyone at all. However, they are disposable and the clarity of mind lasts only three minutes.
Tear of the Goddess: The Tear of the Goddess is a unique, teardrop-shaped gemstone that seems to encase a Mana Crystal. In Shuriman lore, it is said to have been the tear shed by the goddess of the rain. No one knows why she wept, but that was the last time Shurima bloomed. Ezreal, the Prodigal Explorer, found this artifact in a tomb where the holy gem was used to seal away a Void rift.
When held by a mortal, it bridges the gap between the physical and spiritual, slowly empowering the body with soul and soul with body. Over time, the wielder will find that his physical condition amplifies how much mana his body can channel, and in turn his increased mana reserves amplify his physical ability to superhuman heights.
The Mask: See 6.11 – 6.14. Andy has become one of the Kindred. The Mask is a part of his soul and can be summoned at his leisure. While wearing it, he can sense all those who die nearby, teleport to them, and guide them on their way while receiving a small bit of their mana in return. He can also imbue his weapons with death magic, gaining the ability to sever and "kill" anything he cuts.
Veraza Azalea: Cultivated by the Veraza family of chembarons. They can grow in Zaun Gray and absorb magic. They were used to make a solution that prevents organ rejection for Andy's eyes.
Water of Life (FALSE): The Water of Life as wielded by the Vesani of Helia to create the first semi-autonomous golems. The water has a unique affinity for light, life, memories, and the soul. It is the origin of both the Hallowed and Black Mists. The Ruination greatly diminished the water's power, corrupting it into a mockery of life. The variant made by Andy is this weakened variant.
White Walkers: White Walkers are a pair of shoes named just so Andy could make an ASOIAF reference. They were augmented to grant tenacity, Ghost, and to never lose their grip. A unique runic matrix lets the shoes compress air into clouds, providing platforms to run on.
Worldstones and Wayfinders: The Worldstone is a tablet made of pale relic stone depicting the relief of a map. It is engraved with countless runes on the bottom and acts as a spatial anchor, allowing any Wayfinder to teleport to its location.
The Wayfinder was once the unique weapon of a Rookie Sentinel who assisted Lucian and Senna in their quest to stop Viego. This gun looks like a regular handgun made of solid relic stone save for the grip, which is a nameless black metal. The gun is flattened, with the emblem of a compass rose embossed in gold on top.
It has the power to open portals to any Worldstone in the same dimension as itself. A unique runic matrix devised by Andy does the heavy lifting, allowing even a rank amateur to draw mana from their own soul to power the weapon. Once attuned to an individual, it will monitor the user's health and teleport them to a specific Worldstone, their Nexus, automatically if they take too much damage.
Active Cities: New York, Los Angeles, Chicago, Dallas, Houston, DC, Philadelphia, Atlanta, Miami, Phoenix, Seattle, San Francisco, San Diego, Columbus, Charlotte, Jacksonville, Denver, Portland, Toronto, Montreal, Vancouver, Ottawa.
Active Wayfinders: 47/50 (Glace, Pyrotechnical, & Outreach are dead and their Wayfinders were lost.)
Ymelo: The treasure of the Vesani. It is a golden orb that can be separated into two tokens. When active, it shines with blue light. It can store and release memories on command and also activates when it senses significant deviations from the normal mental and cognitive state of the individual, sleep excepted. Andy is not a Vesani and so cannot use these memories to empower himself or learn new skills, but he uses his Ymelo to reboot his brain in the event of a master effect, purging his mind of emotional effects to grant him the time needed to think with clarity.
Unsealed Spellbook: Cleanse
Author's Note
Wow… Umm… This is a lot of stuff… Welp, thanks for reading.