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Chapter 2066 - 46

Chapter Text

Since Taylor is now read-in to most things and her father is apparently neck-deep in scheduling work for a suddenly-busy union the three of you jog back to your apartment before the girls disappear to use the large shower in the lair. You've just started the water for your own when Aelfie deposits Amy next to you and pops away. The short girl grabs you in a hug before leaning back and wrinkling her nose. "Sweaty…"

"Thanks, Captain Obvious…"

That gets a stuck-out tongue as she whips her own dirt-stained shirt over her head and pulls her sports bra off and chucks it at you. She didn't expect you to wave your hand and render her completely nude as she makes an abortive attempt to cover her crotch before straightening her shoulders and posing for you like an exquisite statue.

You ruin her poise by kissing her soundly and banish your own clothes as you pick her up and carry your girlfriend towards the shower. Amy submits to being soaped up with a lack of embarrassment that you would have never believed even two weeks ago and cheerfully turns it back on you as she takes her soapy body and rubs it all over you to get you clean.

The two of you tumble out of the bathroom and grope each other blatantly as you dry off. Your mistress finally pushes you down to sit on the bed before kissing her way up your shaft and slowly taking the head in her mouth. Her eyes smile up at you as she places her hands behind her back and taps her bracelets together making them chime softly.

A thought ties all four bands together and her cheeks pink a bit as you thread your fingers through her hair and tug her forward. Keeping her eyes locked with yours she manages about a third of your length with no strain and you let her establish her own rhythm before you say a single word.

"Vibrit."

You can't hear the plug doing anything but the effects on Amy are obvious. You smile down at her as she services you with a laser focus, her eyes on you until you warn her of your impending release. In the last few seconds before you cum you increase the speed of the plug and charge your balls with magic.

Amy fares better with your load this time, swallowing fast and not spilling a drop before pulling back and starting to speak.

…and then the magical charge hits her and her eyes roll back and her hips buck. You dismiss the binds and pull her into your arms as she works through the initial wave (or two). Once she's merely giggly and slightly drunk you dress her in the clothes Aelfie had dropped off and hop over to meet up with the other two.

You foist Amy off on Taylor and snag Crystal for some runic experimentation. They've barely left the room en route to the greenhouse when you hear the taller girl yelp and cry 'you did whaaaaat?'

Today you want to concentrate on two major runic tasks: coming up with tattoos to give alternate Blaster options and seeing if you can alter the color of her existing powers.

It turns out the second job is pretty damn easy. A document by a witch named Antonia Josepha from Austria in the 1700s goes into exhaustive detail about how the color of spells can be tuned or changed by small flourishes during spellcasting or by a runic script which alters the color of any 'spell which emanates from wand or person'. One large engraved quartz later and Crystal can choose between three different colors for her shield and blasts. A larger area—perhaps a thick bangle, or one enlarged, engraved, and shrunken again—could allow for a number of different colors.

Altering the shape of spells from the normal 'blob of light' is discussed, but there isn't a lot of information about it. You make some notes on possible avenues of doing so, as many of the base runes would be the same as the color changing.

As for the Blaster set, you once again pull out some ink, although this time you bleed into the inkwell and use that when you construct a basic 'revolver' rune-set. You switch back to regular ink and add in the runic versions of three different spells in the three 'chambers' you marked out. Unfortunately three takes up the majority of the space on her back, and adding more to the front might get you two more spots, but the additional runes needed to handle switching between them would take up the rest of the torso and add an hour and a half to the drawing time. Still, you give her the ability to shoot a stunning spell, the knockback jinx, and the conjunctivitis curse. Along with being able to dial the power of her own blasts it seems like a decent loadout for testing. She sets her shields and blasts to silver and when she puts on robes and a mask like yours looks different enough from her New Wave look that you doubt people will connect the dots. You do let her know that the spells marked in the chambers are likely to fail after a dozen or so uses each, though.

That gets you to around lunchtime. As you all eat the younger girls propose a test patrol, as Taylor is new and Amy hasn't done an actual combat patrol ever. You point out that while you've patrolled with New Wave your normal MO is to sneak around like a ninja ('ninzard', Crystal insists, but is ignored) and then hit like the wrath of an angry god on something unsuspecting.

"Never fear!" Crystal booms from beside you, doing her best to sound faintly British, "Witchy Woman is here!"

The three of you exchange looks across the table. Taylor and Amy mouth the name before looking at each other and cracking up. You carefully refuse to look over at the pout you know is forming, even up to the point where you feel the stuck-out lip being mashed into the side of your head. "We can certainly work on the name, sweetheart."

"Grrr."

After lunch you ask the girls to get any gear they were going to use in order and head over to the south ferry terminal to both check up on Templeton and see if they have any suggestions on areas that might not be full of balls-to-the-wall cape fighting. You apparate nearby and smokejump in, getting a perfunctory check by the guards before they wave you in and point you to where Templeton's office has been moved to.

You make your way over to what was probably the business offices of the ferry company and is now going to be turned into a PRT base. What you see…

"Janice Friggin' Templeton, you are the PRT Director! Why are you trying to lug your own goddamn desk up a flight of stairs?" Your hands are on your hips and you tap a foot for good measure.

Amusingly the woman actually flinches and looks around as a couple of officers come out of a nearby room. "We were just putting the cabinet down, ma'am!"

Janice sits down halfway up the stairs and lets the desk sit where she had gotten it to. "I was just getting started."

You walk up and shrink the remaining furniture and float it into various hands. "You could have just called up the most attractive and amazing cape in the Bay…"

"Armsmaster was busy."

You put a hand to your heart and topple over, shattering into a million shadowy pieces. "Damn, I think I got owned so hard it was a war crime." Looking at the officers who have almost fallen over laughing and back at a fiercely smirking Janice you tip your hat. "Well played, I give. Wanted to see if you had anyone that needed healing and also to see if you had a nice, easy patrol route."

Gathering all of her office supplies into her cupped hands, you follow the director up to her new office and put everything back to its original size. "I don't have any actual wounded at the moment, but if you're willing to I have some masonry on the outside facade that I'd like to have repaired. I can wait for the inside to be done, but I'm leery of a couple of the walls, and the inspectors made some absolutely ridiculous estimates of how long it'd take. I can't wait six goddamn months."

"Sure. You want to walk, or smokejump?"

She snorts, "Is that what you call it? We've been calling it smoking."

"I like my name better, winners don't use drugs. Or whatever."

Waving a hand at you she calls down and lets the front guards know that the two of you will be appearing and then takes your hand. When you reappear a second or two later she whirls around and stares at you. "How fucking fast were you going?!"

You cross your arms. "The PRT doesn't do speed enforcement so hush." You raise your voice as she stomps off, "You'd look cute in one of those parking enforcement scooter-things!"

The two of you tour the outside and you repair a couple of serious trouble spots, at least one of which looks like it came from Hookwolf using it as a scratching post. Afterwards she takes you into a situation room and you talk with a couple of the team leaders about good areas to run a patrol.

"So you've recruited two young girls? How old are you again? Were offers of candy involved?"

You laugh. "They asked me, actually. They were at the magic show the other day."

All of the PRT people around smirk when the show is mentioned, but one, a middle-aged guy with short red hair turns from where he's been updating a digital map. "How'd you manage to make that many copies of the pictures and then manage to float paper airplanes to each person?"

Clapping your hands above your head you spread them out and rainbow-colored letters spell out 'MAGIC'. You can hear the eyerolls around you as the guy snorts and pulls up a map of the docks/trainyard area.

"The nu-Merchants were pushed back to the far western sections of the Trainyard but have moved back in and have started showing back up near the Market and the northern parts of the Boardwalk. A patrol in that area would be helpful."

You nod. "We'll go on a stroll this evening and see if anything comes up." You get numbers for the northern dispatch and the contact information of the squad leader who'll be active up there this evening—who happens to be the guy talking, Marshall 'Red' Redmond.

After finishing up plans you head back to the lair and check in with Aelfie. She reports that 'dog-girl' got into a shouting fight with the rest of the Undersiders and left and that 'pretty boy', 'talky girl' and 'serious boy' were still around in their hideout, arguing but not being shouty about things. You have her watch the three in the lair, and more specifically Tattletale. If Cauldron is going to do anything you'd like the warning that they're in town. You had hit Bitch with a tracker the other day so you can find her later if required.

You also check your email, and Citrine has gotten back with you. While it's phrased as an option, it's obvious that 'Accord has a meeting time available for Tuesday at 13:00' isn't really asking if that works for you so much as demanding your attendance. Your actual presence will be required at a streetcorner fifteen minutes prior to the meeting time in Boston.

With that out of the way, you round the ladies up and sit everyone down for a bit of mind-clearing and mental magics. Both Crystal and Amy pick up from where they had left off, using a light trance to review memories and try picking out new details.

Taylor, though…

"I just can't not sense all the bugs around!"

You blink at the girl siting across from you. "…but you did yesterday in the ritual, right?"

She pauses and thinks about it. "Yeah."

Starting a ritual in the circle generally cuts off all possibility of apparating into it… you cast an anti-apparition jinx on the black-haired girl and find that while it doesn't completely kill connections to bugs it impacts her range dramatically. An anti-portkey jinx prevents her from sensing new bugs as she moves around. You'd like to experiment more, but you do want to get the basics into Taylor so you move to the ritual circle and start her off before tagging Amy in to sit with her and snag Crystal.

Once again you find that anti-apparition seems to have a power-limiting effect, making her shield so weak that it breaks almost from breathing on it, and blasts that are easily half as powerful as she tries for, if not weaker. Her flight is also affected, being sluggish and almost failing her.

The anti-portkey jinx oddly prevents her from creating blasts or shields, but doesn't prevent flight.

Later testing with Amy shows that anti-apparition doesn't seem to affect her at all, while anti-portkey kills her ability to do anything.

Thats… supposedly shards do everything via dimensional fuckery of one kind or another, but while you are aware that both apparition and portkeys involve dimensional stuff, you're not quite sure why apparition seems to effect power and portkeys stop most power usages.

You have a patrol to do, though, so as much as you'd like to spend the rest of the night experimenting, you do have commitments.

The group outfits itself and you take a portkey to a fairly open rooftop near the Market. A series of arresto momentum spells for the non-flyers and you're on the ground. All of you are outfitted with ear cuffs and Weaver has been put in charge of the team. After a while it will switch to Flora, and then possibly to you.

Weaver takes control of the nearby insects and starts scanning for people as you move in an zig-zag pattern roughly west. You all ignore individuals or groups of two in order to make things easier but she finds six people heading towards a brownstone about a mile from the old one that you hit more than a month ago.

Under the cover of shadows your group watches from a roof nearby as the six show up at the door and exchange words before being let inside. Weaver leans against the raised wall of the roof and concentrates on mapping out the people in the building opposite.

"Fifteen total. Most of them on the ground floor, three on the third floor, one on the second not moving much."

"Where are the three on the third floor?" Flora asks.

A stifled cough tells you you'll find the answer amusing, and indeed you do when Weaver chokes out, "Together, all on each other."

"Aww, someone's having a threesome!" Crystal exclaims softly.

Keeping your snickers to yourself you gather everyone together and hash out a plan. Additional probing by both bug and your supersensory charm shows no cameras or other detectors on the roof. The fourth floor was determined to be a small grow op with twenty or so plants so Flora creates a vine that some of Weaver's larger fliers manage to drag down to the grow.

The two capes remotely manipulate things—Flora turns the weed plants into soporific puff growers, then Weaver's bugs pick them up and bomb the second and third floors before loading back up and getting ready to tackle the first floor.

At that point you and Crystal head back to the ground and mark the front and back exits, just in case someone doesn't get knocked out fast enough. Once you're both in position you call a countdown and the great roach bomb begins.

One person was able to resist Flora's sedative and stumbles out of the back door and out into the night. At least until Crystal lines up a shot from above their head and drops them with a stunning spell.

From there you head around to the back and enter the bottom floor with Crystal and a set of bubble-head charms, while Flora and Weaver figure out how to unbar the roof access. By the time you've conjured restraints on everyone on the first floor they've figured it out and are working their way down, with Flora putting the cannabis back to the way it was for later evidence.

Unfortunately the loner on the second floor is in the middle of dying from an overdose; you save them but doubt they'll appreciate the entire fifteen seconds of work it took you.

The druidic duo meet you on the steps and look pretty awkward and grossed out. When you enquire why you just get two separate hands pointing to the champagne room, so you walk over and look in.

It takes a moment for you to get a full appreciation of the squalor of the sex den before you. The walls are smoke-stained yellow and the only thing that remotely resembles furniture are a couple of crusty, fungus-growing mattresses probably glued to the floor by… juices.

The centerpiece of this debauchery are the currently unconscious participants. Two male, one female, all three unwashed with trackmarks on their arms and legs and some pretty gnarly meth-face with scabs and acne both.

And then there's the fact that it smells like roasted unwashed ass though your bubble-head charm.

You cast a couple of air-cleaning charms as a public service and conjure zip-ties before walking back and patting both younger capes on the shoulders. Crystal drifts over to look for herself as you guide them down the stairs and hand over your phone to call the PRT line. You have to remind 'Witchy-woman' to keep her friggin' mask on, as she's so unused to having one in the way that she keeps taking it off.

Red shows up with the PRT and they call in the BBPD to take the gang members after verifying there are no capes involved. When he asks the girls if you offered them candy, you're completely unsurprised when it's Flora who gets it first. She bursts out laughing and tells the officer that she lured you in with classic rock CDs. You just throw your hands up and claim that both of them are incorrigible.

After paperwork—although much reduced, thank Janice—you continue your sweep but only end up finding about ten total Merchants as you complete your planned patrol route. Weaver manages to sync her bugs' senses up enough that she can detect drugs she knows, so tracking people with weed or meth does help as the second group of four is trying to ransack what looks like an impromptu Tinker shed, or at least one that Trainwreck uses, as it's pretty crude. You're not sure if the harpoon-launcher looking thing is something that the Tinker worked on and decided not to use, or if it was just version one and he has a better one now.

In any case you finish up with close to two dozen arrests and head back to the lair. In order to keep Taylor's caping a secret she heads home almost immediately, but the four of you will replay the night in the pensieve the next day for review.

Almost as soon as Taylor leaves the three of you end up in the shower spending quite a bit of time getting both clean and dirty before moving to the bed.

-=-=-

After you all dry off and pile into bed Amy hops back off before pulling a bag out from underneath. She pulls out the zoun clay copy that Crystal had made as well as a bottle of what looks like olive oil but is labeled in Amy's handwriting as lube.

The curvy brunette sits back on her haunches and looks you right in the eye. "I know you're taking things slow with me and I appreciate it. Buuuuut…" Reaching out she flips her cousin over on her back and presses the magical cock to Crystal's pelvis. With a word it sticks there and she reaches over to the lube and drizzles a bit on top. Instead of running in tracks it slowly spreads over the entire surface. "I made the lube myself out of olive oil; it's super slick but doesn't really run, it clings."

You notice Crystal hasn't moved and looking down at her you can tell that's not by choice. "I'm gonna let her do whatever she wants to you when you finally let her go."

Throwing a leg over the prone girl Amy spreads herself for you, showing how dripping wet she is before sliding the head inside her. "I'm the mistress and I'm showing that I'm capable of pleasing my master, she should be happy." Meeting your eyes again she begins to rock down, swinging her hips to music only she can hear but you can feel the rhythm of.

A thought sparks in your head and you hold a hand out and silently summon the book you found a few weeks ago. You don't really want to turn your attention away from the erotic show, but you'd marked the spell in question so it the work of a moment to verify the words. "Let her speak."

Quirking an eyebrow at you the biokinetic leans forward and kisses her cousin on the lips before leaning back and showing you she's taken another inch.

Crystal shows that she's verbal almost immediately. "I'm going to find a way to close your pussy up for a month, Amelia!"

You laugh and cast a sensory link spell, mapping the sensations from the clay cock to Crystal's clit. The effect is immediate and Crystal's complaining turns into moans.

With a wicked little smile Amy slides herself up and off the clay cock for a moment, hanging her breasts in the blonde's face. "Do you want to fuck me, Crissy?"

A deep affirmative groan from Crystal ends as she sucks on Amy's puffy nipples. "Please."

Turning around Amy hovers over the cock facsimile reverse-cowgirl and gestures you around to get in between Crystal's legs. With a little lube she slicks up your iron-hard cock and places it at the entrance to Crystal's pussy. You look over Amy's shoulder to make sure your older girlfriend is okay. She is—Crystal's mind is a haze of bliss, although an undercurrent is already planning sexy retribution on Amy. "You ready, Crys?"

At Crystal's fervent "yes" you and Amy kiss as you thrust and she drops. The two of you immediately have to grab on to each other as Crystal bucks and screams, cumming around your cock. There's a resounding crack as Crystal's returned strength is used to spank her cousin and Amy mashes her lips harder against you as you stifle her cries in your kiss.

You start thrusting into your Lady and your mistress picks up the rhythm, the two of you bottoming out together. Crystal is a moaning, thrashing wreck as you pull away from Amy's soft lips and murmur the trigger words for both the buttplug and the dildo.

Now both girls have descended into moaning wrecks. Amy throws her arms around your head and clings to you desperately as you assist her with hilting the fake cock inside her. Crystal mostly manages to claw at the bedsheets as she's assaulted by the feeling of you inside her and the dildo mystically connected to her clit.

"Cum in her," Amy manages to pant, her hot breath mingling with yours, "then in my mouth."

You speed up and the two of you launch Crystal into a howling orgasm in short order. You fire a heavy load into her and use magic to prolong it as you pull out and stand, painting Amy's breasts and face with your essence until she manages to wrap her lips around your cockhead. She shudders and trembles, grabbing at your hips to keep herself impaled. After nursing the last few shots she slides sideways off her cousin and curls on the bed trembling through aftershocks as you run your hands through her hair.

…until Crystal, clay cock still jutting from her pelvis, pins Amy under her. Even in her cum-drunk state the healer swallows nervously and extends her hands above her and spreads her legs submissively. "Be gentle, Mistress."

Crystal feeds the cock into her squirming cousin as she bites at her neck and murmurs into her ear. When she finally eases the last inch inside she pulls back and mutters the phrase to unstick it and lifts off with her flight, spinning around and positioning her pussy right over Amy's face. "My lord?"

You've been sitting back and stroking your cock as you watched your girlfriend take back control. "My lady?"

"Show her what she won't be getting tonight. Give her an up-close view."

You laugh as you slide into her and send a rain of creampied cum onto Amy's gasping face. Before you've even started to pull out you feel a tongue poised to clean off your shaft. Taking it slow, your mistress does a fine job of removing every speck of white and spit-polishing before moving on to apologize to her cousin. You continue your thrusting and watch as Crystal alternately fucks Amy with the dildo and dips her head to flick her tongue over the shorter girl's slit.

In unspoken agreement all three of you decide to slow things down and what seemed like it was going to be sexually bullying Amy becomes the three of you making love to each other. Tipping everyone over onto their sides, Crystal pulls the dildo out and begins to feast on her cousin in earnest. You and Amy work to bring Crystal to a series of little orgasms before you release another load inside her.

After that the older girl uses her flight to flip Amy onto her back and queen her. You move around and start nibbling your way down Amy's thighs to her core. Using your tongue and fingers you bring the healer to the brink and back off twice while Crystal rides Amy's mouth. Finally though your girlfriend reaches back and runs her hand through your hair. "She's done an… adequate job I suppose. Let her cum."

You pull back long enough to snicker before you apply yourself more seriously, using your magical touch to turn the busty girl into a shivering, crying wreck. Crystal has dismounted and is curled around her, kissing her and running her hands through Amy's hair.

When you crawl up your mistress' body and kiss both of them you laugh yet again—you're all in need of another shower. Instead, you hit everyone with some skin-appropriate cleaning charms and you all settle down in a pile.