Chereads / Abandoned Genius / Experience Gain Calculations + Stat uses

Experience Gain Calculations + Stat uses

First let's talk about Experience gain, while it may be detrimental to growth as my first book, I'm gonna use something that may or may not work:

Experience Rates + Requirements

1 - 10 = 100 x (level)

11 - 50 = 1000 x (level)

51 - 100 = 10000 x (level)

101 - 175 = 100000 x (level)

176 - 300 = 1mil x (level)

301 - 500 = 10mil x (level)

501 = 100mil^2

Experience Drop Rates from Level + Level Difference

Mobs of a lower level = 10 x (level % (player's level)) (hard decrease)

People of a lower level = 100 x (level % (player's level))

Mobs of a higher level = 10 x (level x (player's level))

People of a higher level = 100 x (level x (player's level))

Now, onto calculating what each stat does and how it affects our story:

Attack = 1 point = 1 dmg

Magic Attack = 1 point = 2 dmg

Defense = 1 point = -0.5 dmg taken

Vitality = 1 point = 10hp + 10 Mp

Agility = 1 point = 1 movement speed + 0.01% chance to dodge

Mana = Determined by how much mana each spell costs

Charisma = 1 points = .25% easier to persuade someone of the same level

- for lower level + .5% per level above

- higher level -.5% per level lower

Movement Speed = 1 point = .45 m/s or 1 mph

Charisma being gained as the character becomes more decorated in titles/achievements