Indra removes the barrier that blocks the boss room and everyone enters the room cautiously. He has buffed everyone with great buffs that double all of their stats.
Shiddarth and Thomas prepare their shields, ready to block the boss's attack anytime while the others are ready to attack once the Tanks pull the aggro.
But even after they get quite close to it, the massive boss still hasn't done anything and just sits on his spot without moving an inch.
Jonas wants to attack it immediately, but the others think it's better for the Tank to taunt it as usual because it will be bad if the aggro is not directed at the Tank.
So Shiddarth quickly uses his taunt skill and the boss finally moves now. It turns its head to look at Shiddarth. Then it suddenly swings its massive wooden club at him.
The boss is very fast. Its size and weight doesn't seem to affect its movement as it can swing its club at a very high speed. Even the average S-Rank Hunters can't move that fast, showing how scary its speed is.
Thankfully, Shiddarth's reaction speed is great. He activates his Magic Shield as soon as the boss moves and blocks its attack.
But even with all the buffs he receives from Indra, Shiddarth is still being pushed. Thomas is also supporting him holding the Magic Shield. Yet both of them are still being pushed back by the attack.
Now they finally can truly feel that this monster is even stronger than Kamish, at least physically. Giants' attacks are mostly physical, but the Raid Team is still being cautious in case this Giant Boss can use strong magic attacks as well.
Even Jin Woo and Indra are being cautious now. After all, this Giant Boss's power has been enhanced by the Rulers just like other monsters to make the average and National Level Hunters have more sense of danger about dungeons and monsters.
But none of them know exactly how strong the monsters have become after being enhanced. So they need to be careful because while they want the Hunters to stay wary of the monsters, they also don't want these top Hunters to die because these guys will be the Earth's greatest defenders.
While the boss sends a barrage of club attacks onto Shiddarth's Magic Shield, Indra casts debuff spells at the boss. His debuffs are much more powerful now, but he can't show their full power to the Hunters yet.
So he only shows what they know already, reducing all of the monster's stats by 25%. Such reduction in all of its stats is already great, especially for such a powerful monster.
After all, the weakening is much more noticeable for such a powerful monster. Shiddarth and Thomas who are facing the monster's attacks can already feel the difference.
"ALRIGHT! I DON'T FEEL ANY RESISTANCE. IT SEEMS LIKE THIS GUY'S MAGIC DEFENSE AND RESISTANCE ARE LOW. FOCUS ON USING YOUR MAGIC SKILLS."
Everyone nods before they start attacking the boss. The Mages prepare their strong spells. They will combine Reed's and Kwasi's fire spells with Dina's wind spells as usual to create a much stronger spell.
Meanwhile, the melee fighters are coating their weapons or body parts they use to attack with their magic skills. Some of them who can transform also have transformed into their Spiritual Bodies or Moon Rabbit form for Dewi.
Just like when they fought the mob Giants, they focused on attacking the boss's legs. Indra binds the boss's feet with his Binding Chain spell. Black chains appear out of the ground and wrap the massive feet to stop the boss's movements.
Indra can feel the strong pull from the boss. It really is strong because even he needs to use all of his spell's power to hold the feet in place.
Knowing it can't break the chains, the boss lowers its body and swings its giant wooden club to the melee hunters that attack its legs.
"CRAP! I LOST THE AGGRO." Shiddarth quickly moves to block the boss's attack before it hits the melee attackers.
He manages to block it in time, but because he hasn't stood his ground perfectly, he gets flung by the giant club attack even though he also manages to stop it.
Still, it saves the melee attackers and gives them time to do more attacks. They work together to break the boss's ankles that are much bigger than the mob giants.
The boss is truly massive. Even its foot is already as big as a big building. It can step on a few houses at once with how big its foot is.
While its size is a problem, its skin's thickness and hardness are also problematic. Even with their strongest attack skills, they can't pierce through its skin easily.
Indra's debuffs have reduced its defense, be it physical or magical defense. Yet their attacks still can't inflict a lot of damage to it.
"Tsk! This guy is even more durable than Kamish." Thomas clicks his tongue because his punches still can't break the boss's ankle.
The boss is about to swing its club again while Shiddarth still hasn't returned. So Thomas is getting ready to block it with his shield even though he isn't a pure Tank class.
But then, a massive fire snake flies toward the boss and wraps around its upper body. The fire snake's bind prevents the boss from attacking the Hunters below and it now tries to remove the massive fire snake.
Unfortunately for the boss, the massive fire snake is meant to be destroyed. When the boss destroys the fire snake, it creates great explosions from all of its body parts.
So the boss's upper body is engulfed in powerful explosions. The fire snake isn't a combination spell, but it's Reed's spell. The Mages haven't combined their spells yet.
Then before the explosions disappear, a pair of tornadoes made of rotating wind blades appear on the left and right of the boss. Dina makes the wind blade tornadoes using her Wind Magic.
After the tornadoes appear, Kwasi releases a huge amount of fire from his staff. He moves his fire to the pair of wind blade tornadoes, turning them into fire-wind blade tornadoes and making them even bigger.
The pair of fire-wind blade tornadoes attack the boss from both sides. Its hot rotating fire-wind blades are trying to cut the boss's hard and thick skin as it blocks them with his arms.
Dina and Kwasi are maintaining the combination spell while Reed is shooting numerous fire spears from the front. The melee fighters also keep attacking the ankles.
Now the boss is being bombarded with powerful attacks on its upper body and feet. The National Level Hunters' attacks are already very powerful, and now they get much more powerful because of Indra's buffs.
Thanks to that, their attacks are taking effect very quickly even though the boss is much more durable than Kamish. Its great defense crumbles in a short time and the melee hunters finally break its ankles.
They cut its Achilles Tendons, making it unable to stand and support its massive body. The Colossal Giant Boss falls to the back because it can't stand properly anymore and the Mages' attacks push it backwards.
It falls on its butt, creating a very loud falling sound and a powerful tremor that shakes the whole dungeon.
The Hunters don't waste time and quickly move to attack its upper body. Indra creates more black chains to bind the boss's legs. He also binds its wrists to prevent it from attacking completely.
"MELEE! GO FOR ITS THROAT! MAGES ATTACK ITS ARMS! DON'T LET IT USE THEM TO ATTACK!"
Indra gives an order as the Raid Captain and everyone needs to follow it. Raid Captain's orders are absolute during the raid, that's why every Raid Team needs to choose their Captain carefully because it can decide their life and death in dungeons.
The team trusts Indra's leadership so much that they just followed his orders during this raid. He has changed most of their plans because of the situations, but they don't complain and just follow his decision.
Like previously when Indra changed the plan to fight the mob Giants in the narrow passage to open his barrier just enough for a Giant to pass through so they could kill them one by one.
No one protested because they also thought it was a better idea and they have absolute belief in Indra's planning ability. After all, he was the one who made plans for all of the S-Rank dungeon raids, so they know his capability really well.
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